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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n/* global Reflect, Promise */\r\n\r\nvar extendStatics = function(d, b) {\r\n extendStatics = Object.setPrototypeOf ||\r\n ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||\r\n function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };\r\n return extendStatics(d, b);\r\n};\r\n\r\nexport function __extends(d, b) {\r\n extendStatics(d, b);\r\n function __() { this.constructor = d; }\r\n d.prototype = b === null ? 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value : undefined;\n}\n\nmodule.exports = getNative;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getNative.js\n// module id = 6\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tslib_1 = require(\"tslib\");\ntslib_1.__exportStar(require(\"./ClickMode\"), exports);\ntslib_1.__exportStar(require(\"./DivMode\"), exports);\ntslib_1.__exportStar(require(\"./HoverMode\"), exports);\ntslib_1.__exportStar(require(\"./CollisionMode\"), exports);\ntslib_1.__exportStar(require(\"./OutMode\"), exports);\ntslib_1.__exportStar(require(\"./SizeMode\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/index.js\n// module id = 7\n// module chunks = 0","'use strict';\n\nif (process.env.NODE_ENV === 'production') {\n module.exports = require('./cjs/react.production.min.js');\n} else {\n module.exports = require('./cjs/react.development.js');\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/react/index.js\n// module id = 8\n// module chunks = 0","var listCacheClear = require('./_listCacheClear'),\n listCacheDelete = require('./_listCacheDelete'),\n listCacheGet = require('./_listCacheGet'),\n listCacheHas = require('./_listCacheHas'),\n listCacheSet = require('./_listCacheSet');\n\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction ListCache(entries) {\n var index = -1,\n length = entries == null ? 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Symbol.toStringTag : undefined;\n\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nfunction baseGetTag(value) {\n if (value == null) {\n return value === undefined ? undefinedTag : nullTag;\n }\n return (symToStringTag && symToStringTag in Object(value))\n ? getRawTag(value)\n : objectToString(value);\n}\n\nmodule.exports = baseGetTag;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseGetTag.js\n// module id = 11\n// module chunks = 0","var getNative = require('./_getNative');\n\n/* Built-in method references that are verified to be native. */\nvar nativeCreate = getNative(Object, 'create');\n\nmodule.exports = nativeCreate;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_nativeCreate.js\n// module id = 12\n// module chunks = 0","var isKeyable = require('./_isKeyable');\n\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\nfunction getMapData(map, key) {\n var data = map.__data__;\n return isKeyable(key)\n ? data[typeof key == 'string' ? 'string' : 'hash']\n : data.map;\n}\n\nmodule.exports = getMapData;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getMapData.js\n// module id = 13\n// module chunks = 0","/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\nfunction isObjectLike(value) {\n return value != null && typeof value == 'object';\n}\n\nmodule.exports = isObjectLike;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isObjectLike.js\n// module id = 14\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tslib_1 = require(\"tslib\");\ntslib_1.__exportStar(require(\"./DestroyType\"), exports);\ntslib_1.__exportStar(require(\"./ProcessBubbleType\"), exports);\ntslib_1.__exportStar(require(\"./ShapeType\"), exports);\ntslib_1.__exportStar(require(\"./StartValueType\"), exports);\ntslib_1.__exportStar(require(\"./DivType\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Types/index.js\n// module id = 15\n// module chunks = 0","/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/object-assign/index.js\n// module id = 16\n// module chunks = 0","var getNative = require('./_getNative'),\n root = require('./_root');\n\n/* Built-in method references that are verified to be native. */\nvar Map = getNative(root, 'Map');\n\nmodule.exports = Map;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Map.js\n// module id = 17\n// module chunks = 0","var root = require('./_root');\n\n/** Built-in value references. */\nvar Symbol = root.Symbol;\n\nmodule.exports = Symbol;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Symbol.js\n// module id = 18\n// module chunks = 0","/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\nvar isArray = Array.isArray;\n\nmodule.exports = isArray;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isArray.js\n// module id = 19\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tslib_1 = require(\"tslib\");\ntslib_1.__exportStar(require(\"./MoveDirection\"), exports);\ntslib_1.__exportStar(require(\"./RotateDirection\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Directions/index.js\n// module id = 20\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Utils = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Enums_1 = require(\"../Enums\");\nclass Utils {\n static isSsr() {\n return typeof window === \"undefined\" || !window;\n }\n static get animate() {\n return this.isSsr()\n ? (callback) => setTimeout(callback)\n : (callback) => (window.requestAnimationFrame ||\n window.webkitRequestAnimationFrame ||\n window.mozRequestAnimationFrame ||\n window.oRequestAnimationFrame ||\n window.msRequestAnimationFrame ||\n window.setTimeout)(callback);\n }\n static get cancelAnimation() {\n return this.isSsr()\n ? (handle) => clearTimeout(handle)\n : (handle) => (window.cancelAnimationFrame ||\n window.webkitCancelRequestAnimationFrame ||\n window.mozCancelRequestAnimationFrame ||\n window.oCancelRequestAnimationFrame ||\n window.msCancelRequestAnimationFrame ||\n window.clearTimeout)(handle);\n }\n static clamp(num, min, max) {\n return Math.min(Math.max(num, min), max);\n }\n static isInArray(value, array) {\n return value === array || (array instanceof Array && array.indexOf(value) > -1);\n }\n static mix(comp1, comp2, weight1, weight2) {\n return Math.floor((comp1 * weight1 + comp2 * weight2) / (weight1 + weight2));\n }\n static getParticleBaseVelocity(particle) {\n let velocityBase;\n switch (particle.direction) {\n case Enums_1.MoveDirection.top:\n velocityBase = { x: 0, y: -1 };\n break;\n case Enums_1.MoveDirection.topRight:\n velocityBase = { x: 0.5, y: -0.5 };\n break;\n case Enums_1.MoveDirection.right:\n velocityBase = { x: 1, y: -0 };\n break;\n case Enums_1.MoveDirection.bottomRight:\n velocityBase = { x: 0.5, y: 0.5 };\n break;\n case Enums_1.MoveDirection.bottom:\n velocityBase = { x: 0, y: 1 };\n break;\n case Enums_1.MoveDirection.bottomLeft:\n velocityBase = { x: -0.5, y: 1 };\n break;\n case Enums_1.MoveDirection.left:\n velocityBase = { x: -1, y: 0 };\n break;\n case Enums_1.MoveDirection.topLeft:\n velocityBase = { x: -0.5, y: -0.5 };\n break;\n default:\n velocityBase = { x: 0, y: 0 };\n break;\n }\n return velocityBase;\n }\n static getDistances(pointA, pointB) {\n const dx = pointA.x - pointB.x;\n const dy = pointA.y - pointB.y;\n return { dx: dx, dy: dy, distance: Math.sqrt(dx * dx + dy * dy) };\n }\n static getDistance(pointA, pointB) {\n return this.getDistances(pointA, pointB).distance;\n }\n static loadFont(character) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n try {\n yield document.fonts.load(`${character.weight} 36px '${character.font}'`);\n }\n catch (_a) {\n }\n });\n }\n static arrayRandomIndex(array) {\n return Math.floor(Math.random() * array.length);\n }\n static itemFromArray(array, index) {\n return array[index !== null && index !== void 0 ? index : this.arrayRandomIndex(array)];\n }\n static randomInRange(r1, r2) {\n const max = Math.max(r1, r2), min = Math.min(r1, r2);\n return Math.random() * (max - min) + min;\n }\n static isPointInside(point, size, radius) {\n return this.areBoundsInside(this.calculateBounds(point, radius !== null && radius !== void 0 ? radius : 0), size);\n }\n static areBoundsInside(bounds, size) {\n return bounds.left < size.width && bounds.right > 0 && bounds.top < size.height && bounds.bottom > 0;\n }\n static calculateBounds(point, radius) {\n return {\n bottom: point.y + radius,\n left: point.x - radius,\n right: point.x + radius,\n top: point.y - radius,\n };\n }\n static loadImage(source) {\n return new Promise((resolve, reject) => {\n if (!source) {\n reject(\"Error tsParticles - No image.src\");\n return;\n }\n const image = {\n source: source,\n type: source.substr(source.length - 3),\n };\n const img = new Image();\n img.addEventListener(\"load\", () => {\n image.element = img;\n resolve(image);\n });\n img.addEventListener(\"error\", () => {\n reject(`Error tsParticles - loading image: ${source}`);\n });\n img.src = source;\n });\n }\n static downloadSvgImage(source) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n if (!source) {\n throw new Error(\"Error tsParticles - No image.src\");\n }\n const image = {\n source: source,\n type: source.substr(source.length - 3),\n };\n if (image.type !== \"svg\") {\n return this.loadImage(source);\n }\n const response = yield fetch(image.source);\n if (!response.ok) {\n throw new Error(\"Error tsParticles - Image not found\");\n }\n image.svgData = yield response.text();\n return image;\n });\n }\n static deepExtend(destination, ...sources) {\n for (const source of sources.filter((s) => s !== undefined && s !== null)) {\n if (typeof source !== \"object\") {\n destination = source;\n continue;\n }\n const sourceIsArray = Array.isArray(source);\n if (sourceIsArray && (typeof destination !== \"object\" || !destination || !Array.isArray(destination))) {\n destination = [];\n }\n else if (!sourceIsArray &&\n (typeof destination !== \"object\" || !destination || Array.isArray(destination))) {\n destination = {};\n }\n for (const key in source) {\n if (key === \"__proto__\") {\n continue;\n }\n const value = source[key];\n const isObject = typeof value === \"object\";\n destination[key] =\n isObject && Array.isArray(value)\n ? value.map((v) => this.deepExtend(destination[key], v))\n : this.deepExtend(destination[key], value);\n }\n }\n return destination;\n }\n static isDivModeEnabled(mode, divs) {\n return divs instanceof Array\n ? !!divs.find((t) => t.enable && Utils.isInArray(mode, t.mode))\n : Utils.isInArray(mode, divs.mode);\n }\n static divModeExecute(mode, divs, callback) {\n if (divs instanceof Array) {\n for (const div of divs) {\n const divMode = div.mode;\n const divEnabled = div.enable;\n if (divEnabled && Utils.isInArray(mode, divMode)) {\n this.singleDivModeExecute(div, callback);\n }\n }\n }\n else {\n const divMode = divs.mode;\n const divEnabled = divs.enable;\n if (divEnabled && Utils.isInArray(mode, divMode)) {\n this.singleDivModeExecute(divs, callback);\n }\n }\n }\n static singleDivModeExecute(div, callback) {\n const ids = div.ids;\n if (ids instanceof Array) {\n for (const id of ids) {\n callback(id, div);\n }\n }\n else {\n callback(ids, div);\n }\n }\n static divMode(divs, divId) {\n if (!divId || !divs) {\n return;\n }\n if (divs instanceof Array) {\n return divs.find((d) => Utils.isInArray(divId, d.ids));\n }\n else if (Utils.isInArray(divId, divs.ids)) {\n return divs;\n }\n }\n}\nexports.Utils = Utils;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Utils.js\n// module id = 21\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Constants = void 0;\nclass Constants {\n}\nexports.Constants = Constants;\nConstants.canvasClass = \"tsparticles-canvas-el\";\nConstants.randomColorValue = \"random\";\nConstants.midColorValue = \"mid\";\nConstants.touchEndEvent = \"touchend\";\nConstants.mouseDownEvent = \"mousedown\";\nConstants.mouseUpEvent = \"mouseup\";\nConstants.mouseMoveEvent = \"mousemove\";\nConstants.touchStartEvent = \"touchstart\";\nConstants.touchMoveEvent = \"touchmove\";\nConstants.mouseLeaveEvent = \"mouseleave\";\nConstants.mouseOutEvent = \"mouseout\";\nConstants.touchCancelEvent = \"touchcancel\";\nConstants.resizeEvent = \"resize\";\nConstants.visibilityChangeEvent = \"visibilitychange\";\nConstants.noPolygonDataLoaded = \"No polygon data loaded.\";\nConstants.noPolygonFound = \"No polygon found, you need to specify SVG url in config.\";\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Constants.js\n// module id = 22\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Range = void 0;\nclass Range {\n constructor(x, y) {\n this.position = {\n x: x,\n y: y,\n };\n }\n}\nexports.Range = Range;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Range.js\n// module id = 23\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Rectangle = void 0;\nconst Range_1 = require(\"./Range\");\nclass Rectangle extends Range_1.Range {\n constructor(x, y, width, height) {\n super(x, y);\n this.size = {\n height: height,\n width: width,\n };\n }\n contains(point) {\n const w = this.size.width;\n const h = this.size.height;\n const pos = this.position;\n return point.x >= pos.x && point.x <= pos.x + w && point.y >= pos.y && point.y <= pos.y + h;\n }\n intersects(range) {\n const rect = range;\n const circle = range;\n const w = this.size.width;\n const h = this.size.height;\n const pos1 = this.position;\n const pos2 = range.position;\n if (circle.radius !== undefined) {\n return circle.intersects(this);\n }\n else if (rect.size !== undefined) {\n const size2 = rect.size;\n const w2 = size2.width;\n const h2 = size2.height;\n return pos2.x < pos1.x + w && pos2.x + w2 > pos1.x && pos2.y < pos1.y + h && pos2.y + h2 > pos1.y;\n }\n return false;\n }\n}\nexports.Rectangle = Rectangle;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Rectangle.js\n// module id = 24\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tslib_1 = require(\"tslib\");\ntslib_1.__exportStar(require(\"./AbsorberClickMode\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/Enums/index.js\n// module id = 25\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tslib_1 = require(\"tslib\");\ntslib_1.__exportStar(require(\"./EmitterClickMode\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Enums/index.js\n// module id = 26\n// module chunks = 0","'use strict';\n\nvar asap = require('asap/raw');\n\nfunction noop() {}\n\n// States:\n//\n// 0 - pending\n// 1 - fulfilled with _value\n// 2 - rejected with _value\n// 3 - adopted the state of another promise, _value\n//\n// once the state is no longer pending (0) it is immutable\n\n// All `_` prefixed properties will be reduced to `_{random number}`\n// at build time to obfuscate them and discourage their use.\n// We don't use symbols or Object.defineProperty to fully hide them\n// because the performance isn't good enough.\n\n\n// to avoid using try/catch inside critical functions, we\n// extract them to here.\nvar LAST_ERROR = null;\nvar IS_ERROR = {};\nfunction getThen(obj) {\n try {\n return obj.then;\n } catch (ex) {\n LAST_ERROR = ex;\n return IS_ERROR;\n }\n}\n\nfunction tryCallOne(fn, a) {\n try {\n return fn(a);\n } catch (ex) {\n LAST_ERROR = ex;\n return IS_ERROR;\n }\n}\nfunction tryCallTwo(fn, a, b) {\n try {\n fn(a, b);\n } catch (ex) {\n LAST_ERROR = ex;\n return IS_ERROR;\n }\n}\n\nmodule.exports = Promise;\n\nfunction Promise(fn) {\n if (typeof this !== 'object') {\n throw new TypeError('Promises must be constructed via new');\n }\n if (typeof fn !== 'function') {\n throw new TypeError('Promise constructor\\'s argument is not a function');\n }\n this._75 = 0;\n this._83 = 0;\n this._18 = null;\n this._38 = null;\n if (fn === noop) return;\n doResolve(fn, this);\n}\nPromise._47 = null;\nPromise._71 = null;\nPromise._44 = noop;\n\nPromise.prototype.then = function(onFulfilled, onRejected) {\n if (this.constructor !== Promise) {\n return safeThen(this, onFulfilled, onRejected);\n }\n var res = new Promise(noop);\n handle(this, new Handler(onFulfilled, onRejected, res));\n return res;\n};\n\nfunction safeThen(self, onFulfilled, onRejected) {\n return new self.constructor(function (resolve, reject) {\n var res = new Promise(noop);\n res.then(resolve, reject);\n handle(self, new Handler(onFulfilled, onRejected, res));\n });\n}\nfunction handle(self, deferred) {\n while (self._83 === 3) {\n self = self._18;\n }\n if (Promise._47) {\n Promise._47(self);\n }\n if (self._83 === 0) {\n if (self._75 === 0) {\n self._75 = 1;\n self._38 = deferred;\n return;\n }\n if (self._75 === 1) {\n self._75 = 2;\n self._38 = [self._38, deferred];\n return;\n }\n self._38.push(deferred);\n return;\n }\n handleResolved(self, deferred);\n}\n\nfunction handleResolved(self, deferred) {\n asap(function() {\n var cb = self._83 === 1 ? deferred.onFulfilled : deferred.onRejected;\n if (cb === null) {\n if (self._83 === 1) {\n resolve(deferred.promise, self._18);\n } else {\n reject(deferred.promise, self._18);\n }\n return;\n }\n var ret = tryCallOne(cb, self._18);\n if (ret === IS_ERROR) {\n reject(deferred.promise, LAST_ERROR);\n } else {\n resolve(deferred.promise, ret);\n }\n });\n}\nfunction resolve(self, newValue) {\n // Promise Resolution Procedure: https://github.com/promises-aplus/promises-spec#the-promise-resolution-procedure\n if (newValue === self) {\n return reject(\n self,\n new TypeError('A promise cannot be resolved with itself.')\n );\n }\n if (\n newValue &&\n (typeof newValue === 'object' || typeof newValue === 'function')\n ) {\n var then = getThen(newValue);\n if (then === IS_ERROR) {\n return reject(self, LAST_ERROR);\n }\n if (\n then === self.then &&\n newValue instanceof Promise\n ) {\n self._83 = 3;\n self._18 = newValue;\n finale(self);\n return;\n } else if (typeof then === 'function') {\n doResolve(then.bind(newValue), self);\n return;\n }\n }\n self._83 = 1;\n self._18 = newValue;\n finale(self);\n}\n\nfunction reject(self, newValue) {\n self._83 = 2;\n self._18 = newValue;\n if (Promise._71) {\n Promise._71(self, newValue);\n }\n finale(self);\n}\nfunction finale(self) {\n if (self._75 === 1) {\n handle(self, self._38);\n self._38 = null;\n }\n if (self._75 === 2) {\n for (var i = 0; i < self._38.length; i++) {\n handle(self, self._38[i]);\n }\n self._38 = null;\n }\n}\n\nfunction Handler(onFulfilled, onRejected, promise){\n this.onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : null;\n this.onRejected = typeof onRejected === 'function' ? onRejected : null;\n this.promise = promise;\n}\n\n/**\n * Take a potentially misbehaving resolver function and make sure\n * onFulfilled and onRejected are only called once.\n *\n * Makes no guarantees about asynchrony.\n */\nfunction doResolve(fn, promise) {\n var done = false;\n var res = tryCallTwo(fn, function (value) {\n if (done) return;\n done = true;\n resolve(promise, value);\n }, function (reason) {\n if (done) return;\n done = true;\n reject(promise, reason);\n });\n if (!done && res === IS_ERROR) {\n done = true;\n reject(promise, LAST_ERROR);\n }\n}\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/promise/lib/core.js\n// module id = 27\n// module chunks = 0","var g;\r\n\r\n// This works in non-strict mode\r\ng = (function() {\r\n\treturn this;\r\n})();\r\n\r\ntry {\r\n\t// This works if eval is allowed (see CSP)\r\n\tg = g || Function(\"return this\")() || (1,eval)(\"this\");\r\n} catch(e) {\r\n\t// This works if the window reference is available\r\n\tif(typeof window === \"object\")\r\n\t\tg = window;\r\n}\r\n\r\n// g can still be undefined, but nothing to do about it...\r\n// We return undefined, instead of nothing here, so it's\r\n// easier to handle this case. if(!global) { ...}\r\n\r\nmodule.exports = g;\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// (webpack)/buildin/global.js\n// module id = 28\n// module chunks = 0","/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\nfunction eq(value, other) {\n return value === other || (value !== value && other !== other);\n}\n\nmodule.exports = eq;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/eq.js\n// module id = 29\n// module chunks = 0","var baseGetTag = require('./_baseGetTag'),\n isObject = require('./isObject');\n\n/** `Object#toString` result references. */\nvar asyncTag = '[object AsyncFunction]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n proxyTag = '[object Proxy]';\n\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\nfunction isFunction(value) {\n if (!isObject(value)) {\n return false;\n }\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\n\nmodule.exports = isFunction;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isFunction.js\n// module id = 30\n// module chunks = 0","/** Detect free variable `global` from Node.js. */\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n\nmodule.exports = freeGlobal;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_freeGlobal.js\n// module id = 31\n// module chunks = 0","/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\nfunction isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n}\n\nmodule.exports = isObject;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isObject.js\n// module id = 32\n// module chunks = 0","/** Used for built-in method references. */\nvar funcProto = Function.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\nfunction toSource(func) {\n if (func != null) {\n try {\n return funcToString.call(func);\n } catch (e) {}\n try {\n return (func + '');\n } catch (e) {}\n }\n return '';\n}\n\nmodule.exports = toSource;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_toSource.js\n// module id = 33\n// module chunks = 0","var mapCacheClear = require('./_mapCacheClear'),\n mapCacheDelete = require('./_mapCacheDelete'),\n mapCacheGet = require('./_mapCacheGet'),\n mapCacheHas = require('./_mapCacheHas'),\n mapCacheSet = require('./_mapCacheSet');\n\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction MapCache(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `MapCache`.\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\n\nmodule.exports = MapCache;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_MapCache.js\n// module id = 34\n// module chunks = 0","var SetCache = require('./_SetCache'),\n arraySome = require('./_arraySome'),\n cacheHas = require('./_cacheHas');\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/**\n * A specialized version of `baseIsEqualDeep` for arrays with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Array} array The array to compare.\n * @param {Array} other The other array to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `array` and `other` objects.\n * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.\n */\nfunction equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n arrLength = array.length,\n othLength = other.length;\n\n if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n return false;\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(array);\n if (stacked && stack.get(other)) {\n return stacked == other;\n }\n var index = -1,\n result = true,\n seen = (bitmask & COMPARE_UNORDERED_FLAG) ? new SetCache : undefined;\n\n stack.set(array, other);\n stack.set(other, array);\n\n // Ignore non-index properties.\n while (++index < arrLength) {\n var arrValue = array[index],\n othValue = other[index];\n\n if (customizer) {\n var compared = isPartial\n ? customizer(othValue, arrValue, index, other, array, stack)\n : customizer(arrValue, othValue, index, array, other, stack);\n }\n if (compared !== undefined) {\n if (compared) {\n continue;\n }\n result = false;\n break;\n }\n // Recursively compare arrays (susceptible to call stack limits).\n if (seen) {\n if (!arraySome(other, function(othValue, othIndex) {\n if (!cacheHas(seen, othIndex) &&\n (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n return seen.push(othIndex);\n }\n })) {\n result = false;\n break;\n }\n } else if (!(\n arrValue === othValue ||\n equalFunc(arrValue, othValue, bitmask, customizer, stack)\n )) {\n result = false;\n break;\n }\n }\n stack['delete'](array);\n stack['delete'](other);\n return result;\n}\n\nmodule.exports = equalArrays;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_equalArrays.js\n// module id = 35\n// module chunks = 0","var root = require('./_root'),\n stubFalse = require('./stubFalse');\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined;\n\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\nvar isBuffer = nativeIsBuffer || stubFalse;\n\nmodule.exports = isBuffer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isBuffer.js\n// module id = 36\n// module chunks = 0","module.exports = function(module) {\r\n\tif(!module.webpackPolyfill) {\r\n\t\tmodule.deprecate = function() {};\r\n\t\tmodule.paths = [];\r\n\t\t// module.parent = undefined by default\r\n\t\tif(!module.children) module.children = [];\r\n\t\tObject.defineProperty(module, \"loaded\", {\r\n\t\t\tenumerable: true,\r\n\t\t\tget: function() {\r\n\t\t\t\treturn module.l;\r\n\t\t\t}\r\n\t\t});\r\n\t\tObject.defineProperty(module, \"id\", {\r\n\t\t\tenumerable: true,\r\n\t\t\tget: function() {\r\n\t\t\t\treturn module.i;\r\n\t\t\t}\r\n\t\t});\r\n\t\tmodule.webpackPolyfill = 1;\r\n\t}\r\n\treturn module;\r\n};\r\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// (webpack)/buildin/module.js\n// module id = 37\n// module chunks = 0","var baseIsTypedArray = require('./_baseIsTypedArray'),\n baseUnary = require('./_baseUnary'),\n nodeUtil = require('./_nodeUtil');\n\n/* Node.js helper references. */\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n\nmodule.exports = isTypedArray;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isTypedArray.js\n// module id = 38\n// module chunks = 0","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\nfunction isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n\nmodule.exports = isLength;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isLength.js\n// module id = 39\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Options = void 0;\nconst Interactivity_1 = require(\"./Interactivity/Interactivity\");\nconst Particles_1 = require(\"./Particles/Particles\");\nconst BackgroundMask_1 = require(\"./BackgroundMask/BackgroundMask\");\nconst Background_1 = require(\"./Background/Background\");\nconst Infection_1 = require(\"./Infection/Infection\");\nconst Utils_1 = require(\"../../Utils\");\nclass Options {\n constructor() {\n this.background = new Background_1.Background();\n this.backgroundMask = new BackgroundMask_1.BackgroundMask();\n this.detectRetina = true;\n this.fpsLimit = 30;\n this.infection = new Infection_1.Infection();\n this.interactivity = new Interactivity_1.Interactivity();\n this.particles = new Particles_1.Particles();\n this.pauseOnBlur = true;\n }\n get fps_limit() {\n return this.fpsLimit;\n }\n set fps_limit(value) {\n this.fpsLimit = value;\n }\n get retina_detect() {\n return this.detectRetina;\n }\n set retina_detect(value) {\n this.detectRetina = value;\n }\n load(data) {\n var _a, _b;\n if (data === undefined) {\n return;\n }\n if (data.preset !== undefined) {\n if (data.preset instanceof Array) {\n for (const preset of data.preset) {\n this.importPreset(preset);\n }\n }\n else {\n this.importPreset(data.preset);\n }\n }\n const detectRetina = (_a = data.detectRetina) !== null && _a !== void 0 ? _a : data.retina_detect;\n if (detectRetina !== undefined) {\n this.detectRetina = detectRetina;\n }\n const fpsLimit = (_b = data.fpsLimit) !== null && _b !== void 0 ? _b : data.fps_limit;\n if (fpsLimit !== undefined) {\n this.fpsLimit = fpsLimit;\n }\n if (data.pauseOnBlur !== undefined) {\n this.pauseOnBlur = data.pauseOnBlur;\n }\n this.background.load(data.background);\n this.particles.load(data.particles);\n this.infection.load(data.infection);\n this.interactivity.load(data.interactivity);\n this.backgroundMask.load(data.backgroundMask);\n Utils_1.Plugins.loadOptions(this, data);\n }\n importPreset(preset) {\n this.load(Utils_1.Plugins.getPreset(preset));\n }\n}\nexports.Options = Options;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Options.js\n// module id = 40\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ClickMode = void 0;\nvar ClickMode;\n(function (ClickMode) {\n ClickMode[\"attract\"] = \"attract\";\n ClickMode[\"bubble\"] = \"bubble\";\n ClickMode[\"push\"] = \"push\";\n ClickMode[\"remove\"] = \"remove\";\n ClickMode[\"repulse\"] = \"repulse\";\n ClickMode[\"pause\"] = \"pause\";\n ClickMode[\"trail\"] = \"trail\";\n})(ClickMode = exports.ClickMode || (exports.ClickMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/ClickMode.js\n// module id = 41\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.DivMode = void 0;\nvar DivMode;\n(function (DivMode) {\n DivMode[\"bubble\"] = \"bubble\";\n DivMode[\"repulse\"] = \"repulse\";\n})(DivMode = exports.DivMode || (exports.DivMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/DivMode.js\n// module id = 42\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.HoverMode = void 0;\nvar HoverMode;\n(function (HoverMode) {\n HoverMode[\"attract\"] = \"attract\";\n HoverMode[\"bubble\"] = \"bubble\";\n HoverMode[\"connect\"] = \"connect\";\n HoverMode[\"grab\"] = \"grab\";\n HoverMode[\"repulse\"] = \"repulse\";\n HoverMode[\"slow\"] = \"slow\";\n HoverMode[\"trail\"] = \"trail\";\n})(HoverMode = exports.HoverMode || (exports.HoverMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/HoverMode.js\n// module id = 43\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.InteractivityDetect = void 0;\nvar InteractivityDetect;\n(function (InteractivityDetect) {\n InteractivityDetect[\"canvas\"] = \"canvas\";\n InteractivityDetect[\"parent\"] = \"parent\";\n InteractivityDetect[\"window\"] = \"window\";\n})(InteractivityDetect = exports.InteractivityDetect || (exports.InteractivityDetect = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/InteractivityDetect.js\n// module id = 44\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.BubbleBase = void 0;\nconst OptionsColor_1 = require(\"../../OptionsColor\");\nclass BubbleBase {\n constructor() {\n this.distance = 200;\n this.duration = 0.4;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.distance !== undefined) {\n this.distance = data.distance;\n }\n if (data.duration !== undefined) {\n this.duration = data.duration;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n if (data.color !== undefined) {\n if (data.color instanceof Array) {\n this.color = data.color.map((s) => OptionsColor_1.OptionsColor.create(undefined, s));\n }\n else {\n if (this.color instanceof Array) {\n this.color = new OptionsColor_1.OptionsColor();\n }\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n }\n if (data.size !== undefined) {\n this.size = data.size;\n }\n }\n}\nexports.BubbleBase = BubbleBase;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/BubbleBase.js\n// module id = 45\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RepulseBase = void 0;\nclass RepulseBase {\n constructor() {\n this.distance = 200;\n this.duration = 0.4;\n this.speed = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.distance !== undefined) {\n this.distance = data.distance;\n }\n if (data.duration !== undefined) {\n this.duration = data.duration;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n }\n}\nexports.RepulseBase = RepulseBase;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/RepulseBase.js\n// module id = 46\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ColorUtils = void 0;\nconst Utils_1 = require(\"./Utils\");\nconst Constants_1 = require(\"./Constants\");\nclass ColorUtils {\n static colorToRgb(input) {\n var _a, _b;\n if (input === undefined) {\n return;\n }\n const color = typeof input === \"string\" ? { value: input } : input;\n let res;\n if (typeof color.value === \"string\") {\n if (color.value === Constants_1.Constants.randomColorValue) {\n res = this.getRandomRgbColor();\n }\n else {\n res = ColorUtils.stringToRgb(color.value);\n }\n }\n else {\n if (color.value instanceof Array) {\n const colorSelected = Utils_1.Utils.itemFromArray(color.value);\n res = ColorUtils.colorToRgb({ value: colorSelected });\n }\n else {\n const colorValue = color.value;\n const rgbColor = (_a = colorValue.rgb) !== null && _a !== void 0 ? _a : color.value;\n if (rgbColor.r !== undefined) {\n res = rgbColor;\n }\n else {\n const hslColor = (_b = colorValue.hsl) !== null && _b !== void 0 ? _b : color.value;\n if (hslColor.h !== undefined) {\n res = ColorUtils.hslToRgb(hslColor);\n }\n }\n }\n }\n return res;\n }\n static colorToHsl(color) {\n const rgb = this.colorToRgb(color);\n return rgb !== undefined ? this.rgbToHsl(rgb) : rgb;\n }\n static rgbToHsl(color) {\n const r1 = color.r / 255;\n const g1 = color.g / 255;\n const b1 = color.b / 255;\n const max = Math.max(r1, g1, b1);\n const min = Math.min(r1, g1, b1);\n const res = {\n h: 0,\n l: (max + min) / 2,\n s: 0,\n };\n if (max != min) {\n res.s = res.l < 0.5 ? (max - min) / (max + min) : (max - min) / (2.0 - max - min);\n res.h =\n r1 === max\n ? (g1 - b1) / (max - min)\n : (res.h = g1 === max ? 2.0 + (b1 - r1) / (max - min) : 4.0 + (r1 - g1) / (max - min));\n }\n res.l *= 100;\n res.s *= 100;\n res.h *= 60;\n if (res.h < 0) {\n res.h += 360;\n }\n return res;\n }\n static stringToAlpha(input) {\n var _a;\n return (_a = ColorUtils.stringToRgba(input)) === null || _a === void 0 ? void 0 : _a.a;\n }\n static stringToRgb(input) {\n return ColorUtils.stringToRgba(input);\n }\n static hslToRgb(hsl) {\n const result = { b: 0, g: 0, r: 0 };\n const hslPercent = {\n h: hsl.h / 360,\n l: hsl.l / 100,\n s: hsl.s / 100,\n };\n if (hslPercent.s === 0) {\n result.b = hslPercent.l;\n result.g = hslPercent.l;\n result.r = hslPercent.l;\n }\n else {\n const q = hslPercent.l < 0.5\n ? hslPercent.l * (1 + hslPercent.s)\n : hslPercent.l + hslPercent.s - hslPercent.l * hslPercent.s;\n const p = 2 * hslPercent.l - q;\n result.r = ColorUtils.hue2rgb(p, q, hslPercent.h + 1 / 3);\n result.g = ColorUtils.hue2rgb(p, q, hslPercent.h);\n result.b = ColorUtils.hue2rgb(p, q, hslPercent.h - 1 / 3);\n }\n result.r = Math.floor(result.r * 255);\n result.g = Math.floor(result.g * 255);\n result.b = Math.floor(result.b * 255);\n return result;\n }\n static hslaToRgba(hsla) {\n const rgbResult = ColorUtils.hslToRgb(hsla);\n return {\n a: hsla.a,\n b: rgbResult.b,\n g: rgbResult.g,\n r: rgbResult.r,\n };\n }\n static getRandomRgbColor(min) {\n const fixedMin = min !== null && min !== void 0 ? min : 0;\n return {\n b: Math.floor(Utils_1.Utils.randomInRange(fixedMin, 256)),\n g: Math.floor(Utils_1.Utils.randomInRange(fixedMin, 256)),\n r: Math.floor(Utils_1.Utils.randomInRange(fixedMin, 256)),\n };\n }\n static getStyleFromRgb(color, opacity) {\n return `rgba(${color.r}, ${color.g}, ${color.b}, ${opacity !== null && opacity !== void 0 ? opacity : 1})`;\n }\n static getStyleFromHsl(color, opacity) {\n return `hsla(${color.h}, ${color.s}%, ${color.l}%, ${opacity !== null && opacity !== void 0 ? opacity : 1})`;\n }\n static mix(color1, color2, size1, size2) {\n let rgb1 = color1;\n let rgb2 = color2;\n if (rgb1.r === undefined) {\n rgb1 = this.hslToRgb(color1);\n }\n if (rgb2.r === undefined) {\n rgb2 = this.hslToRgb(color2);\n }\n return {\n b: Utils_1.Utils.mix(rgb1.b, rgb2.b, size1, size2),\n g: Utils_1.Utils.mix(rgb1.g, rgb2.g, size1, size2),\n r: Utils_1.Utils.mix(rgb1.r, rgb2.r, size1, size2),\n };\n }\n static replaceColorSvg(image, color, opacity) {\n if (!image.svgData) {\n return \"\";\n }\n const svgXml = image.svgData;\n const rgbHex = /#([0-9A-F]{3,6})/gi;\n return svgXml.replace(rgbHex, () => ColorUtils.getStyleFromHsl(color, opacity));\n }\n static hue2rgb(p, q, t) {\n let tCalc = t;\n if (tCalc < 0) {\n tCalc += 1;\n }\n if (tCalc > 1) {\n tCalc -= 1;\n }\n if (tCalc < 1 / 6) {\n return p + (q - p) * 6 * tCalc;\n }\n if (tCalc < 1 / 2) {\n return q;\n }\n if (tCalc < 2 / 3) {\n return p + (q - p) * (2 / 3 - tCalc) * 6;\n }\n return p;\n }\n static stringToRgba(input) {\n if (input.startsWith(\"rgb\")) {\n const regex = /rgba?\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(,\\s*([\\d.]+)\\s*)?\\)/i;\n const result = regex.exec(input);\n return result\n ? {\n a: result.length > 4 ? parseFloat(result[5]) : 1,\n b: parseInt(result[3], 10),\n g: parseInt(result[2], 10),\n r: parseInt(result[1], 10),\n }\n : undefined;\n }\n else if (input.startsWith(\"hsl\")) {\n const regex = /hsla?\\(\\s*(\\d+)\\s*,\\s*(\\d+)%\\s*,\\s*(\\d+)%\\s*(,\\s*([\\d.]+)\\s*)?\\)/i;\n const result = regex.exec(input);\n return result\n ? ColorUtils.hslaToRgba({\n a: result.length > 4 ? parseFloat(result[5]) : 1,\n h: parseInt(result[1], 10),\n l: parseInt(result[3], 10),\n s: parseInt(result[2], 10),\n })\n : undefined;\n }\n else {\n const shorthandRegex = /^#?([a-f\\d])([a-f\\d])([a-f\\d])([a-f\\d])?$/i;\n const hexFixed = input.replace(shorthandRegex, (_m, r, g, b, a) => {\n return r + r + g + g + b + b + (a !== undefined ? a + a : \"\");\n });\n const regex = /^#?([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})([a-f\\d]{2})?$/i;\n const result = regex.exec(hexFixed);\n return result\n ? {\n a: result[4] !== undefined ? parseInt(result[4], 16) / 0xff : 1,\n b: parseInt(result[3], 16),\n g: parseInt(result[2], 16),\n r: parseInt(result[1], 16),\n }\n : undefined;\n }\n }\n}\nexports.ColorUtils = ColorUtils;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/ColorUtils.js\n// module id = 47\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Circle = void 0;\nconst Range_1 = require(\"./Range\");\nclass Circle extends Range_1.Range {\n constructor(x, y, radius) {\n super(x, y);\n this.radius = radius;\n }\n contains(point) {\n const d = Math.pow(point.x - this.position.x, 2) + Math.pow(point.y - this.position.y, 2);\n return d <= this.radius * this.radius;\n }\n intersects(range) {\n const rect = range;\n const circle = range;\n const pos1 = this.position;\n const pos2 = range.position;\n const xDist = Math.abs(pos2.x - pos1.x);\n const yDist = Math.abs(pos2.y - pos1.y);\n const r = this.radius;\n if (circle.radius !== undefined) {\n const rSum = r + circle.radius;\n const dist = Math.sqrt(xDist * xDist + yDist + yDist);\n return rSum > dist;\n }\n else if (rect.size !== undefined) {\n const w = rect.size.width;\n const h = rect.size.height;\n const edges = Math.pow(xDist - w, 2) + Math.pow(yDist - h, 2);\n if (xDist > r + w || yDist > r + h) {\n return false;\n }\n if (xDist <= w || yDist <= h) {\n return true;\n }\n return edges <= r * r;\n }\n return false;\n }\n}\nexports.Circle = Circle;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Circle.js\n// module id = 48\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Particles = void 0;\nconst Links_1 = require(\"./Links/Links\");\nconst Move_1 = require(\"./Move/Move\");\nconst ParticlesNumber_1 = require(\"./ParticlesNumber\");\nconst Opacity_1 = require(\"./Opacity/Opacity\");\nconst Shape_1 = require(\"./Shape/Shape\");\nconst Size_1 = require(\"./Size/Size\");\nconst Rotate_1 = require(\"./Rotate/Rotate\");\nconst Shadow_1 = require(\"./Shadow\");\nconst Stroke_1 = require(\"./Stroke\");\nconst Collisions_1 = require(\"./Collisions\");\nconst Twinkle_1 = require(\"./Twinkle/Twinkle\");\nconst AnimatableColor_1 = require(\"./AnimatableColor\");\nclass Particles {\n constructor() {\n this.collisions = new Collisions_1.Collisions();\n this.color = new AnimatableColor_1.AnimatableColor();\n this.links = new Links_1.Links();\n this.move = new Move_1.Move();\n this.number = new ParticlesNumber_1.ParticlesNumber();\n this.opacity = new Opacity_1.Opacity();\n this.rotate = new Rotate_1.Rotate();\n this.shadow = new Shadow_1.Shadow();\n this.shape = new Shape_1.Shape();\n this.size = new Size_1.Size();\n this.stroke = new Stroke_1.Stroke();\n this.twinkle = new Twinkle_1.Twinkle();\n }\n get line_linked() {\n return this.links;\n }\n set line_linked(value) {\n this.links = value;\n }\n get lineLinked() {\n return this.links;\n }\n set lineLinked(value) {\n this.links = value;\n }\n load(data) {\n var _a, _b, _c, _d, _e, _f, _g;\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = AnimatableColor_1.AnimatableColor.create(this.color, data.color);\n }\n const links = (_b = (_a = data.links) !== null && _a !== void 0 ? _a : data.lineLinked) !== null && _b !== void 0 ? _b : data.line_linked;\n if (links !== undefined) {\n this.links.load(links);\n }\n this.move.load(data.move);\n this.number.load(data.number);\n this.opacity.load(data.opacity);\n this.rotate.load(data.rotate);\n this.shape.load(data.shape);\n this.size.load(data.size);\n this.shadow.load(data.shadow);\n this.twinkle.load(data.twinkle);\n const collisions = (_d = (_c = data.move) === null || _c === void 0 ? void 0 : _c.collisions) !== null && _d !== void 0 ? _d : (_e = data.move) === null || _e === void 0 ? void 0 : _e.bounce;\n if (collisions !== undefined) {\n this.collisions.enable = collisions;\n }\n this.collisions.load(data.collisions);\n const strokeToLoad = (_f = data.stroke) !== null && _f !== void 0 ? _f : (_g = data.shape) === null || _g === void 0 ? void 0 : _g.stroke;\n if (strokeToLoad === undefined) {\n return;\n }\n if (strokeToLoad instanceof Array) {\n this.stroke = strokeToLoad.map((s) => {\n const tmp = new Stroke_1.Stroke();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.stroke instanceof Array) {\n this.stroke = new Stroke_1.Stroke();\n }\n this.stroke.load(strokeToLoad);\n }\n }\n}\nexports.Particles = Particles;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Particles.js\n// module id = 49\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Shape = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nconst Utils_1 = require(\"../../../../Utils\");\nclass Shape {\n constructor() {\n this.options = {};\n this.type = Enums_1.ShapeType.circle;\n }\n get image() {\n var _a;\n return ((_a = this.options[Enums_1.ShapeType.image]) !== null && _a !== void 0 ? _a : this.options[Enums_1.ShapeType.images]);\n }\n set image(value) {\n this.options[Enums_1.ShapeType.image] = value;\n this.options[Enums_1.ShapeType.images] = value;\n }\n get custom() {\n return this.options;\n }\n set custom(value) {\n this.options = value;\n }\n get images() {\n return this.image instanceof Array ? this.image : [this.image];\n }\n set images(value) {\n this.image = value;\n }\n get stroke() {\n return [];\n }\n set stroke(_value) {\n }\n get character() {\n var _a;\n return ((_a = this.options[Enums_1.ShapeType.character]) !== null && _a !== void 0 ? _a : this.options[Enums_1.ShapeType.char]);\n }\n set character(value) {\n this.options[Enums_1.ShapeType.character] = value;\n this.options[Enums_1.ShapeType.char] = value;\n }\n get polygon() {\n var _a;\n return ((_a = this.options[Enums_1.ShapeType.polygon]) !== null && _a !== void 0 ? _a : this.options[Enums_1.ShapeType.star]);\n }\n set polygon(value) {\n this.options[Enums_1.ShapeType.polygon] = value;\n this.options[Enums_1.ShapeType.star] = value;\n }\n load(data) {\n var _a, _b, _c;\n if (data === undefined) {\n return;\n }\n const options = (_a = data.options) !== null && _a !== void 0 ? _a : data.custom;\n if (options !== undefined) {\n for (const shape in options) {\n const item = options[shape];\n if (item !== undefined) {\n this.options[shape] = Utils_1.Utils.deepExtend((_b = this.options[shape]) !== null && _b !== void 0 ? _b : {}, item);\n }\n }\n }\n this.loadShape(data.character, Enums_1.ShapeType.character, Enums_1.ShapeType.char, true);\n this.loadShape(data.polygon, Enums_1.ShapeType.polygon, Enums_1.ShapeType.star, false);\n this.loadShape((_c = data.image) !== null && _c !== void 0 ? _c : data.images, Enums_1.ShapeType.image, Enums_1.ShapeType.images, true);\n if (data.type !== undefined) {\n this.type = data.type;\n }\n }\n loadShape(item, mainKey, altKey, altOverride) {\n var _a, _b, _c, _d;\n if (item === undefined) {\n return;\n }\n if (item instanceof Array) {\n if (!(this.options[mainKey] instanceof Array)) {\n this.options[mainKey] = [];\n if (!this.options[altKey] || altOverride) {\n this.options[altKey] = [];\n }\n }\n this.options[mainKey] = Utils_1.Utils.deepExtend((_a = this.options[mainKey]) !== null && _a !== void 0 ? _a : [], item);\n if (!this.options[altKey] || altOverride) {\n this.options[altKey] = Utils_1.Utils.deepExtend((_b = this.options[altKey]) !== null && _b !== void 0 ? _b : [], item);\n }\n }\n else {\n if (this.options[mainKey] instanceof Array) {\n this.options[mainKey] = {};\n if (!this.options[altKey] || altOverride) {\n this.options[altKey] = {};\n }\n }\n this.options[mainKey] = Utils_1.Utils.deepExtend((_c = this.options[mainKey]) !== null && _c !== void 0 ? _c : {}, item);\n if (!this.options[altKey] || altOverride) {\n this.options[altKey] = Utils_1.Utils.deepExtend((_d = this.options[altKey]) !== null && _d !== void 0 ? _d : {}, item);\n }\n }\n }\n}\nexports.Shape = Shape;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Shape/Shape.js\n// module id = 50\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.AnimatableColor = void 0;\nconst OptionsColor_1 = require(\"../OptionsColor\");\nconst ColorAnimation_1 = require(\"./ColorAnimation\");\nclass AnimatableColor extends OptionsColor_1.OptionsColor {\n constructor() {\n super();\n this.animation = new ColorAnimation_1.ColorAnimation();\n }\n static create(source, data) {\n const color = source !== null && source !== void 0 ? source : new AnimatableColor();\n if (data !== undefined) {\n color.load(typeof data === \"string\" ? { value: data } : data);\n }\n return color;\n }\n load(data) {\n super.load(data);\n this.animation.load(data === null || data === void 0 ? void 0 : data.animation);\n }\n}\nexports.AnimatableColor = AnimatableColor;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/AnimatableColor.js\n// module id = 51\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Container = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Canvas_1 = require(\"./Canvas\");\nconst Particles_1 = require(\"./Particles\");\nconst Retina_1 = require(\"./Retina\");\nconst FrameManager_1 = require(\"./FrameManager\");\nconst Options_1 = require(\"../Options/Classes/Options\");\nconst Utils_1 = require(\"../Utils\");\nclass Container {\n constructor(id, sourceOptions, ...presets) {\n this.id = id;\n this.sourceOptions = sourceOptions;\n this.started = false;\n this.destroyed = false;\n this.paused = true;\n this.lastFrameTime = 0;\n this.pageHidden = false;\n this.retina = new Retina_1.Retina(this);\n this.canvas = new Canvas_1.Canvas(this);\n this.particles = new Particles_1.Particles(this);\n this.drawer = new FrameManager_1.FrameManager(this);\n this.noise = {\n generate: () => {\n return {\n angle: Math.random() * Math.PI * 2,\n length: Math.random(),\n };\n },\n init: () => {\n },\n update: () => {\n },\n };\n this.interactivity = {\n mouse: {\n clicking: false,\n inside: false,\n },\n };\n this.bubble = {};\n this.repulse = { particles: [] };\n this.attract = { particles: [] };\n this.plugins = new Map();\n this.drawers = new Map();\n this.density = 1;\n this.options = new Options_1.Options();\n for (const preset of presets) {\n this.options.load(Utils_1.Plugins.getPreset(preset));\n }\n const shapes = Utils_1.Plugins.getSupportedShapes();\n for (const type of shapes) {\n const drawer = Utils_1.Plugins.getShapeDrawer(type);\n if (drawer) {\n this.drawers.set(type, drawer);\n }\n }\n if (this.sourceOptions) {\n this.options.load(this.sourceOptions);\n }\n this.eventListeners = new Utils_1.EventListeners(this);\n }\n play(force) {\n const needsUpdate = this.paused || force;\n if (this.paused) {\n this.paused = false;\n }\n if (needsUpdate) {\n for (const [, plugin] of this.plugins) {\n if (plugin.play) {\n plugin.play();\n }\n }\n this.lastFrameTime = performance.now();\n }\n this.draw();\n }\n pause() {\n if (this.drawAnimationFrame !== undefined) {\n Utils_1.Utils.cancelAnimation(this.drawAnimationFrame);\n delete this.drawAnimationFrame;\n }\n if (this.paused) {\n return;\n }\n for (const [, plugin] of this.plugins) {\n if (plugin.pause) {\n plugin.pause();\n }\n }\n if (!this.pageHidden) {\n this.paused = true;\n }\n }\n draw() {\n this.drawAnimationFrame = Utils_1.Utils.animate((t) => { var _a; return (_a = this.drawer) === null || _a === void 0 ? void 0 : _a.nextFrame(t); });\n }\n getAnimationStatus() {\n return !this.paused;\n }\n setNoise(noiseOrGenerator, init, update) {\n if (!noiseOrGenerator) {\n return;\n }\n if (typeof noiseOrGenerator === \"function\") {\n this.noise.generate = noiseOrGenerator;\n if (init) {\n this.noise.init = init;\n }\n if (update) {\n this.noise.update = update;\n }\n }\n else {\n if (noiseOrGenerator.generate) {\n this.noise.generate = noiseOrGenerator.generate;\n }\n if (noiseOrGenerator.init) {\n this.noise.init = noiseOrGenerator.init;\n }\n if (noiseOrGenerator.update) {\n this.noise.update = noiseOrGenerator.update;\n }\n }\n }\n densityAutoParticles() {\n this.initDensityFactor();\n const numberOptions = this.options.particles.number;\n const optParticlesNumber = numberOptions.value;\n const optParticlesLimit = numberOptions.limit > 0 ? numberOptions.limit : optParticlesNumber;\n const particlesNumber = Math.min(optParticlesNumber, optParticlesLimit) * this.density;\n const particlesCount = this.particles.count;\n if (particlesCount < particlesNumber) {\n this.particles.push(Math.abs(particlesNumber - particlesCount));\n }\n else if (particlesCount > particlesNumber) {\n this.particles.removeQuantity(particlesCount - particlesNumber);\n }\n }\n destroy() {\n this.stop();\n this.canvas.destroy();\n delete this.interactivity;\n delete this.options;\n delete this.retina;\n delete this.canvas;\n delete this.particles;\n delete this.bubble;\n delete this.repulse;\n delete this.attract;\n delete this.drawer;\n delete this.eventListeners;\n for (const [, drawer] of this.drawers) {\n if (drawer.destroy) {\n drawer.destroy(this);\n }\n }\n this.drawers = new Map();\n this.destroyed = true;\n }\n exportImg(callback) {\n this.exportImage(callback);\n }\n exportImage(callback, type, quality) {\n var _a;\n return (_a = this.canvas.element) === null || _a === void 0 ? void 0 : _a.toBlob(callback, type !== null && type !== void 0 ? type : \"image/png\", quality);\n }\n exportConfiguration() {\n return JSON.stringify(this.options, undefined, 2);\n }\n refresh() {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n this.stop();\n yield this.start();\n });\n }\n stop() {\n if (!this.started) {\n return;\n }\n this.started = false;\n this.eventListeners.removeListeners();\n this.pause();\n this.particles.clear();\n this.canvas.clear();\n for (const [, plugin] of this.plugins) {\n if (plugin.stop) {\n plugin.stop();\n }\n }\n this.plugins = new Map();\n this.particles.linksColors = new Map();\n delete this.particles.linksColor;\n }\n start() {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n if (this.started) {\n return;\n }\n yield this.init();\n this.started = true;\n this.eventListeners.addListeners();\n for (const [, plugin] of this.plugins) {\n if (plugin.startAsync !== undefined) {\n yield plugin.startAsync();\n }\n else if (plugin.start !== undefined) {\n plugin.start();\n }\n }\n this.play();\n });\n }\n init() {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n this.retina.init();\n this.canvas.init();\n const availablePlugins = Utils_1.Plugins.getAvailablePlugins(this);\n for (const [id, plugin] of availablePlugins) {\n this.plugins.set(id, plugin);\n }\n for (const [, drawer] of this.drawers) {\n if (drawer.init) {\n yield drawer.init(this);\n }\n }\n for (const [, plugin] of this.plugins) {\n if (plugin.init) {\n plugin.init(this.options);\n }\n else if (plugin.initAsync !== undefined) {\n yield plugin.initAsync(this.options);\n }\n }\n this.particles.init();\n this.densityAutoParticles();\n });\n }\n initDensityFactor() {\n const densityOptions = this.options.particles.number.density;\n if (!this.canvas.element || !densityOptions.enable) {\n return;\n }\n const canvas = this.canvas.element;\n const pxRatio = this.retina.pixelRatio;\n this.density = (canvas.width * canvas.height) / (densityOptions.factor * pxRatio * densityOptions.area);\n }\n}\nexports.Container = Container;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Container.js\n// module id = 52\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonMaskPlugin = void 0;\nconst tslib_1 = require(\"tslib\");\nconst PolygonMaskInstance_1 = require(\"./PolygonMaskInstance\");\nconst PolygonMask_1 = require(\"./Options/Classes/PolygonMask\");\nconst Enums_1 = require(\"./Enums\");\nclass PolygonMaskPlugin {\n constructor() {\n this.id = \"polygonMask\";\n }\n getPlugin(container) {\n return new PolygonMaskInstance_1.PolygonMaskInstance(container);\n }\n needsPlugin(options) {\n var _a, _b, _c;\n return (_b = (_a = options === null || options === void 0 ? void 0 : options.polygon) === null || _a === void 0 ? void 0 : _a.enable) !== null && _b !== void 0 ? _b : (((_c = options === null || options === void 0 ? void 0 : options.polygon) === null || _c === void 0 ? void 0 : _c.type) !== undefined && options.polygon.type !== Enums_1.Type.none);\n }\n loadOptions(options, source) {\n if (!this.needsPlugin(source)) {\n return;\n }\n const optionsCast = options;\n let polygonOptions = optionsCast.polygon;\n if ((polygonOptions === null || polygonOptions === void 0 ? void 0 : polygonOptions.load) === undefined) {\n optionsCast.polygon = polygonOptions = new PolygonMask_1.PolygonMask();\n }\n polygonOptions.load(source === null || source === void 0 ? void 0 : source.polygon);\n }\n}\nconst plugin = new PolygonMaskPlugin();\nexports.PolygonMaskPlugin = plugin;\ntslib_1.__exportStar(require(\"./Enums\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/PolygonMaskPlugin.js\n// module id = 53\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonMask = void 0;\nconst Enums_1 = require(\"../../Enums\");\nconst Draw_1 = require(\"./Draw\");\nconst Move_1 = require(\"./Move\");\nconst Inline_1 = require(\"./Inline\");\nconst LocalSvg_1 = require(\"./LocalSvg\");\nclass PolygonMask {\n constructor() {\n this.draw = new Draw_1.Draw();\n this.enable = false;\n this.inline = new Inline_1.Inline();\n this.move = new Move_1.Move();\n this.scale = 1;\n this.type = Enums_1.Type.none;\n }\n get inlineArrangement() {\n return this.inline.arrangement;\n }\n set inlineArrangement(value) {\n this.inline.arrangement = value;\n }\n load(data) {\n var _a;\n if (data !== undefined) {\n this.draw.load(data.draw);\n const inline = (_a = data.inline) !== null && _a !== void 0 ? _a : {\n arrangement: data.inlineArrangement,\n };\n if (inline !== undefined) {\n this.inline.load(inline);\n }\n this.move.load(data.move);\n if (data.scale !== undefined) {\n this.scale = data.scale;\n }\n if (data.type !== undefined) {\n this.type = data.type;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n else {\n this.enable = this.type !== Enums_1.Type.none;\n }\n if (data.url !== undefined) {\n this.url = data.url;\n }\n if (data.data !== undefined) {\n if (typeof data.data === \"string\") {\n this.data = data.data;\n }\n else {\n this.data = new LocalSvg_1.LocalSvg();\n this.data.load(data.data);\n }\n }\n if (data.position !== undefined) {\n this.position = {\n x: data.position.x,\n y: data.position.y,\n };\n }\n }\n }\n}\nexports.PolygonMask = PolygonMask;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Options/Classes/PolygonMask.js\n// module id = 54\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonDrawerBase = void 0;\nclass PolygonDrawerBase {\n draw(context, particle, radius) {\n const start = this.getCenter(particle, radius);\n const side = this.getSidesData(particle, radius);\n const sideCount = side.count.numerator * side.count.denominator;\n const decimalSides = side.count.numerator / side.count.denominator;\n const interiorAngleDegrees = (180 * (decimalSides - 2)) / decimalSides;\n const interiorAngle = Math.PI - (Math.PI * interiorAngleDegrees) / 180;\n if (!context) {\n return;\n }\n context.beginPath();\n context.translate(start.x, start.y);\n context.moveTo(0, 0);\n for (let i = 0; i < sideCount; i++) {\n context.lineTo(side.length, 0);\n context.translate(side.length, 0);\n context.rotate(interiorAngle);\n }\n }\n}\nexports.PolygonDrawerBase = PolygonDrawerBase;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/PolygonDrawerBase.js\n// module id = 55\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Absorber = void 0;\nconst AbsorberSize_1 = require(\"./AbsorberSize\");\nconst OptionsColor_1 = require(\"../../../../Options/Classes/OptionsColor\");\nclass Absorber {\n constructor() {\n this.color = new OptionsColor_1.OptionsColor();\n this.color.value = \"#000000\";\n this.draggable = false;\n this.opacity = 1;\n this.destroy = true;\n this.orbits = false;\n this.size = new AbsorberSize_1.AbsorberSize();\n }\n load(data) {\n if (data !== undefined) {\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n if (data.draggable !== undefined) {\n this.draggable = data.draggable;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n if (data.position !== undefined) {\n this.position = {\n x: data.position.x,\n y: data.position.y,\n };\n }\n if (data.size !== undefined) {\n this.size.load(data.size);\n }\n if (data.destroy !== undefined) {\n this.destroy = data.destroy;\n }\n if (data.orbits !== undefined) {\n this.orbits = data.orbits;\n }\n }\n }\n}\nexports.Absorber = Absorber;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/Options/Classes/Absorber.js\n// module id = 56\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EmitterSize = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nclass EmitterSize {\n constructor() {\n this.mode = Enums_1.SizeMode.percent;\n this.height = 0;\n this.width = 0;\n }\n load(data) {\n if (data !== undefined) {\n if (data.mode !== undefined) {\n this.mode = data.mode;\n }\n if (data.height !== undefined) {\n this.height = data.height;\n }\n if (data.width !== undefined) {\n this.width = data.width;\n }\n }\n }\n}\nexports.EmitterSize = EmitterSize;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Options/Classes/EmitterSize.js\n// module id = 57\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Emitter = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nconst EmitterRate_1 = require(\"./EmitterRate\");\nconst EmitterLife_1 = require(\"./EmitterLife\");\nconst Utils_1 = require(\"../../../../Utils\");\nconst EmitterSize_1 = require(\"./EmitterSize\");\nclass Emitter {\n constructor() {\n this.direction = Enums_1.MoveDirection.none;\n this.life = new EmitterLife_1.EmitterLife();\n this.rate = new EmitterRate_1.EmitterRate();\n }\n load(data) {\n if (data !== undefined) {\n if (data.size !== undefined) {\n if (this.size === undefined) {\n this.size = new EmitterSize_1.EmitterSize();\n }\n this.size.load(data.size);\n }\n if (data.direction !== undefined) {\n this.direction = data.direction;\n }\n this.life.load(data.life);\n if (data.particles !== undefined) {\n this.particles = Utils_1.Utils.deepExtend({}, data.particles);\n }\n this.rate.load(data.rate);\n if (data.position !== undefined) {\n this.position = {\n x: data.position.x,\n y: data.position.y,\n };\n }\n }\n }\n}\nexports.Emitter = Emitter;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Options/Classes/Emitter.js\n// module id = 58\n// module chunks = 0","// @remove-on-eject-begin\n/**\n * Copyright (c) 2015-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n// @remove-on-eject-end\n'use strict';\n\nif (typeof Promise === 'undefined') {\n // Rejection tracking prevents a common issue where React gets into an\n // inconsistent state due to an error, but it gets swallowed by a Promise,\n // and the user has no idea what causes React's erratic future behavior.\n require('promise/lib/rejection-tracking').enable();\n window.Promise = require('promise/lib/es6-extensions.js');\n}\n\n// fetch() polyfill for making API calls.\nrequire('whatwg-fetch');\n\n// Object.assign() is commonly used with React.\n// It will use the native implementation if it's present and isn't buggy.\nObject.assign = require('object-assign');\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/react-scripts/config/polyfills.js\n// module id = 60\n// module chunks = 0","'use strict';\n\nvar Promise = require('./core');\n\nvar DEFAULT_WHITELIST = [\n ReferenceError,\n TypeError,\n RangeError\n];\n\nvar enabled = false;\nexports.disable = disable;\nfunction disable() {\n enabled = false;\n Promise._47 = null;\n Promise._71 = null;\n}\n\nexports.enable = enable;\nfunction enable(options) {\n options = options || {};\n if (enabled) disable();\n enabled = true;\n var id = 0;\n var displayId = 0;\n var rejections = {};\n Promise._47 = function (promise) {\n if (\n promise._83 === 2 && // IS REJECTED\n rejections[promise._56]\n ) {\n if (rejections[promise._56].logged) {\n onHandled(promise._56);\n } else {\n clearTimeout(rejections[promise._56].timeout);\n }\n delete rejections[promise._56];\n }\n };\n Promise._71 = function (promise, err) {\n if (promise._75 === 0) { // not yet handled\n promise._56 = id++;\n rejections[promise._56] = {\n displayId: null,\n error: err,\n timeout: setTimeout(\n onUnhandled.bind(null, promise._56),\n // For reference errors and type errors, this almost always\n // means the programmer made a mistake, so log them after just\n // 100ms\n // otherwise, wait 2 seconds to see if they get handled\n matchWhitelist(err, DEFAULT_WHITELIST)\n ? 100\n : 2000\n ),\n logged: false\n };\n }\n };\n function onUnhandled(id) {\n if (\n options.allRejections ||\n matchWhitelist(\n rejections[id].error,\n options.whitelist || DEFAULT_WHITELIST\n )\n ) {\n rejections[id].displayId = displayId++;\n if (options.onUnhandled) {\n rejections[id].logged = true;\n options.onUnhandled(\n rejections[id].displayId,\n rejections[id].error\n );\n } else {\n rejections[id].logged = true;\n logError(\n rejections[id].displayId,\n rejections[id].error\n );\n }\n }\n }\n function onHandled(id) {\n if (rejections[id].logged) {\n if (options.onHandled) {\n options.onHandled(rejections[id].displayId, rejections[id].error);\n } else if (!rejections[id].onUnhandled) {\n console.warn(\n 'Promise Rejection Handled (id: ' + rejections[id].displayId + '):'\n );\n console.warn(\n ' This means you can ignore any previous messages of the form \"Possible Unhandled Promise Rejection\" with id ' +\n rejections[id].displayId + '.'\n );\n }\n }\n }\n}\n\nfunction logError(id, error) {\n console.warn('Possible Unhandled Promise Rejection (id: ' + id + '):');\n var errStr = (error && (error.stack || error)) + '';\n errStr.split('\\n').forEach(function (line) {\n console.warn(' ' + line);\n });\n}\n\nfunction matchWhitelist(error, list) {\n return list.some(function (cls) {\n return error instanceof cls;\n });\n}\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/promise/lib/rejection-tracking.js\n// module id = 61\n// module chunks = 0","\"use strict\";\n\n// Use the fastest means possible to execute a task in its own turn, with\n// priority over other events including IO, animation, reflow, and redraw\n// events in browsers.\n//\n// An exception thrown by a task will permanently interrupt the processing of\n// subsequent tasks. The higher level `asap` function ensures that if an\n// exception is thrown by a task, that the task queue will continue flushing as\n// soon as possible, but if you use `rawAsap` directly, you are responsible to\n// either ensure that no exceptions are thrown from your task, or to manually\n// call `rawAsap.requestFlush` if an exception is thrown.\nmodule.exports = rawAsap;\nfunction rawAsap(task) {\n if (!queue.length) {\n requestFlush();\n flushing = true;\n }\n // Equivalent to push, but avoids a function call.\n queue[queue.length] = task;\n}\n\nvar queue = [];\n// Once a flush has been requested, no further calls to `requestFlush` are\n// necessary until the next `flush` completes.\nvar flushing = false;\n// `requestFlush` is an implementation-specific method that attempts to kick\n// off a `flush` event as quickly as possible. `flush` will attempt to exhaust\n// the event queue before yielding to the browser's own event loop.\nvar requestFlush;\n// The position of the next task to execute in the task queue. This is\n// preserved between calls to `flush` so that it can be resumed if\n// a task throws an exception.\nvar index = 0;\n// If a task schedules additional tasks recursively, the task queue can grow\n// unbounded. To prevent memory exhaustion, the task queue will periodically\n// truncate already-completed tasks.\nvar capacity = 1024;\n\n// The flush function processes all tasks that have been scheduled with\n// `rawAsap` unless and until one of those tasks throws an exception.\n// If a task throws an exception, `flush` ensures that its state will remain\n// consistent and will resume where it left off when called again.\n// However, `flush` does not make any arrangements to be called again if an\n// exception is thrown.\nfunction flush() {\n while (index < queue.length) {\n var currentIndex = index;\n // Advance the index before calling the task. This ensures that we will\n // begin flushing on the next task the task throws an error.\n index = index + 1;\n queue[currentIndex].call();\n // Prevent leaking memory for long chains of recursive calls to `asap`.\n // If we call `asap` within tasks scheduled by `asap`, the queue will\n // grow, but to avoid an O(n) walk for every task we execute, we don't\n // shift tasks off the queue after they have been executed.\n // Instead, we periodically shift 1024 tasks off the queue.\n if (index > capacity) {\n // Manually shift all values starting at the index back to the\n // beginning of the queue.\n for (var scan = 0, newLength = queue.length - index; scan < newLength; scan++) {\n queue[scan] = queue[scan + index];\n }\n queue.length -= index;\n index = 0;\n }\n }\n queue.length = 0;\n index = 0;\n flushing = false;\n}\n\n// `requestFlush` is implemented using a strategy based on data collected from\n// every available SauceLabs Selenium web driver worker at time of writing.\n// https://docs.google.com/spreadsheets/d/1mG-5UYGup5qxGdEMWkhP6BWCz053NUb2E1QoUTU16uA/edit#gid=783724593\n\n// Safari 6 and 6.1 for desktop, iPad, and iPhone are the only browsers that\n// have WebKitMutationObserver but not un-prefixed MutationObserver.\n// Must use `global` or `self` instead of `window` to work in both frames and web\n// workers. `global` is a provision of Browserify, Mr, Mrs, or Mop.\n\n/* globals self */\nvar scope = typeof global !== \"undefined\" ? global : self;\nvar BrowserMutationObserver = scope.MutationObserver || scope.WebKitMutationObserver;\n\n// MutationObservers are desirable because they have high priority and work\n// reliably everywhere they are implemented.\n// They are implemented in all modern browsers.\n//\n// - Android 4-4.3\n// - Chrome 26-34\n// - Firefox 14-29\n// - Internet Explorer 11\n// - iPad Safari 6-7.1\n// - iPhone Safari 7-7.1\n// - Safari 6-7\nif (typeof BrowserMutationObserver === \"function\") {\n requestFlush = makeRequestCallFromMutationObserver(flush);\n\n// MessageChannels are desirable because they give direct access to the HTML\n// task queue, are implemented in Internet Explorer 10, Safari 5.0-1, and Opera\n// 11-12, and in web workers in many engines.\n// Although message channels yield to any queued rendering and IO tasks, they\n// would be better than imposing the 4ms delay of timers.\n// However, they do not work reliably in Internet Explorer or Safari.\n\n// Internet Explorer 10 is the only browser that has setImmediate but does\n// not have MutationObservers.\n// Although setImmediate yields to the browser's renderer, it would be\n// preferrable to falling back to setTimeout since it does not have\n// the minimum 4ms penalty.\n// Unfortunately there appears to be a bug in Internet Explorer 10 Mobile (and\n// Desktop to a lesser extent) that renders both setImmediate and\n// MessageChannel useless for the purposes of ASAP.\n// https://github.com/kriskowal/q/issues/396\n\n// Timers are implemented universally.\n// We fall back to timers in workers in most engines, and in foreground\n// contexts in the following browsers.\n// However, note that even this simple case requires nuances to operate in a\n// broad spectrum of browsers.\n//\n// - Firefox 3-13\n// - Internet Explorer 6-9\n// - iPad Safari 4.3\n// - Lynx 2.8.7\n} else {\n requestFlush = makeRequestCallFromTimer(flush);\n}\n\n// `requestFlush` requests that the high priority event queue be flushed as\n// soon as possible.\n// This is useful to prevent an error thrown in a task from stalling the event\n// queue if the exception handled by Node.js’s\n// `process.on(\"uncaughtException\")` or by a domain.\nrawAsap.requestFlush = requestFlush;\n\n// To request a high priority event, we induce a mutation observer by toggling\n// the text of a text node between \"1\" and \"-1\".\nfunction makeRequestCallFromMutationObserver(callback) {\n var toggle = 1;\n var observer = new BrowserMutationObserver(callback);\n var node = document.createTextNode(\"\");\n observer.observe(node, {characterData: true});\n return function requestCall() {\n toggle = -toggle;\n node.data = toggle;\n };\n}\n\n// The message channel technique was discovered by Malte Ubl and was the\n// original foundation for this library.\n// http://www.nonblocking.io/2011/06/windownexttick.html\n\n// Safari 6.0.5 (at least) intermittently fails to create message ports on a\n// page's first load. Thankfully, this version of Safari supports\n// MutationObservers, so we don't need to fall back in that case.\n\n// function makeRequestCallFromMessageChannel(callback) {\n// var channel = new MessageChannel();\n// channel.port1.onmessage = callback;\n// return function requestCall() {\n// channel.port2.postMessage(0);\n// };\n// }\n\n// For reasons explained above, we are also unable to use `setImmediate`\n// under any circumstances.\n// Even if we were, there is another bug in Internet Explorer 10.\n// It is not sufficient to assign `setImmediate` to `requestFlush` because\n// `setImmediate` must be called *by name* and therefore must be wrapped in a\n// closure.\n// Never forget.\n\n// function makeRequestCallFromSetImmediate(callback) {\n// return function requestCall() {\n// setImmediate(callback);\n// };\n// }\n\n// Safari 6.0 has a problem where timers will get lost while the user is\n// scrolling. This problem does not impact ASAP because Safari 6.0 supports\n// mutation observers, so that implementation is used instead.\n// However, if we ever elect to use timers in Safari, the prevalent work-around\n// is to add a scroll event listener that calls for a flush.\n\n// `setTimeout` does not call the passed callback if the delay is less than\n// approximately 7 in web workers in Firefox 8 through 18, and sometimes not\n// even then.\n\nfunction makeRequestCallFromTimer(callback) {\n return function requestCall() {\n // We dispatch a timeout with a specified delay of 0 for engines that\n // can reliably accommodate that request. This will usually be snapped\n // to a 4 milisecond delay, but once we're flushing, there's no delay\n // between events.\n var timeoutHandle = setTimeout(handleTimer, 0);\n // However, since this timer gets frequently dropped in Firefox\n // workers, we enlist an interval handle that will try to fire\n // an event 20 times per second until it succeeds.\n var intervalHandle = setInterval(handleTimer, 50);\n\n function handleTimer() {\n // Whichever timer succeeds will cancel both timers and\n // execute the callback.\n clearTimeout(timeoutHandle);\n clearInterval(intervalHandle);\n callback();\n }\n };\n}\n\n// This is for `asap.js` only.\n// Its name will be periodically randomized to break any code that depends on\n// its existence.\nrawAsap.makeRequestCallFromTimer = makeRequestCallFromTimer;\n\n// ASAP was originally a nextTick shim included in Q. This was factored out\n// into this ASAP package. It was later adapted to RSVP which made further\n// amendments. These decisions, particularly to marginalize MessageChannel and\n// to capture the MutationObserver implementation in a closure, were integrated\n// back into ASAP proper.\n// https://github.com/tildeio/rsvp.js/blob/cddf7232546a9cf858524b75cde6f9edf72620a7/lib/rsvp/asap.js\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/asap/browser-raw.js\n// module id = 62\n// module chunks = 0","'use strict';\n\n//This file contains the ES6 extensions to the core Promises/A+ API\n\nvar Promise = require('./core.js');\n\nmodule.exports = Promise;\n\n/* Static Functions */\n\nvar TRUE = valuePromise(true);\nvar FALSE = valuePromise(false);\nvar NULL = valuePromise(null);\nvar UNDEFINED = valuePromise(undefined);\nvar ZERO = valuePromise(0);\nvar EMPTYSTRING = valuePromise('');\n\nfunction valuePromise(value) {\n var p = new Promise(Promise._44);\n p._83 = 1;\n p._18 = value;\n return p;\n}\nPromise.resolve = function (value) {\n if (value instanceof Promise) return value;\n\n if (value === null) return NULL;\n if (value === undefined) return UNDEFINED;\n if (value === true) return TRUE;\n if (value === false) return FALSE;\n if (value === 0) return ZERO;\n if (value === '') return EMPTYSTRING;\n\n if (typeof value === 'object' || typeof value === 'function') {\n try {\n var then = value.then;\n if (typeof then === 'function') {\n return new Promise(then.bind(value));\n }\n } catch (ex) {\n return new Promise(function (resolve, reject) {\n reject(ex);\n });\n }\n }\n return valuePromise(value);\n};\n\nPromise.all = function (arr) {\n var args = Array.prototype.slice.call(arr);\n\n return new Promise(function (resolve, reject) {\n if (args.length === 0) return resolve([]);\n var remaining = args.length;\n function res(i, val) {\n if (val && (typeof val === 'object' || typeof val === 'function')) {\n if (val instanceof Promise && val.then === Promise.prototype.then) {\n while (val._83 === 3) {\n val = val._18;\n }\n if (val._83 === 1) return res(i, val._18);\n if (val._83 === 2) reject(val._18);\n val.then(function (val) {\n res(i, val);\n }, reject);\n return;\n } else {\n var then = val.then;\n if (typeof then === 'function') {\n var p = new Promise(then.bind(val));\n p.then(function (val) {\n res(i, val);\n }, reject);\n return;\n }\n }\n }\n args[i] = val;\n if (--remaining === 0) {\n resolve(args);\n }\n }\n for (var i = 0; i < args.length; i++) {\n res(i, args[i]);\n }\n });\n};\n\nPromise.reject = function (value) {\n return new Promise(function (resolve, reject) {\n reject(value);\n });\n};\n\nPromise.race = function (values) {\n return new Promise(function (resolve, reject) {\n values.forEach(function(value){\n Promise.resolve(value).then(resolve, reject);\n });\n });\n};\n\n/* Prototype Methods */\n\nPromise.prototype['catch'] = function (onRejected) {\n return this.then(null, onRejected);\n};\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/promise/lib/es6-extensions.js\n// module id = 63\n// module chunks = 0","(function(self) {\n 'use strict';\n\n if (self.fetch) {\n return\n }\n\n var support = {\n searchParams: 'URLSearchParams' in self,\n iterable: 'Symbol' in self && 'iterator' in Symbol,\n blob: 'FileReader' in self && 'Blob' in self && (function() {\n try {\n new Blob()\n return true\n } catch(e) {\n return false\n }\n })(),\n formData: 'FormData' in self,\n arrayBuffer: 'ArrayBuffer' in self\n }\n\n if (support.arrayBuffer) {\n var viewClasses = [\n '[object Int8Array]',\n '[object Uint8Array]',\n '[object Uint8ClampedArray]',\n '[object Int16Array]',\n '[object Uint16Array]',\n '[object Int32Array]',\n '[object Uint32Array]',\n '[object Float32Array]',\n '[object Float64Array]'\n ]\n\n var isDataView = function(obj) {\n return obj && DataView.prototype.isPrototypeOf(obj)\n }\n\n var isArrayBufferView = ArrayBuffer.isView || function(obj) {\n return obj && viewClasses.indexOf(Object.prototype.toString.call(obj)) > -1\n }\n }\n\n function normalizeName(name) {\n if (typeof name !== 'string') {\n name = String(name)\n }\n if (/[^a-z0-9\\-#$%&'*+.\\^_`|~]/i.test(name)) {\n throw new TypeError('Invalid character in header field name')\n }\n return name.toLowerCase()\n }\n\n function normalizeValue(value) {\n if (typeof value !== 'string') {\n value = String(value)\n }\n return value\n }\n\n // Build a destructive iterator for the value list\n function iteratorFor(items) {\n var iterator = {\n next: function() {\n var value = items.shift()\n return {done: value === undefined, value: value}\n }\n }\n\n if (support.iterable) {\n iterator[Symbol.iterator] = function() {\n return iterator\n }\n }\n\n return iterator\n }\n\n function Headers(headers) {\n this.map = {}\n\n if (headers instanceof Headers) {\n headers.forEach(function(value, name) {\n this.append(name, value)\n }, this)\n } else if (Array.isArray(headers)) {\n headers.forEach(function(header) {\n this.append(header[0], header[1])\n }, this)\n } else if (headers) {\n Object.getOwnPropertyNames(headers).forEach(function(name) {\n this.append(name, headers[name])\n }, this)\n }\n }\n\n Headers.prototype.append = function(name, value) {\n name = normalizeName(name)\n value = normalizeValue(value)\n var oldValue = this.map[name]\n this.map[name] = oldValue ? oldValue+','+value : value\n }\n\n Headers.prototype['delete'] = function(name) {\n delete this.map[normalizeName(name)]\n }\n\n Headers.prototype.get = function(name) {\n name = normalizeName(name)\n return this.has(name) ? this.map[name] : null\n }\n\n Headers.prototype.has = function(name) {\n return this.map.hasOwnProperty(normalizeName(name))\n }\n\n Headers.prototype.set = function(name, value) {\n this.map[normalizeName(name)] = normalizeValue(value)\n }\n\n Headers.prototype.forEach = function(callback, thisArg) {\n for (var name in this.map) {\n if (this.map.hasOwnProperty(name)) {\n callback.call(thisArg, this.map[name], name, this)\n }\n }\n }\n\n Headers.prototype.keys = function() {\n 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xhr.responseText\n resolve(new Response(body, options))\n }\n\n xhr.onerror = function() {\n reject(new TypeError('Network request failed'))\n }\n\n xhr.ontimeout = function() {\n reject(new TypeError('Network request failed'))\n }\n\n xhr.open(request.method, request.url, true)\n\n if (request.credentials === 'include') {\n xhr.withCredentials = true\n }\n\n if ('responseType' in xhr && support.blob) {\n xhr.responseType = 'blob'\n }\n\n request.headers.forEach(function(value, name) {\n xhr.setRequestHeader(name, value)\n })\n\n xhr.send(typeof request._bodyInit === 'undefined' ? null : request._bodyInit)\n })\n }\n self.fetch.polyfill = true\n})(typeof self !== 'undefined' ? self : this);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/whatwg-fetch/fetch.js\n// module id = 64\n// module chunks = 0","import React from 'react';\nimport ReactDOM from 'react-dom';\nimport 'reset-css/reset.css';\nimport './index.css';\nimport Homepage from 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Symbol&&e.constructor===Symbol&&e!==Symbol.prototype?\"symbol\":typeof e})(e)}function i(e,t){for(var r=0;r true\n *\n * object === other;\n * // => false\n */\nfunction isEqual(value, other) {\n return baseIsEqual(value, other);\n}\n\nmodule.exports = isEqual;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isEqual.js\n// module id = 77\n// module chunks = 0","var baseIsEqualDeep = require('./_baseIsEqualDeep'),\n isObjectLike = require('./isObjectLike');\n\n/**\n * The base implementation of `_.isEqual` which supports partial comparisons\n * and tracks traversed objects.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Unordered comparison\n * 2 - Partial comparison\n * @param {Function} [customizer] The function to customize comparisons.\n * @param {Object} [stack] Tracks traversed `value` and `other` objects.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n */\nfunction baseIsEqual(value, other, bitmask, customizer, stack) {\n if (value === other) {\n return true;\n }\n if (value == null || other == null || (!isObjectLike(value) && !isObjectLike(other))) {\n return value !== value && other !== other;\n }\n return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n}\n\nmodule.exports = baseIsEqual;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseIsEqual.js\n// module id = 78\n// module chunks = 0","var Stack = require('./_Stack'),\n equalArrays = require('./_equalArrays'),\n equalByTag = require('./_equalByTag'),\n equalObjects = require('./_equalObjects'),\n getTag = require('./_getTag'),\n isArray = require('./isArray'),\n isBuffer = require('./isBuffer'),\n isTypedArray = require('./isTypedArray');\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A specialized version of `baseIsEqual` for arrays and objects which performs\n * deep comparisons and tracks traversed objects enabling objects with circular\n * references to be compared.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} [stack] Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n var objIsArr = isArray(object),\n othIsArr = isArray(other),\n objTag = objIsArr ? arrayTag : getTag(object),\n othTag = othIsArr ? arrayTag : getTag(other);\n\n objTag = objTag == argsTag ? objectTag : objTag;\n othTag = othTag == argsTag ? objectTag : othTag;\n\n var objIsObj = objTag == objectTag,\n othIsObj = othTag == objectTag,\n isSameTag = objTag == othTag;\n\n if (isSameTag && isBuffer(object)) {\n if (!isBuffer(other)) {\n return false;\n }\n objIsArr = true;\n objIsObj = false;\n }\n if (isSameTag && !objIsObj) {\n stack || (stack = new Stack);\n return (objIsArr || isTypedArray(object))\n ? equalArrays(object, other, bitmask, customizer, equalFunc, stack)\n : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n }\n if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),\n othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');\n\n if (objIsWrapped || othIsWrapped) {\n var objUnwrapped = objIsWrapped ? object.value() : object,\n othUnwrapped = othIsWrapped ? other.value() : other;\n\n stack || (stack = new Stack);\n return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n }\n }\n if (!isSameTag) {\n return false;\n }\n stack || (stack = new Stack);\n return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n}\n\nmodule.exports = baseIsEqualDeep;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseIsEqualDeep.js\n// module id = 79\n// module chunks = 0","var ListCache = require('./_ListCache'),\n stackClear = require('./_stackClear'),\n stackDelete = require('./_stackDelete'),\n stackGet = require('./_stackGet'),\n stackHas = require('./_stackHas'),\n stackSet = require('./_stackSet');\n\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Stack(entries) {\n var data = this.__data__ = new ListCache(entries);\n this.size = data.size;\n}\n\n// Add methods to `Stack`.\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\n\nmodule.exports = Stack;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Stack.js\n// module id = 80\n// module chunks = 0","/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\nfunction listCacheClear() {\n this.__data__ = [];\n this.size = 0;\n}\n\nmodule.exports = listCacheClear;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_listCacheClear.js\n// module id = 81\n// module chunks = 0","var assocIndexOf = require('./_assocIndexOf');\n\n/** Used for built-in method references. */\nvar arrayProto = Array.prototype;\n\n/** Built-in value references. */\nvar splice = arrayProto.splice;\n\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction listCacheDelete(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n return false;\n }\n var lastIndex = data.length - 1;\n if (index == lastIndex) {\n data.pop();\n } else {\n splice.call(data, index, 1);\n }\n --this.size;\n return true;\n}\n\nmodule.exports = listCacheDelete;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_listCacheDelete.js\n// module id = 82\n// module chunks = 0","var assocIndexOf = require('./_assocIndexOf');\n\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction listCacheGet(key) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n return index < 0 ? undefined : data[index][1];\n}\n\nmodule.exports = listCacheGet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_listCacheGet.js\n// module id = 83\n// module chunks = 0","var assocIndexOf = require('./_assocIndexOf');\n\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction listCacheHas(key) {\n return assocIndexOf(this.__data__, key) > -1;\n}\n\nmodule.exports = listCacheHas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_listCacheHas.js\n// module id = 84\n// module chunks = 0","var assocIndexOf = require('./_assocIndexOf');\n\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\nfunction listCacheSet(key, value) {\n var data = this.__data__,\n index = assocIndexOf(data, key);\n\n if (index < 0) {\n ++this.size;\n data.push([key, value]);\n } else {\n data[index][1] = value;\n }\n return this;\n}\n\nmodule.exports = listCacheSet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_listCacheSet.js\n// module id = 85\n// module chunks = 0","var ListCache = require('./_ListCache');\n\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\nfunction stackClear() {\n this.__data__ = new ListCache;\n this.size = 0;\n}\n\nmodule.exports = stackClear;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_stackClear.js\n// module id = 86\n// module chunks = 0","/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction stackDelete(key) {\n var data = this.__data__,\n result = data['delete'](key);\n\n this.size = data.size;\n return result;\n}\n\nmodule.exports = stackDelete;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_stackDelete.js\n// module id = 87\n// module chunks = 0","/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction stackGet(key) {\n return this.__data__.get(key);\n}\n\nmodule.exports = stackGet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_stackGet.js\n// module id = 88\n// module chunks = 0","/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction stackHas(key) {\n return this.__data__.has(key);\n}\n\nmodule.exports = stackHas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_stackHas.js\n// module id = 89\n// module chunks = 0","var ListCache = require('./_ListCache'),\n Map = require('./_Map'),\n MapCache = require('./_MapCache');\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\nfunction stackSet(key, value) {\n var data = this.__data__;\n if (data instanceof ListCache) {\n var pairs = data.__data__;\n if (!Map || (pairs.length < LARGE_ARRAY_SIZE - 1)) {\n pairs.push([key, value]);\n this.size = ++data.size;\n return this;\n }\n data = this.__data__ = new MapCache(pairs);\n }\n data.set(key, value);\n this.size = data.size;\n return this;\n}\n\nmodule.exports = stackSet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_stackSet.js\n// module id = 90\n// module chunks = 0","var isFunction = require('./isFunction'),\n isMasked = require('./_isMasked'),\n isObject = require('./isObject'),\n toSource = require('./_toSource');\n\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n\n/** Used to detect host constructors (Safari). */\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to detect if a method is native. */\nvar reIsNative = RegExp('^' +\n funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&')\n .replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$'\n);\n\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n */\nfunction baseIsNative(value) {\n if (!isObject(value) || isMasked(value)) {\n return false;\n }\n var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n return pattern.test(toSource(value));\n}\n\nmodule.exports = baseIsNative;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseIsNative.js\n// module id = 91\n// module chunks = 0","var Symbol = require('./_Symbol');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/** Built-in value references. */\nvar symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\nfunction getRawTag(value) {\n var isOwn = hasOwnProperty.call(value, symToStringTag),\n tag = value[symToStringTag];\n\n try {\n value[symToStringTag] = undefined;\n var unmasked = true;\n } catch (e) {}\n\n var result = nativeObjectToString.call(value);\n if (unmasked) {\n if (isOwn) {\n value[symToStringTag] = tag;\n } else {\n delete value[symToStringTag];\n }\n }\n return result;\n}\n\nmodule.exports = getRawTag;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getRawTag.js\n// module id = 92\n// module chunks = 0","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\nvar nativeObjectToString = objectProto.toString;\n\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\nfunction objectToString(value) {\n return nativeObjectToString.call(value);\n}\n\nmodule.exports = objectToString;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_objectToString.js\n// module id = 93\n// module chunks = 0","var coreJsData = require('./_coreJsData');\n\n/** Used to detect methods masquerading as native. */\nvar maskSrcKey = (function() {\n var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n return uid ? ('Symbol(src)_1.' + uid) : '';\n}());\n\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\nfunction isMasked(func) {\n return !!maskSrcKey && (maskSrcKey in func);\n}\n\nmodule.exports = isMasked;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_isMasked.js\n// module id = 94\n// module chunks = 0","var root = require('./_root');\n\n/** Used to detect overreaching core-js shims. */\nvar coreJsData = root['__core-js_shared__'];\n\nmodule.exports = coreJsData;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_coreJsData.js\n// module id = 95\n// module chunks = 0","/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction getValue(object, key) {\n return object == null ? undefined : object[key];\n}\n\nmodule.exports = getValue;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getValue.js\n// module id = 96\n// module chunks = 0","var Hash = require('./_Hash'),\n ListCache = require('./_ListCache'),\n Map = require('./_Map');\n\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\nfunction mapCacheClear() {\n this.size = 0;\n this.__data__ = {\n 'hash': new Hash,\n 'map': new (Map || ListCache),\n 'string': new Hash\n };\n}\n\nmodule.exports = mapCacheClear;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_mapCacheClear.js\n// module id = 97\n// module chunks = 0","var hashClear = require('./_hashClear'),\n hashDelete = require('./_hashDelete'),\n hashGet = require('./_hashGet'),\n hashHas = require('./_hashHas'),\n hashSet = require('./_hashSet');\n\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\nfunction Hash(entries) {\n var index = -1,\n length = entries == null ? 0 : entries.length;\n\n this.clear();\n while (++index < length) {\n var entry = entries[index];\n this.set(entry[0], entry[1]);\n }\n}\n\n// Add methods to `Hash`.\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\n\nmodule.exports = Hash;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Hash.js\n// module id = 98\n// module chunks = 0","var nativeCreate = require('./_nativeCreate');\n\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\nfunction hashClear() {\n this.__data__ = nativeCreate ? nativeCreate(null) : {};\n this.size = 0;\n}\n\nmodule.exports = hashClear;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_hashClear.js\n// module id = 99\n// module chunks = 0","/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction hashDelete(key) {\n var result = this.has(key) && delete this.__data__[key];\n this.size -= result ? 1 : 0;\n return result;\n}\n\nmodule.exports = hashDelete;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_hashDelete.js\n// module id = 100\n// module chunks = 0","var nativeCreate = require('./_nativeCreate');\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction hashGet(key) {\n var data = this.__data__;\n if (nativeCreate) {\n var result = data[key];\n return result === HASH_UNDEFINED ? undefined : result;\n }\n return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n\nmodule.exports = hashGet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_hashGet.js\n// module id = 101\n// module chunks = 0","var nativeCreate = require('./_nativeCreate');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction hashHas(key) {\n var data = this.__data__;\n return nativeCreate ? (data[key] !== undefined) : hasOwnProperty.call(data, key);\n}\n\nmodule.exports = hashHas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_hashHas.js\n// module id = 102\n// module chunks = 0","var nativeCreate = require('./_nativeCreate');\n\n/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\nfunction hashSet(key, value) {\n var data = this.__data__;\n this.size += this.has(key) ? 0 : 1;\n data[key] = (nativeCreate && value === undefined) ? HASH_UNDEFINED : value;\n return this;\n}\n\nmodule.exports = hashSet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_hashSet.js\n// module id = 103\n// module chunks = 0","var getMapData = require('./_getMapData');\n\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\nfunction mapCacheDelete(key) {\n var result = getMapData(this, key)['delete'](key);\n this.size -= result ? 1 : 0;\n return result;\n}\n\nmodule.exports = mapCacheDelete;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_mapCacheDelete.js\n// module id = 104\n// module chunks = 0","/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\nfunction isKeyable(value) {\n var type = typeof value;\n return (type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean')\n ? (value !== '__proto__')\n : (value === null);\n}\n\nmodule.exports = isKeyable;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_isKeyable.js\n// module id = 105\n// module chunks = 0","var getMapData = require('./_getMapData');\n\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\nfunction mapCacheGet(key) {\n return getMapData(this, key).get(key);\n}\n\nmodule.exports = mapCacheGet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_mapCacheGet.js\n// module id = 106\n// module chunks = 0","var getMapData = require('./_getMapData');\n\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction mapCacheHas(key) {\n return getMapData(this, key).has(key);\n}\n\nmodule.exports = mapCacheHas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_mapCacheHas.js\n// module id = 107\n// module chunks = 0","var getMapData = require('./_getMapData');\n\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\nfunction mapCacheSet(key, value) {\n var data = getMapData(this, key),\n size = data.size;\n\n data.set(key, value);\n this.size += data.size == size ? 0 : 1;\n return this;\n}\n\nmodule.exports = mapCacheSet;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_mapCacheSet.js\n// module id = 108\n// module chunks = 0","var MapCache = require('./_MapCache'),\n setCacheAdd = require('./_setCacheAdd'),\n setCacheHas = require('./_setCacheHas');\n\n/**\n *\n * Creates an array cache object to store unique values.\n *\n * @private\n * @constructor\n * @param {Array} [values] The values to cache.\n */\nfunction SetCache(values) {\n var index = -1,\n length = values == null ? 0 : values.length;\n\n this.__data__ = new MapCache;\n while (++index < length) {\n this.add(values[index]);\n }\n}\n\n// Add methods to `SetCache`.\nSetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\nSetCache.prototype.has = setCacheHas;\n\nmodule.exports = SetCache;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_SetCache.js\n// module id = 109\n// module chunks = 0","/** Used to stand-in for `undefined` hash values. */\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n\n/**\n * Adds `value` to the array cache.\n *\n * @private\n * @name add\n * @memberOf SetCache\n * @alias push\n * @param {*} value The value to cache.\n * @returns {Object} Returns the cache instance.\n */\nfunction setCacheAdd(value) {\n this.__data__.set(value, HASH_UNDEFINED);\n return this;\n}\n\nmodule.exports = setCacheAdd;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_setCacheAdd.js\n// module id = 110\n// module chunks = 0","/**\n * Checks if `value` is in the array cache.\n *\n * @private\n * @name has\n * @memberOf SetCache\n * @param {*} value The value to search for.\n * @returns {number} Returns `true` if `value` is found, else `false`.\n */\nfunction setCacheHas(value) {\n return this.__data__.has(value);\n}\n\nmodule.exports = setCacheHas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_setCacheHas.js\n// module id = 111\n// module chunks = 0","/**\n * A specialized version of `_.some` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n * else `false`.\n */\nfunction arraySome(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length;\n\n while (++index < length) {\n if (predicate(array[index], index, array)) {\n return true;\n }\n }\n return false;\n}\n\nmodule.exports = arraySome;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_arraySome.js\n// module id = 112\n// module chunks = 0","/**\n * Checks if a `cache` value for `key` exists.\n *\n * @private\n * @param {Object} cache The cache to query.\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\nfunction cacheHas(cache, key) {\n return cache.has(key);\n}\n\nmodule.exports = cacheHas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_cacheHas.js\n// module id = 113\n// module chunks = 0","var Symbol = require('./_Symbol'),\n Uint8Array = require('./_Uint8Array'),\n eq = require('./eq'),\n equalArrays = require('./_equalArrays'),\n mapToArray = require('./_mapToArray'),\n setToArray = require('./_setToArray');\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1,\n COMPARE_UNORDERED_FLAG = 2;\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]';\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * A specialized version of `baseIsEqualDeep` for comparing objects of\n * the same `toStringTag`.\n *\n * **Note:** This function only supports comparing values with tags of\n * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {string} tag The `toStringTag` of the objects to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n switch (tag) {\n case dataViewTag:\n if ((object.byteLength != other.byteLength) ||\n (object.byteOffset != other.byteOffset)) {\n return false;\n }\n object = object.buffer;\n other = other.buffer;\n\n case arrayBufferTag:\n if ((object.byteLength != other.byteLength) ||\n !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n return false;\n }\n return true;\n\n case boolTag:\n case dateTag:\n case numberTag:\n // Coerce booleans to `1` or `0` and dates to milliseconds.\n // Invalid dates are coerced to `NaN`.\n return eq(+object, +other);\n\n case errorTag:\n return object.name == other.name && object.message == other.message;\n\n case regexpTag:\n case stringTag:\n // Coerce regexes to strings and treat strings, primitives and objects,\n // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring\n // for more details.\n return object == (other + '');\n\n case mapTag:\n var convert = mapToArray;\n\n case setTag:\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n convert || (convert = setToArray);\n\n if (object.size != other.size && !isPartial) {\n return false;\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(object);\n if (stacked) {\n return stacked == other;\n }\n bitmask |= COMPARE_UNORDERED_FLAG;\n\n // Recursively compare objects (susceptible to call stack limits).\n stack.set(object, other);\n var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n stack['delete'](object);\n return result;\n\n case symbolTag:\n if (symbolValueOf) {\n return symbolValueOf.call(object) == symbolValueOf.call(other);\n }\n }\n return false;\n}\n\nmodule.exports = equalByTag;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_equalByTag.js\n// module id = 114\n// module chunks = 0","var root = require('./_root');\n\n/** Built-in value references. */\nvar Uint8Array = root.Uint8Array;\n\nmodule.exports = Uint8Array;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Uint8Array.js\n// module id = 115\n// module chunks = 0","/**\n * Converts `map` to its key-value pairs.\n *\n * @private\n * @param {Object} map The map to convert.\n * @returns {Array} Returns the key-value pairs.\n */\nfunction mapToArray(map) {\n var index = -1,\n result = Array(map.size);\n\n map.forEach(function(value, key) {\n result[++index] = [key, value];\n });\n return result;\n}\n\nmodule.exports = mapToArray;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_mapToArray.js\n// module id = 116\n// module chunks = 0","/**\n * Converts `set` to an array of its values.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the values.\n */\nfunction setToArray(set) {\n var index = -1,\n result = Array(set.size);\n\n set.forEach(function(value) {\n result[++index] = value;\n });\n return result;\n}\n\nmodule.exports = setToArray;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_setToArray.js\n// module id = 117\n// module chunks = 0","var getAllKeys = require('./_getAllKeys');\n\n/** Used to compose bitmasks for value comparisons. */\nvar COMPARE_PARTIAL_FLAG = 1;\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * A specialized version of `baseIsEqualDeep` for objects with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\nfunction equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n objProps = getAllKeys(object),\n objLength = objProps.length,\n othProps = getAllKeys(other),\n othLength = othProps.length;\n\n if (objLength != othLength && !isPartial) {\n return false;\n }\n var index = objLength;\n while (index--) {\n var key = objProps[index];\n if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n return false;\n }\n }\n // Assume cyclic values are equal.\n var stacked = stack.get(object);\n if (stacked && stack.get(other)) {\n return stacked == other;\n }\n var result = true;\n stack.set(object, other);\n stack.set(other, object);\n\n var skipCtor = isPartial;\n while (++index < objLength) {\n key = objProps[index];\n var objValue = object[key],\n othValue = other[key];\n\n if (customizer) {\n var compared = isPartial\n ? customizer(othValue, objValue, key, other, object, stack)\n : customizer(objValue, othValue, key, object, other, stack);\n }\n // Recursively compare objects (susceptible to call stack limits).\n if (!(compared === undefined\n ? (objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack))\n : compared\n )) {\n result = false;\n break;\n }\n skipCtor || (skipCtor = key == 'constructor');\n }\n if (result && !skipCtor) {\n var objCtor = object.constructor,\n othCtor = other.constructor;\n\n // Non `Object` object instances with different constructors are not equal.\n if (objCtor != othCtor &&\n ('constructor' in object && 'constructor' in other) &&\n !(typeof objCtor == 'function' && objCtor instanceof objCtor &&\n typeof othCtor == 'function' && othCtor instanceof othCtor)) {\n result = false;\n }\n }\n stack['delete'](object);\n stack['delete'](other);\n return result;\n}\n\nmodule.exports = equalObjects;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_equalObjects.js\n// module id = 118\n// module chunks = 0","var baseGetAllKeys = require('./_baseGetAllKeys'),\n getSymbols = require('./_getSymbols'),\n keys = require('./keys');\n\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeys(object) {\n return baseGetAllKeys(object, keys, getSymbols);\n}\n\nmodule.exports = getAllKeys;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getAllKeys.js\n// module id = 119\n// module chunks = 0","var arrayPush = require('./_arrayPush'),\n isArray = require('./isArray');\n\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n var result = keysFunc(object);\n return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n\nmodule.exports = baseGetAllKeys;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseGetAllKeys.js\n// module id = 120\n// module chunks = 0","/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\nfunction arrayPush(array, values) {\n var index = -1,\n length = values.length,\n offset = array.length;\n\n while (++index < length) {\n array[offset + index] = values[index];\n }\n return array;\n}\n\nmodule.exports = arrayPush;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_arrayPush.js\n// module id = 121\n// module chunks = 0","var arrayFilter = require('./_arrayFilter'),\n stubArray = require('./stubArray');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbols = !nativeGetSymbols ? stubArray : function(object) {\n if (object == null) {\n return [];\n }\n object = Object(object);\n return arrayFilter(nativeGetSymbols(object), function(symbol) {\n return propertyIsEnumerable.call(object, symbol);\n });\n};\n\nmodule.exports = getSymbols;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getSymbols.js\n// module id = 122\n// module chunks = 0","/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\nfunction arrayFilter(array, predicate) {\n var index = -1,\n length = array == null ? 0 : array.length,\n resIndex = 0,\n result = [];\n\n while (++index < length) {\n var value = array[index];\n if (predicate(value, index, array)) {\n result[resIndex++] = value;\n }\n }\n return result;\n}\n\nmodule.exports = arrayFilter;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_arrayFilter.js\n// module id = 123\n// module chunks = 0","/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\nfunction stubArray() {\n return [];\n}\n\nmodule.exports = stubArray;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/stubArray.js\n// module id = 124\n// module chunks = 0","var arrayLikeKeys = require('./_arrayLikeKeys'),\n baseKeys = require('./_baseKeys'),\n isArrayLike = require('./isArrayLike');\n\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\nfunction keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n\nmodule.exports = keys;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/keys.js\n// module id = 125\n// module chunks = 0","var baseTimes = require('./_baseTimes'),\n isArguments = require('./isArguments'),\n isArray = require('./isArray'),\n isBuffer = require('./isBuffer'),\n isIndex = require('./_isIndex'),\n isTypedArray = require('./isTypedArray');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\nfunction arrayLikeKeys(value, inherited) {\n var isArr = isArray(value),\n isArg = !isArr && isArguments(value),\n isBuff = !isArr && !isArg && isBuffer(value),\n isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n skipIndexes = isArr || isArg || isBuff || isType,\n result = skipIndexes ? baseTimes(value.length, String) : [],\n length = result.length;\n\n for (var key in value) {\n if ((inherited || hasOwnProperty.call(value, key)) &&\n !(skipIndexes && (\n // Safari 9 has enumerable `arguments.length` in strict mode.\n key == 'length' ||\n // Node.js 0.10 has enumerable non-index properties on buffers.\n (isBuff && (key == 'offset' || key == 'parent')) ||\n // PhantomJS 2 has enumerable non-index properties on typed arrays.\n (isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset')) ||\n // Skip index properties.\n isIndex(key, length)\n ))) {\n result.push(key);\n }\n }\n return result;\n}\n\nmodule.exports = arrayLikeKeys;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_arrayLikeKeys.js\n// module id = 126\n// module chunks = 0","/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\nfunction baseTimes(n, iteratee) {\n var index = -1,\n result = Array(n);\n\n while (++index < n) {\n result[index] = iteratee(index);\n }\n return result;\n}\n\nmodule.exports = baseTimes;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseTimes.js\n// module id = 127\n// module chunks = 0","var baseIsArguments = require('./_baseIsArguments'),\n isObjectLike = require('./isObjectLike');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Built-in value references. */\nvar propertyIsEnumerable = objectProto.propertyIsEnumerable;\n\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\nvar isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&\n !propertyIsEnumerable.call(value, 'callee');\n};\n\nmodule.exports = isArguments;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isArguments.js\n// module id = 128\n// module chunks = 0","var baseGetTag = require('./_baseGetTag'),\n isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]';\n\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\nfunction baseIsArguments(value) {\n return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\n\nmodule.exports = baseIsArguments;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseIsArguments.js\n// module id = 129\n// module chunks = 0","/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\nfunction stubFalse() {\n return false;\n}\n\nmodule.exports = stubFalse;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/stubFalse.js\n// module id = 130\n// module chunks = 0","/** Used as references for various `Number` constants. */\nvar MAX_SAFE_INTEGER = 9007199254740991;\n\n/** Used to detect unsigned integer values. */\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\nfunction isIndex(value, length) {\n var type = typeof value;\n length = length == null ? MAX_SAFE_INTEGER : length;\n\n return !!length &&\n (type == 'number' ||\n (type != 'symbol' && reIsUint.test(value))) &&\n (value > -1 && value % 1 == 0 && value < length);\n}\n\nmodule.exports = isIndex;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_isIndex.js\n// module id = 131\n// module chunks = 0","var baseGetTag = require('./_baseGetTag'),\n isLength = require('./isLength'),\n isObjectLike = require('./isObjectLike');\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values of typed arrays. */\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] =\ntypedArrayTags[int8Tag] = typedArrayTags[int16Tag] =\ntypedArrayTags[int32Tag] = typedArrayTags[uint8Tag] =\ntypedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] =\ntypedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] =\ntypedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] =\ntypedArrayTags[dataViewTag] = typedArrayTags[dateTag] =\ntypedArrayTags[errorTag] = typedArrayTags[funcTag] =\ntypedArrayTags[mapTag] = typedArrayTags[numberTag] =\ntypedArrayTags[objectTag] = typedArrayTags[regexpTag] =\ntypedArrayTags[setTag] = typedArrayTags[stringTag] =\ntypedArrayTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\nfunction baseIsTypedArray(value) {\n return isObjectLike(value) &&\n isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\n\nmodule.exports = baseIsTypedArray;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseIsTypedArray.js\n// module id = 132\n// module chunks = 0","/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\nfunction baseUnary(func) {\n return function(value) {\n return func(value);\n };\n}\n\nmodule.exports = baseUnary;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseUnary.js\n// module id = 133\n// module chunks = 0","var freeGlobal = require('./_freeGlobal');\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Detect free variable `process` from Node.js. */\nvar freeProcess = moduleExports && freeGlobal.process;\n\n/** Used to access faster Node.js helpers. */\nvar nodeUtil = (function() {\n try {\n // Use `util.types` for Node.js 10+.\n var types = freeModule && freeModule.require && freeModule.require('util').types;\n\n if (types) {\n return types;\n }\n\n // Legacy `process.binding('util')` for Node.js < 10.\n return freeProcess && freeProcess.binding && freeProcess.binding('util');\n } catch (e) {}\n}());\n\nmodule.exports = nodeUtil;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_nodeUtil.js\n// module id = 134\n// module chunks = 0","var isPrototype = require('./_isPrototype'),\n nativeKeys = require('./_nativeKeys');\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeys(object) {\n if (!isPrototype(object)) {\n return nativeKeys(object);\n }\n var result = [];\n for (var key in Object(object)) {\n if (hasOwnProperty.call(object, key) && key != 'constructor') {\n result.push(key);\n }\n }\n return result;\n}\n\nmodule.exports = baseKeys;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_baseKeys.js\n// module id = 135\n// module chunks = 0","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\nfunction isPrototype(value) {\n var Ctor = value && value.constructor,\n proto = (typeof Ctor == 'function' && Ctor.prototype) || objectProto;\n\n return value === proto;\n}\n\nmodule.exports = isPrototype;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_isPrototype.js\n// module id = 136\n// module chunks = 0","var overArg = require('./_overArg');\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeKeys = overArg(Object.keys, Object);\n\nmodule.exports = nativeKeys;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_nativeKeys.js\n// module id = 137\n// module chunks = 0","/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\nfunction overArg(func, transform) {\n return function(arg) {\n return func(transform(arg));\n };\n}\n\nmodule.exports = overArg;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_overArg.js\n// module id = 138\n// module chunks = 0","var isFunction = require('./isFunction'),\n isLength = require('./isLength');\n\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\nfunction isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n}\n\nmodule.exports = isArrayLike;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/isArrayLike.js\n// module id = 139\n// module chunks = 0","var DataView = require('./_DataView'),\n Map = require('./_Map'),\n Promise = require('./_Promise'),\n Set = require('./_Set'),\n WeakMap = require('./_WeakMap'),\n baseGetTag = require('./_baseGetTag'),\n toSource = require('./_toSource');\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n objectTag = '[object Object]',\n promiseTag = '[object Promise]',\n setTag = '[object Set]',\n weakMapTag = '[object WeakMap]';\n\nvar dataViewTag = '[object DataView]';\n\n/** Used to detect maps, sets, and weakmaps. */\nvar dataViewCtorString = toSource(DataView),\n mapCtorString = toSource(Map),\n promiseCtorString = toSource(Promise),\n setCtorString = toSource(Set),\n weakMapCtorString = toSource(WeakMap);\n\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\nvar getTag = baseGetTag;\n\n// Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\nif ((DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag) ||\n (Map && getTag(new Map) != mapTag) ||\n (Promise && getTag(Promise.resolve()) != promiseTag) ||\n (Set && getTag(new Set) != setTag) ||\n (WeakMap && getTag(new WeakMap) != weakMapTag)) {\n getTag = function(value) {\n var result = baseGetTag(value),\n Ctor = result == objectTag ? value.constructor : undefined,\n ctorString = Ctor ? toSource(Ctor) : '';\n\n if (ctorString) {\n switch (ctorString) {\n case dataViewCtorString: return dataViewTag;\n case mapCtorString: return mapTag;\n case promiseCtorString: return promiseTag;\n case setCtorString: return setTag;\n case weakMapCtorString: return weakMapTag;\n }\n }\n return result;\n };\n}\n\nmodule.exports = getTag;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_getTag.js\n// module id = 140\n// module chunks = 0","var getNative = require('./_getNative'),\n root = require('./_root');\n\n/* Built-in method references that are verified to be native. */\nvar DataView = getNative(root, 'DataView');\n\nmodule.exports = DataView;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_DataView.js\n// module id = 141\n// module chunks = 0","var getNative = require('./_getNative'),\n root = require('./_root');\n\n/* Built-in method references that are verified to be native. */\nvar Promise = getNative(root, 'Promise');\n\nmodule.exports = Promise;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Promise.js\n// module id = 142\n// module chunks = 0","var getNative = require('./_getNative'),\n root = require('./_root');\n\n/* Built-in method references that are verified to be native. */\nvar Set = getNative(root, 'Set');\n\nmodule.exports = Set;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_Set.js\n// module id = 143\n// module chunks = 0","var getNative = require('./_getNative'),\n root = require('./_root');\n\n/* Built-in method references that are verified to be native. */\nvar WeakMap = getNative(root, 'WeakMap');\n\nmodule.exports = WeakMap;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/lodash/_WeakMap.js\n// module id = 144\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Interactivity = void 0;\nconst Enums_1 = require(\"../../../Enums\");\nconst Events_1 = require(\"./Events/Events\");\nconst Modes_1 = require(\"./Modes/Modes\");\nclass Interactivity {\n constructor() {\n this.detectsOn = Enums_1.InteractivityDetect.canvas;\n this.events = new Events_1.Events();\n this.modes = new Modes_1.Modes();\n }\n get detect_on() {\n return this.detectsOn;\n }\n set detect_on(value) {\n this.detectsOn = value;\n }\n load(data) {\n var _a, _b, _c;\n if (data === undefined) {\n return;\n }\n const detectsOn = (_a = data.detectsOn) !== null && _a !== void 0 ? _a : data.detect_on;\n if (detectsOn !== undefined) {\n this.detectsOn = detectsOn;\n }\n this.events.load(data.events);\n this.modes.load(data.modes);\n if (((_c = (_b = data.modes) === null || _b === void 0 ? void 0 : _b.slow) === null || _c === void 0 ? void 0 : _c.active) === true) {\n if (this.events.onHover.mode instanceof Array) {\n if (this.events.onHover.mode.indexOf(Enums_1.HoverMode.slow) < 0) {\n this.events.onHover.mode.push(Enums_1.HoverMode.slow);\n }\n }\n else if (this.events.onHover.mode !== Enums_1.HoverMode.slow) {\n this.events.onHover.mode = [this.events.onHover.mode, Enums_1.HoverMode.slow];\n }\n }\n }\n}\nexports.Interactivity = Interactivity;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Interactivity.js\n// module id = 145\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.MoveDirection = void 0;\nvar MoveDirection;\n(function (MoveDirection) {\n MoveDirection[\"bottom\"] = \"bottom\";\n MoveDirection[\"bottomLeft\"] = \"bottom-left\";\n MoveDirection[\"bottomRight\"] = \"bottom-right\";\n MoveDirection[\"left\"] = \"left\";\n MoveDirection[\"none\"] = \"none\";\n MoveDirection[\"right\"] = \"right\";\n MoveDirection[\"top\"] = \"top\";\n MoveDirection[\"topLeft\"] = \"top-left\";\n MoveDirection[\"topRight\"] = \"top-right\";\n})(MoveDirection = exports.MoveDirection || (exports.MoveDirection = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Directions/MoveDirection.js\n// module id = 146\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RotateDirection = void 0;\nvar RotateDirection;\n(function (RotateDirection) {\n RotateDirection[\"clockwise\"] = \"clockwise\";\n RotateDirection[\"counterClockwise\"] = \"counter-clockwise\";\n RotateDirection[\"random\"] = \"random\";\n})(RotateDirection = exports.RotateDirection || (exports.RotateDirection = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Directions/RotateDirection.js\n// module id = 147\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.CollisionMode = void 0;\nvar CollisionMode;\n(function (CollisionMode) {\n CollisionMode[\"absorb\"] = \"absorb\";\n CollisionMode[\"bounce\"] = \"bounce\";\n CollisionMode[\"destroy\"] = \"destroy\";\n})(CollisionMode = exports.CollisionMode || (exports.CollisionMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/CollisionMode.js\n// module id = 148\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.OutMode = void 0;\nvar OutMode;\n(function (OutMode) {\n OutMode[\"bounce\"] = \"bounce\";\n OutMode[\"bounceHorizontal\"] = \"bounce-horizontal\";\n OutMode[\"bounceVertical\"] = \"bounce-vertical\";\n OutMode[\"out\"] = \"out\";\n OutMode[\"destroy\"] = \"destroy\";\n})(OutMode = exports.OutMode || (exports.OutMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/OutMode.js\n// module id = 149\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.SizeMode = void 0;\nvar SizeMode;\n(function (SizeMode) {\n SizeMode[\"precise\"] = \"precise\";\n SizeMode[\"percent\"] = \"percent\";\n})(SizeMode = exports.SizeMode || (exports.SizeMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Modes/SizeMode.js\n// module id = 150\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nconst tslib_1 = require(\"tslib\");\ntslib_1.__exportStar(require(\"./SizeAnimationStatus\"), exports);\ntslib_1.__exportStar(require(\"./OpacityAnimationStatus\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Statuses/index.js\n// module id = 151\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.SizeAnimationStatus = void 0;\nvar SizeAnimationStatus;\n(function (SizeAnimationStatus) {\n SizeAnimationStatus[SizeAnimationStatus[\"increasing\"] = 0] = \"increasing\";\n SizeAnimationStatus[SizeAnimationStatus[\"decreasing\"] = 1] = \"decreasing\";\n})(SizeAnimationStatus = exports.SizeAnimationStatus || (exports.SizeAnimationStatus = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Statuses/SizeAnimationStatus.js\n// module id = 152\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.OpacityAnimationStatus = void 0;\nvar OpacityAnimationStatus;\n(function (OpacityAnimationStatus) {\n OpacityAnimationStatus[OpacityAnimationStatus[\"increasing\"] = 0] = \"increasing\";\n OpacityAnimationStatus[OpacityAnimationStatus[\"decreasing\"] = 1] = \"decreasing\";\n})(OpacityAnimationStatus = exports.OpacityAnimationStatus || (exports.OpacityAnimationStatus = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Statuses/OpacityAnimationStatus.js\n// module id = 153\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.DestroyType = void 0;\nvar DestroyType;\n(function (DestroyType) {\n DestroyType[\"none\"] = \"none\";\n DestroyType[\"max\"] = \"max\";\n DestroyType[\"min\"] = \"min\";\n})(DestroyType = exports.DestroyType || (exports.DestroyType = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Types/DestroyType.js\n// module id = 154\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ProcessBubbleType = void 0;\nvar ProcessBubbleType;\n(function (ProcessBubbleType) {\n ProcessBubbleType[\"color\"] = \"color\";\n ProcessBubbleType[\"opacity\"] = \"opacity\";\n ProcessBubbleType[\"size\"] = \"size\";\n})(ProcessBubbleType = exports.ProcessBubbleType || (exports.ProcessBubbleType = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Types/ProcessBubbleType.js\n// module id = 155\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ShapeType = void 0;\nvar ShapeType;\n(function (ShapeType) {\n ShapeType[\"char\"] = \"char\";\n ShapeType[\"character\"] = \"character\";\n ShapeType[\"circle\"] = \"circle\";\n ShapeType[\"edge\"] = \"edge\";\n ShapeType[\"image\"] = \"image\";\n ShapeType[\"images\"] = \"images\";\n ShapeType[\"line\"] = \"line\";\n ShapeType[\"polygon\"] = \"polygon\";\n ShapeType[\"square\"] = \"square\";\n ShapeType[\"star\"] = \"star\";\n ShapeType[\"triangle\"] = \"triangle\";\n})(ShapeType = exports.ShapeType || (exports.ShapeType = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Types/ShapeType.js\n// module id = 156\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.StartValueType = void 0;\nvar StartValueType;\n(function (StartValueType) {\n StartValueType[\"max\"] = \"max\";\n StartValueType[\"min\"] = \"min\";\n})(StartValueType = exports.StartValueType || (exports.StartValueType = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Types/StartValueType.js\n// module id = 157\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.DivType = void 0;\nvar DivType;\n(function (DivType) {\n DivType[\"circle\"] = \"circle\";\n DivType[\"rectangle\"] = \"rectangle\";\n})(DivType = exports.DivType || (exports.DivType = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/Types/DivType.js\n// module id = 158\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Events = void 0;\nconst ClickEvent_1 = require(\"./ClickEvent\");\nconst DivEvent_1 = require(\"./DivEvent\");\nconst HoverEvent_1 = require(\"./HoverEvent\");\nclass Events {\n constructor() {\n this.onClick = new ClickEvent_1.ClickEvent();\n this.onDiv = new DivEvent_1.DivEvent();\n this.onHover = new HoverEvent_1.HoverEvent();\n this.resize = true;\n }\n get onclick() {\n return this.onClick;\n }\n set onclick(value) {\n this.onClick = value;\n }\n get ondiv() {\n return this.onDiv;\n }\n set ondiv(value) {\n this.onDiv = value;\n }\n get onhover() {\n return this.onHover;\n }\n set onhover(value) {\n this.onHover = value;\n }\n load(data) {\n var _a, _b, _c;\n if (data === undefined) {\n return;\n }\n this.onClick.load((_a = data.onClick) !== null && _a !== void 0 ? _a : data.onclick);\n const onDiv = (_b = data.onDiv) !== null && _b !== void 0 ? _b : data.ondiv;\n if (onDiv !== undefined) {\n if (onDiv instanceof Array) {\n this.onDiv = onDiv.map((div) => {\n const tmp = new DivEvent_1.DivEvent();\n tmp.load(div);\n return tmp;\n });\n }\n else {\n this.onDiv = new DivEvent_1.DivEvent();\n this.onDiv.load(onDiv);\n }\n }\n this.onHover.load((_c = data.onHover) !== null && _c !== void 0 ? _c : data.onhover);\n if (data.resize !== undefined) {\n this.resize = data.resize;\n }\n }\n}\nexports.Events = Events;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Events/Events.js\n// module id = 159\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ClickEvent = void 0;\nclass ClickEvent {\n constructor() {\n this.enable = false;\n this.mode = [];\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.mode !== undefined) {\n this.mode = data.mode;\n }\n }\n}\nexports.ClickEvent = ClickEvent;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Events/ClickEvent.js\n// module id = 160\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.DivEvent = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nclass DivEvent {\n constructor() {\n this.ids = [];\n this.enable = false;\n this.mode = [];\n this.type = Enums_1.DivType.circle;\n }\n get elementId() {\n return this.ids;\n }\n set elementId(value) {\n this.ids = value;\n }\n get el() {\n return this.elementId;\n }\n set el(value) {\n this.elementId = value;\n }\n load(data) {\n var _a, _b;\n if (data === undefined) {\n return;\n }\n const ids = (_b = (_a = data.ids) !== null && _a !== void 0 ? _a : data.elementId) !== null && _b !== void 0 ? _b : data.el;\n if (ids !== undefined) {\n this.ids = ids;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.mode !== undefined) {\n this.mode = data.mode;\n }\n if (data.type !== undefined) {\n this.type = data.type;\n }\n }\n}\nexports.DivEvent = DivEvent;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Events/DivEvent.js\n// module id = 161\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.HoverEvent = void 0;\nconst Parallax_1 = require(\"./Parallax\");\nclass HoverEvent {\n constructor() {\n this.enable = false;\n this.mode = [];\n this.parallax = new Parallax_1.Parallax();\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.mode !== undefined) {\n this.mode = data.mode;\n }\n this.parallax.load(data.parallax);\n }\n}\nexports.HoverEvent = HoverEvent;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Events/HoverEvent.js\n// module id = 162\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Parallax = void 0;\nclass Parallax {\n constructor() {\n this.enable = false;\n this.force = 2;\n this.smooth = 10;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.force !== undefined) {\n this.force = data.force;\n }\n if (data.smooth !== undefined) {\n this.smooth = data.smooth;\n }\n }\n}\nexports.Parallax = Parallax;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Events/Parallax.js\n// module id = 163\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Modes = void 0;\nconst Bubble_1 = require(\"./Bubble\");\nconst Connect_1 = require(\"./Connect\");\nconst Grab_1 = require(\"./Grab\");\nconst Remove_1 = require(\"./Remove\");\nconst Push_1 = require(\"./Push\");\nconst Repulse_1 = require(\"./Repulse\");\nconst Slow_1 = require(\"./Slow\");\nconst Trail_1 = require(\"./Trail\");\nconst Attract_1 = require(\"./Attract\");\nclass Modes {\n constructor() {\n this.attract = new Attract_1.Attract();\n this.bubble = new Bubble_1.Bubble();\n this.connect = new Connect_1.Connect();\n this.grab = new Grab_1.Grab();\n this.push = new Push_1.Push();\n this.remove = new Remove_1.Remove();\n this.repulse = new Repulse_1.Repulse();\n this.slow = new Slow_1.Slow();\n this.trail = new Trail_1.Trail();\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n this.attract.load(data.attract);\n this.bubble.load(data.bubble);\n this.connect.load(data.connect);\n this.grab.load(data.grab);\n this.push.load(data.push);\n this.remove.load(data.remove);\n this.repulse.load(data.repulse);\n this.slow.load(data.slow);\n this.trail.load(data.trail);\n }\n}\nexports.Modes = Modes;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Modes.js\n// module id = 164\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Bubble = void 0;\nconst BubbleDiv_1 = require(\"./BubbleDiv\");\nconst BubbleBase_1 = require(\"./BubbleBase\");\nclass Bubble extends BubbleBase_1.BubbleBase {\n load(data) {\n super.load(data);\n if (!(data !== undefined && data.divs !== undefined)) {\n return;\n }\n if (data.divs instanceof Array) {\n this.divs = data.divs.map((s) => {\n const tmp = new BubbleDiv_1.BubbleDiv();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.divs instanceof Array || !this.divs) {\n this.divs = new BubbleDiv_1.BubbleDiv();\n }\n this.divs.load(data.divs);\n }\n }\n}\nexports.Bubble = Bubble;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Bubble.js\n// module id = 165\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.BubbleDiv = void 0;\nconst BubbleBase_1 = require(\"./BubbleBase\");\nclass BubbleDiv extends BubbleBase_1.BubbleBase {\n constructor() {\n super();\n this.ids = [];\n }\n load(data) {\n super.load(data);\n if (!(data !== undefined && data.ids !== undefined)) {\n return;\n }\n this.ids = data.ids;\n }\n}\nexports.BubbleDiv = BubbleDiv;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/BubbleDiv.js\n// module id = 166\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Connect = void 0;\nconst ConnectLinks_1 = require(\"./ConnectLinks\");\nclass Connect {\n constructor() {\n this.distance = 80;\n this.links = new ConnectLinks_1.ConnectLinks();\n this.radius = 60;\n }\n get line_linked() {\n return this.links;\n }\n set line_linked(value) {\n this.links = value;\n }\n get lineLinked() {\n return this.links;\n }\n set lineLinked(value) {\n this.links = value;\n }\n load(data) {\n var _a, _b;\n if (data === undefined) {\n return;\n }\n if (data.distance !== undefined) {\n this.distance = data.distance;\n }\n this.links.load((_b = (_a = data.links) !== null && _a !== void 0 ? _a : data.lineLinked) !== null && _b !== void 0 ? _b : data.line_linked);\n if (data.radius !== undefined) {\n this.radius = data.radius;\n }\n }\n}\nexports.Connect = Connect;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Connect.js\n// module id = 167\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ConnectLinks = void 0;\nclass ConnectLinks {\n constructor() {\n this.opacity = 0.5;\n }\n load(data) {\n if (!(data !== undefined && data.opacity !== undefined)) {\n return;\n }\n this.opacity = data.opacity;\n }\n}\nexports.ConnectLinks = ConnectLinks;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/ConnectLinks.js\n// module id = 168\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Grab = void 0;\nconst GrabLinks_1 = require(\"./GrabLinks\");\nclass Grab {\n constructor() {\n this.distance = 100;\n this.links = new GrabLinks_1.GrabLinks();\n }\n get line_linked() {\n return this.links;\n }\n set line_linked(value) {\n this.links = value;\n }\n get lineLinked() {\n return this.links;\n }\n set lineLinked(value) {\n this.links = value;\n }\n load(data) {\n var _a, _b;\n if (data === undefined) {\n return;\n }\n if (data.distance !== undefined) {\n this.distance = data.distance;\n }\n this.links.load((_b = (_a = data.links) !== null && _a !== void 0 ? _a : data.lineLinked) !== null && _b !== void 0 ? _b : data.line_linked);\n }\n}\nexports.Grab = Grab;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Grab.js\n// module id = 169\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.GrabLinks = void 0;\nconst OptionsColor_1 = require(\"../../OptionsColor\");\nclass GrabLinks {\n constructor() {\n this.opacity = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n }\n}\nexports.GrabLinks = GrabLinks;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/GrabLinks.js\n// module id = 170\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Remove = void 0;\nclass Remove {\n constructor() {\n this.quantity = 2;\n }\n get particles_nb() {\n return this.quantity;\n }\n set particles_nb(value) {\n this.quantity = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n const quantity = (_a = data.quantity) !== null && _a !== void 0 ? _a : data.particles_nb;\n if (quantity !== undefined) {\n this.quantity = quantity;\n }\n }\n}\nexports.Remove = Remove;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Remove.js\n// module id = 171\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Push = void 0;\nclass Push {\n constructor() {\n this.quantity = 4;\n }\n get particles_nb() {\n return this.quantity;\n }\n set particles_nb(value) {\n this.quantity = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n const quantity = (_a = data.quantity) !== null && _a !== void 0 ? _a : data.particles_nb;\n if (quantity !== undefined) {\n this.quantity = quantity;\n }\n }\n}\nexports.Push = Push;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Push.js\n// module id = 172\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Repulse = void 0;\nconst RepulseDiv_1 = require(\"./RepulseDiv\");\nconst RepulseBase_1 = require(\"./RepulseBase\");\nclass Repulse extends RepulseBase_1.RepulseBase {\n load(data) {\n super.load(data);\n if ((data === null || data === void 0 ? void 0 : data.divs) === undefined) {\n return;\n }\n if (data.divs instanceof Array) {\n this.divs = data.divs.map((s) => {\n const tmp = new RepulseDiv_1.RepulseDiv();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.divs instanceof Array || !this.divs) {\n this.divs = new RepulseDiv_1.RepulseDiv();\n }\n this.divs.load(data.divs);\n }\n }\n}\nexports.Repulse = Repulse;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Repulse.js\n// module id = 173\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RepulseDiv = void 0;\nconst RepulseBase_1 = require(\"./RepulseBase\");\nclass RepulseDiv extends RepulseBase_1.RepulseBase {\n constructor() {\n super();\n this.ids = [];\n }\n load(data) {\n super.load(data);\n if (data === undefined) {\n return;\n }\n if (data.ids === undefined) {\n return;\n }\n this.ids = data.ids;\n }\n}\nexports.RepulseDiv = RepulseDiv;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/RepulseDiv.js\n// module id = 174\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Slow = void 0;\nclass Slow {\n constructor() {\n this.factor = 3;\n this.radius = 200;\n }\n get active() {\n return false;\n }\n set active(_value) {\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.factor !== undefined) {\n this.factor = data.factor;\n }\n if (data.radius !== undefined) {\n this.radius = data.radius;\n }\n }\n}\nexports.Slow = Slow;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Slow.js\n// module id = 175\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Trail = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nclass Trail {\n constructor() {\n this.delay = 1;\n this.quantity = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.delay !== undefined) {\n this.delay = data.delay;\n }\n if (data.quantity !== undefined) {\n this.quantity = data.quantity;\n }\n if (data.particles !== undefined) {\n this.particles = Utils_1.Utils.deepExtend({}, data.particles);\n }\n }\n}\nexports.Trail = Trail;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Trail.js\n// module id = 176\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.CanvasUtils = void 0;\nconst ColorUtils_1 = require(\"./ColorUtils\");\nconst Utils_1 = require(\"./Utils\");\nclass CanvasUtils {\n static paintBase(context, dimension, baseColor) {\n context.save();\n context.fillStyle = baseColor !== null && baseColor !== void 0 ? baseColor : \"rgba(0,0,0,0)\";\n context.fillRect(0, 0, dimension.width, dimension.height);\n context.restore();\n }\n static clear(context, dimension) {\n context.clearRect(0, 0, dimension.width, dimension.height);\n }\n static drawLinkLine(context, width, begin, end, maxDistance, canvasSize, warp, backgroundMask, colorLine, opacity, shadow) {\n let drawn = false;\n if (Utils_1.Utils.getDistance(begin, end) <= maxDistance) {\n this.drawLine(context, begin, end);\n drawn = true;\n }\n else if (warp) {\n let pi1;\n let pi2;\n const endNE = {\n x: end.x - canvasSize.width,\n y: end.y,\n };\n const { dx, dy, distance } = Utils_1.Utils.getDistances(begin, endNE);\n if (distance <= maxDistance) {\n const yi = begin.y - (dy / dx) * begin.x;\n pi1 = { x: 0, y: yi };\n pi2 = { x: canvasSize.width, y: yi };\n }\n else {\n const endSW = {\n x: end.x,\n y: end.y - canvasSize.height,\n };\n const { dx, dy, distance } = Utils_1.Utils.getDistances(begin, endSW);\n if (distance <= maxDistance) {\n const yi = begin.y - (dy / dx) * begin.x;\n const xi = -yi / (dy / dx);\n pi1 = { x: xi, y: 0 };\n pi2 = { x: xi, y: canvasSize.height };\n }\n else {\n const endSE = {\n x: end.x - canvasSize.width,\n y: end.y - canvasSize.height,\n };\n const { dx, dy, distance } = Utils_1.Utils.getDistances(begin, endSE);\n if (distance <= maxDistance) {\n const yi = begin.y - (dy / dx) * begin.x;\n const xi = -yi / (dy / dx);\n pi1 = { x: xi, y: yi };\n pi2 = { x: pi1.x + canvasSize.width, y: pi1.y + canvasSize.height };\n }\n }\n }\n if (pi1 && pi2) {\n this.drawLine(context, begin, pi1);\n this.drawLine(context, end, pi2);\n drawn = true;\n }\n }\n if (!drawn) {\n return;\n }\n context.lineWidth = width;\n if (backgroundMask) {\n context.globalCompositeOperation = \"destination-out\";\n }\n context.strokeStyle = ColorUtils_1.ColorUtils.getStyleFromRgb(colorLine, opacity);\n if (shadow.enable) {\n const shadowColor = ColorUtils_1.ColorUtils.colorToRgb(shadow.color);\n if (shadowColor) {\n context.shadowBlur = shadow.blur;\n context.shadowColor = ColorUtils_1.ColorUtils.getStyleFromRgb(shadowColor);\n }\n }\n context.stroke();\n }\n static drawLinkTriangle(context, width, pos1, pos2, pos3, backgroundMask, colorTriangle, opacityTriangle) {\n this.drawTriangle(context, pos1, pos2, pos3);\n context.lineWidth = width;\n if (backgroundMask) {\n context.globalCompositeOperation = \"destination-out\";\n }\n context.fillStyle = ColorUtils_1.ColorUtils.getStyleFromRgb(colorTriangle, opacityTriangle);\n context.fill();\n }\n static drawConnectLine(context, width, lineStyle, begin, end) {\n context.save();\n this.drawLine(context, begin, end);\n context.lineWidth = width;\n context.strokeStyle = lineStyle;\n context.stroke();\n context.restore();\n }\n static gradient(context, p1, p2, opacity) {\n const gradStop = Math.floor(p2.size.value / p1.size.value);\n const color1 = p1.getFillColor();\n const color2 = p2.getFillColor();\n if (!color1 || !color2) {\n return;\n }\n const sourcePos = p1.getPosition();\n const destPos = p2.getPosition();\n const midRgb = ColorUtils_1.ColorUtils.mix(color1, color2, p1.size.value, p2.size.value);\n const grad = context.createLinearGradient(sourcePos.x, sourcePos.y, destPos.x, destPos.y);\n grad.addColorStop(0, ColorUtils_1.ColorUtils.getStyleFromHsl(color1, opacity));\n grad.addColorStop(gradStop > 1 ? 1 : gradStop, ColorUtils_1.ColorUtils.getStyleFromRgb(midRgb, opacity));\n grad.addColorStop(1, ColorUtils_1.ColorUtils.getStyleFromHsl(color2, opacity));\n return grad;\n }\n static drawGrabLine(context, width, begin, end, colorLine, opacity) {\n context.save();\n this.drawLine(context, begin, end);\n context.strokeStyle = ColorUtils_1.ColorUtils.getStyleFromRgb(colorLine, opacity);\n context.lineWidth = width;\n context.stroke();\n context.restore();\n }\n static drawParticle(container, context, particle, delta, fillColorValue, strokeColorValue, backgroundMask, radius, opacity, shadow) {\n const pos = particle.getPosition();\n context.save();\n context.translate(pos.x, pos.y);\n context.beginPath();\n if (particle.angle !== 0) {\n if (particle.particlesOptions.rotate.path) {\n context.rotate(particle.angle + particle.pathAngle);\n }\n else {\n context.rotate(particle.angle);\n }\n }\n if (backgroundMask) {\n context.globalCompositeOperation = \"destination-out\";\n }\n const shadowColor = particle.shadowColor;\n if (shadow.enable && shadowColor) {\n context.shadowBlur = shadow.blur;\n context.shadowColor = ColorUtils_1.ColorUtils.getStyleFromRgb(shadowColor);\n context.shadowOffsetX = shadow.offset.x;\n context.shadowOffsetY = shadow.offset.y;\n }\n context.fillStyle = fillColorValue;\n const stroke = particle.stroke;\n context.lineWidth = particle.strokeWidth;\n context.strokeStyle = strokeColorValue;\n if (particle.close) {\n context.closePath();\n }\n this.drawShape(container, context, particle, radius, opacity, delta);\n if (stroke.width > 0) {\n context.stroke();\n }\n if (particle.fill) {\n context.fill();\n }\n context.restore();\n context.save();\n context.translate(pos.x, pos.y);\n if (particle.angle !== 0) {\n context.rotate(particle.angle);\n }\n if (backgroundMask) {\n context.globalCompositeOperation = \"destination-out\";\n }\n this.drawShapeAfterEffect(container, context, particle, radius, opacity, delta);\n context.restore();\n }\n static drawShape(container, context, particle, radius, opacity, delta) {\n if (!particle.shape) {\n return;\n }\n const drawer = container.drawers.get(particle.shape);\n if (!drawer) {\n return;\n }\n drawer.draw(context, particle, radius, opacity, delta.value, container.retina.pixelRatio);\n }\n static drawShapeAfterEffect(container, context, particle, radius, opacity, delta) {\n if (!particle.shape) {\n return;\n }\n const drawer = container.drawers.get(particle.shape);\n if (!(drawer === null || drawer === void 0 ? void 0 : drawer.afterEffect)) {\n return;\n }\n drawer.afterEffect(context, particle, radius, opacity, delta.value, container.retina.pixelRatio);\n }\n static drawPlugin(context, plugin, delta) {\n if (plugin.draw !== undefined) {\n context.save();\n plugin.draw(context, delta);\n context.restore();\n }\n }\n static drawLine(context, begin, end) {\n context.beginPath();\n context.moveTo(begin.x, begin.y);\n context.lineTo(end.x, end.y);\n context.closePath();\n }\n static drawTriangle(context, p1, p2, p3) {\n context.beginPath();\n context.moveTo(p1.x, p1.y);\n context.lineTo(p2.x, p2.y);\n context.lineTo(p3.x, p3.y);\n context.closePath();\n }\n}\nexports.CanvasUtils = CanvasUtils;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/CanvasUtils.js\n// module id = 177\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.CircleWarp = void 0;\nconst Rectangle_1 = require(\"./Rectangle\");\nconst Circle_1 = require(\"./Circle\");\nclass CircleWarp extends Circle_1.Circle {\n constructor(x, y, radius, canvasSize) {\n super(x, y, radius);\n this.canvasSize = canvasSize;\n this.canvasSize = {\n height: canvasSize.height,\n width: canvasSize.width,\n };\n }\n contains(point) {\n if (super.contains(point)) {\n return true;\n }\n const posNE = {\n x: point.x - this.canvasSize.width,\n y: point.y,\n };\n if (super.contains(posNE)) {\n return true;\n }\n const posSE = {\n x: point.x - this.canvasSize.width,\n y: point.y - this.canvasSize.height,\n };\n if (super.contains(posSE)) {\n return true;\n }\n const posSW = {\n x: point.x,\n y: point.y - this.canvasSize.height,\n };\n return super.contains(posSW);\n }\n intersects(range) {\n if (super.intersects(range)) {\n return true;\n }\n const rect = range;\n const circle = range;\n const newPos = {\n x: range.position.x - this.canvasSize.width,\n y: range.position.y - this.canvasSize.height,\n };\n if (circle.radius !== undefined) {\n const biggerCircle = new Circle_1.Circle(newPos.x, newPos.y, circle.radius * 2);\n return super.intersects(biggerCircle);\n }\n else if (rect.size !== undefined) {\n const rectSW = new Rectangle_1.Rectangle(newPos.x, newPos.y, rect.size.width * 2, rect.size.height * 2);\n return super.intersects(rectSW);\n }\n return false;\n }\n}\nexports.CircleWarp = CircleWarp;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/CircleWarp.js\n// module id = 178\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EventListeners = void 0;\nconst Enums_1 = require(\"../Enums\");\nconst Constants_1 = require(\"./Constants\");\nclass EventListeners {\n constructor(container) {\n this.container = container;\n this.canPush = true;\n this.mouseMoveHandler = (e) => this.mouseTouchMove(e);\n this.touchStartHandler = (e) => this.mouseTouchMove(e);\n this.touchMoveHandler = (e) => this.mouseTouchMove(e);\n this.touchEndHandler = () => this.mouseTouchFinish();\n this.mouseLeaveHandler = () => this.mouseTouchFinish();\n this.touchCancelHandler = () => this.mouseTouchFinish();\n this.touchEndClickHandler = (e) => this.mouseTouchClick(e);\n this.mouseUpHandler = (e) => this.mouseTouchClick(e);\n this.mouseDownHandler = () => this.mouseDown();\n this.visibilityChangeHandler = () => this.handleVisibilityChange();\n this.resizeHandler = () => this.handleWindowResize();\n }\n static manageListener(element, event, handler, add, options) {\n if (add) {\n let addOptions = { passive: true };\n if (typeof options === \"boolean\") {\n addOptions.capture = options;\n }\n else if (options !== undefined) {\n addOptions = options;\n }\n element.addEventListener(event, handler, addOptions);\n }\n else {\n const removeOptions = options;\n element.removeEventListener(event, handler, removeOptions);\n }\n }\n addListeners() {\n this.manageListeners(true);\n }\n removeListeners() {\n this.manageListeners(false);\n }\n manageListeners(add) {\n const container = this.container;\n const options = container.options;\n const detectType = options.interactivity.detectsOn;\n let mouseLeaveEvent = Constants_1.Constants.mouseLeaveEvent;\n if (detectType === Enums_1.InteractivityDetect.window) {\n container.interactivity.element = window;\n mouseLeaveEvent = Constants_1.Constants.mouseOutEvent;\n }\n else if (detectType === Enums_1.InteractivityDetect.parent && container.canvas.element) {\n container.interactivity.element = container.canvas.element.parentNode;\n }\n else {\n container.interactivity.element = container.canvas.element;\n }\n const interactivityEl = container.interactivity.element;\n if (interactivityEl &&\n (options.interactivity.events.onHover.enable || options.interactivity.events.onClick.enable)) {\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.mouseMoveEvent, this.mouseMoveHandler, add);\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.touchStartEvent, this.touchStartHandler, add);\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.touchMoveEvent, this.touchMoveHandler, add);\n if (!options.interactivity.events.onClick.enable) {\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.touchEndEvent, this.touchEndHandler, add);\n }\n EventListeners.manageListener(interactivityEl, mouseLeaveEvent, this.mouseLeaveHandler, add);\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.touchCancelEvent, this.touchCancelHandler, add);\n }\n if (options.interactivity.events.onClick.enable && interactivityEl) {\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.touchEndEvent, this.touchEndClickHandler, add);\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.mouseUpEvent, this.mouseUpHandler, add);\n EventListeners.manageListener(interactivityEl, Constants_1.Constants.mouseDownEvent, this.mouseDownHandler, add);\n }\n if (options.interactivity.events.resize) {\n EventListeners.manageListener(window, Constants_1.Constants.resizeEvent, this.resizeHandler, add);\n }\n if (document) {\n EventListeners.manageListener(document, Constants_1.Constants.visibilityChangeEvent, this.visibilityChangeHandler, add, false);\n }\n }\n handleWindowResize() {\n const container = this.container;\n const options = container.options;\n const canvas = container.canvas.element;\n if (!canvas) {\n return;\n }\n const pxRatio = container.retina.pixelRatio;\n container.canvas.size.width = canvas.offsetWidth * pxRatio;\n container.canvas.size.height = canvas.offsetHeight * pxRatio;\n canvas.width = container.canvas.size.width;\n canvas.height = container.canvas.size.height;\n if (!options.particles.move.enable) {\n container.particles.redraw();\n }\n container.densityAutoParticles();\n for (const [, plugin] of container.plugins) {\n if (plugin.resize !== undefined) {\n plugin.resize();\n }\n }\n }\n handleVisibilityChange() {\n const container = this.container;\n const options = container.options;\n this.mouseTouchFinish();\n if (!options.pauseOnBlur) {\n return;\n }\n if (document === null || document === void 0 ? void 0 : document.hidden) {\n container.pageHidden = true;\n container.pause();\n }\n else {\n container.pageHidden = false;\n if (container.getAnimationStatus()) {\n container.play(true);\n }\n else {\n container.draw();\n }\n }\n }\n mouseDown() {\n const interactivity = this.container.interactivity;\n if (interactivity) {\n const mouse = interactivity.mouse;\n mouse.clicking = true;\n mouse.downPosition = mouse.position;\n }\n }\n mouseTouchMove(e) {\n var _a, _b, _c;\n const container = this.container;\n const options = container.options;\n if (((_a = container.interactivity) === null || _a === void 0 ? void 0 : _a.element) === undefined) {\n return;\n }\n container.interactivity.mouse.inside = true;\n let pos;\n const canvas = container.canvas.element;\n if (e.type.startsWith(\"mouse\")) {\n this.canPush = true;\n const mouseEvent = e;\n if (container.interactivity.element === window) {\n if (canvas) {\n const clientRect = canvas.getBoundingClientRect();\n pos = {\n x: mouseEvent.clientX - clientRect.left,\n y: mouseEvent.clientY - clientRect.top,\n };\n }\n }\n else if (options.interactivity.detectsOn === Enums_1.InteractivityDetect.parent) {\n const source = mouseEvent.target;\n const target = mouseEvent.currentTarget;\n if (source && target) {\n const sourceRect = source.getBoundingClientRect();\n const targetRect = target.getBoundingClientRect();\n pos = {\n x: mouseEvent.offsetX + sourceRect.left - targetRect.left,\n y: mouseEvent.offsetY + sourceRect.top - targetRect.top,\n };\n }\n else {\n pos = {\n x: mouseEvent.offsetX || mouseEvent.clientX,\n y: mouseEvent.offsetY || mouseEvent.clientY,\n };\n }\n }\n else {\n if (mouseEvent.target === container.canvas.element) {\n pos = {\n x: mouseEvent.offsetX || mouseEvent.clientX,\n y: mouseEvent.offsetY || mouseEvent.clientY,\n };\n }\n }\n }\n else {\n this.canPush = e.type !== \"touchmove\";\n const touchEvent = e;\n const lastTouch = touchEvent.touches[touchEvent.touches.length - 1];\n const canvasRect = canvas === null || canvas === void 0 ? void 0 : canvas.getBoundingClientRect();\n pos = {\n x: lastTouch.clientX - ((_b = canvasRect === null || canvasRect === void 0 ? void 0 : canvasRect.left) !== null && _b !== void 0 ? _b : 0),\n y: lastTouch.clientY - ((_c = canvasRect === null || canvasRect === void 0 ? void 0 : canvasRect.top) !== null && _c !== void 0 ? _c : 0),\n };\n }\n const pxRatio = container.retina.pixelRatio;\n if (pos) {\n pos.x *= pxRatio;\n pos.y *= pxRatio;\n }\n container.interactivity.mouse.position = pos;\n container.interactivity.status = Constants_1.Constants.mouseMoveEvent;\n }\n mouseTouchFinish() {\n const container = this.container;\n const interactivity = container.interactivity;\n if (interactivity === undefined) {\n return;\n }\n const mouse = interactivity.mouse;\n delete mouse.position;\n delete mouse.clickPosition;\n delete mouse.downPosition;\n interactivity.status = Constants_1.Constants.mouseLeaveEvent;\n mouse.inside = false;\n mouse.clicking = false;\n }\n mouseTouchClick(e) {\n const container = this.container;\n const options = container.options;\n const mouse = container.interactivity.mouse;\n mouse.inside = true;\n let handled = false;\n const mousePosition = mouse.position;\n if (mousePosition === undefined || !options.interactivity.events.onClick.enable) {\n return;\n }\n for (const [, plugin] of container.plugins) {\n if (plugin.clickPositionValid !== undefined) {\n handled = plugin.clickPositionValid(mousePosition);\n if (handled) {\n break;\n }\n }\n }\n if (!handled) {\n this.doMouseTouchClick(e);\n }\n mouse.clicking = false;\n }\n doMouseTouchClick(e) {\n const container = this.container;\n const options = container.options;\n if (this.canPush) {\n const mousePos = container.interactivity.mouse.position;\n if (mousePos) {\n container.interactivity.mouse.clickPosition = {\n x: mousePos.x,\n y: mousePos.y,\n };\n }\n else {\n return;\n }\n container.interactivity.mouse.clickTime = new Date().getTime();\n const onClick = options.interactivity.events.onClick;\n if (onClick.mode instanceof Array) {\n for (const mode of onClick.mode) {\n this.handleClickMode(mode);\n }\n }\n else {\n this.handleClickMode(onClick.mode);\n }\n }\n if (e.type === \"touchend\") {\n setTimeout(() => this.mouseTouchFinish(), 500);\n }\n }\n handleClickMode(mode) {\n const container = this.container;\n const options = container.options;\n const pushNb = options.interactivity.modes.push.quantity;\n const removeNb = options.interactivity.modes.remove.quantity;\n switch (mode) {\n case Enums_1.ClickMode.push: {\n if (pushNb > 0) {\n if (options.particles.move.enable) {\n container.particles.push(pushNb, container.interactivity.mouse);\n }\n else {\n if (pushNb === 1) {\n container.particles.push(pushNb, container.interactivity.mouse);\n }\n else if (pushNb > 1) {\n container.particles.push(pushNb);\n }\n }\n }\n break;\n }\n case Enums_1.ClickMode.remove:\n container.particles.removeQuantity(removeNb);\n break;\n case Enums_1.ClickMode.bubble:\n container.bubble.clicking = true;\n break;\n case Enums_1.ClickMode.repulse:\n container.repulse.clicking = true;\n container.repulse.count = 0;\n for (const particle of container.repulse.particles) {\n particle.velocity.horizontal = particle.initialVelocity.horizontal;\n particle.velocity.vertical = particle.initialVelocity.vertical;\n }\n container.repulse.particles = [];\n container.repulse.finish = false;\n setTimeout(() => {\n if (!container.destroyed) {\n container.repulse.clicking = false;\n }\n }, options.interactivity.modes.repulse.duration * 1000);\n break;\n case Enums_1.ClickMode.attract:\n container.attract.clicking = true;\n container.attract.count = 0;\n for (const particle of container.attract.particles) {\n particle.velocity.horizontal = particle.initialVelocity.horizontal;\n particle.velocity.vertical = particle.initialVelocity.vertical;\n }\n container.attract.particles = [];\n container.attract.finish = false;\n setTimeout(() => {\n if (!container.destroyed) {\n container.attract.clicking = false;\n }\n }, options.interactivity.modes.attract.duration * 1000);\n break;\n case Enums_1.ClickMode.pause:\n if (container.getAnimationStatus()) {\n container.pause();\n }\n else {\n container.play();\n }\n break;\n }\n for (const [, plugin] of container.plugins) {\n if (plugin.handleClickMode) {\n plugin.handleClickMode(mode);\n }\n }\n }\n}\nexports.EventListeners = EventListeners;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/EventListeners.js\n// module id = 179\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Plugins = void 0;\nclass Plugins {\n static getPlugin(plugin) {\n return Plugins.plugins.filter((t) => t.id === plugin)[0];\n }\n static addPlugin(plugin) {\n if (!Plugins.getPlugin(plugin.id)) {\n Plugins.plugins.push(plugin);\n }\n }\n static getAvailablePlugins(container) {\n const res = new Map();\n const availablePlugins = Plugins.plugins.filter((t) => t.needsPlugin(container.options));\n for (const plugin of availablePlugins) {\n res.set(plugin.id, plugin.getPlugin(container));\n }\n return res;\n }\n static loadOptions(options, sourceOptions) {\n for (const plugin of Plugins.plugins) {\n plugin.loadOptions(options, sourceOptions);\n }\n }\n static getPreset(preset) {\n return Plugins.presets.get(preset);\n }\n static addPreset(presetKey, options) {\n if (!Plugins.getPreset(presetKey)) {\n Plugins.presets.set(presetKey, options);\n }\n }\n static addShapeDrawer(type, drawer) {\n if (!Plugins.getShapeDrawer(type)) {\n Plugins.drawers.set(type, drawer);\n }\n }\n static getShapeDrawer(type) {\n return Plugins.drawers.get(type);\n }\n static getSupportedShapes() {\n return Plugins.drawers.keys();\n }\n}\nexports.Plugins = Plugins;\nPlugins.plugins = [];\nPlugins.presets = new Map();\nPlugins.drawers = new Map();\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Plugins.js\n// module id = 180\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Point = void 0;\nclass Point {\n constructor(position, particle) {\n this.position = position;\n this.particle = particle;\n }\n}\nexports.Point = Point;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/Point.js\n// module id = 181\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.QuadTree = void 0;\nconst Rectangle_1 = require(\"./Rectangle\");\nclass QuadTree {\n constructor(rectangle, capacity) {\n this.rectangle = rectangle;\n this.capacity = capacity;\n this.points = [];\n this.divided = false;\n }\n subdivide() {\n const x = this.rectangle.position.x;\n const y = this.rectangle.position.y;\n const w = this.rectangle.size.width;\n const h = this.rectangle.size.height;\n const capacity = this.capacity;\n this.northEast = new QuadTree(new Rectangle_1.Rectangle(x, y, w / 2, h / 2), capacity);\n this.northWest = new QuadTree(new Rectangle_1.Rectangle(x + w / 2, y, w / 2, h / 2), capacity);\n this.southEast = new QuadTree(new Rectangle_1.Rectangle(x, y + h / 2, w / 2, h / 2), capacity);\n this.southWest = new QuadTree(new Rectangle_1.Rectangle(x + w / 2, y + h / 2, w / 2, h / 2), capacity);\n this.divided = true;\n }\n insert(point) {\n var _a, _b, _c, _d, _e;\n if (!this.rectangle.contains(point.position)) {\n return false;\n }\n if (this.points.length < this.capacity) {\n this.points.push(point);\n return true;\n }\n if (!this.divided) {\n this.subdivide();\n }\n return ((_e = (((_a = this.northEast) === null || _a === void 0 ? void 0 : _a.insert(point)) || ((_b = this.northWest) === null || _b === void 0 ? void 0 : _b.insert(point)) || ((_c = this.southEast) === null || _c === void 0 ? void 0 : _c.insert(point)) || ((_d = this.southWest) === null || _d === void 0 ? void 0 : _d.insert(point)))) !== null && _e !== void 0 ? _e : false);\n }\n query(range, found) {\n var _a, _b, _c, _d;\n const res = found !== null && found !== void 0 ? found : [];\n if (!range.intersects(this.rectangle)) {\n return [];\n }\n else {\n for (const p of this.points.filter((p) => range.contains(p.position))) {\n res.push(p.particle);\n }\n if (this.divided) {\n (_a = this.northEast) === null || _a === void 0 ? void 0 : _a.query(range, res);\n (_b = this.northWest) === null || _b === void 0 ? void 0 : _b.query(range, res);\n (_c = this.southEast) === null || _c === void 0 ? void 0 : _c.query(range, res);\n (_d = this.southWest) === null || _d === void 0 ? void 0 : _d.query(range, res);\n }\n }\n return res;\n }\n}\nexports.QuadTree = QuadTree;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Utils/QuadTree.js\n// module id = 182\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Attract = void 0;\nclass Attract {\n constructor() {\n this.distance = 200;\n this.duration = 0.4;\n this.speed = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.distance !== undefined) {\n this.distance = data.distance;\n }\n if (data.duration !== undefined) {\n this.duration = data.duration;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n }\n}\nexports.Attract = Attract;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Interactivity/Modes/Attract.js\n// module id = 183\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Links = void 0;\nconst LinksShadow_1 = require(\"./LinksShadow\");\nconst LinksTriangle_1 = require(\"./LinksTriangle\");\nconst OptionsColor_1 = require(\"../../OptionsColor\");\nclass Links {\n constructor() {\n this.blink = false;\n this.color = new OptionsColor_1.OptionsColor();\n this.consent = false;\n this.distance = 100;\n this.enable = false;\n this.opacity = 1;\n this.shadow = new LinksShadow_1.LinksShadow();\n this.triangles = new LinksTriangle_1.LinksTriangle();\n this.width = 1;\n this.warp = false;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.id !== undefined) {\n this.id = data.id;\n }\n if (data.blink !== undefined) {\n this.blink = data.blink;\n }\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n if (data.consent !== undefined) {\n this.consent = data.consent;\n }\n if (data.distance !== undefined) {\n this.distance = data.distance;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n this.shadow.load(data.shadow);\n this.triangles.load(data.triangles);\n if (data.width !== undefined) {\n this.width = data.width;\n }\n if (data.warp !== undefined) {\n this.warp = data.warp;\n }\n }\n}\nexports.Links = Links;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Links/Links.js\n// module id = 184\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.LinksShadow = void 0;\nconst OptionsColor_1 = require(\"../../OptionsColor\");\nclass LinksShadow {\n constructor() {\n this.blur = 5;\n this.color = new OptionsColor_1.OptionsColor();\n this.enable = false;\n this.color.value = \"#00ff00\";\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.blur !== undefined) {\n this.blur = data.blur;\n }\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n }\n}\nexports.LinksShadow = LinksShadow;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Links/LinksShadow.js\n// module id = 185\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.LinksTriangle = void 0;\nconst OptionsColor_1 = require(\"../../OptionsColor\");\nclass LinksTriangle {\n constructor() {\n this.enable = false;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n }\n}\nexports.LinksTriangle = LinksTriangle;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Links/LinksTriangle.js\n// module id = 186\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Move = void 0;\nconst Attract_1 = require(\"../Attract\");\nconst Enums_1 = require(\"../../../../Enums\");\nconst Trail_1 = require(\"../Trail\");\nconst Noise_1 = require(\"../Noise/Noise\");\nconst MoveAngle_1 = require(\"./MoveAngle\");\nclass Move {\n constructor() {\n this.angle = new MoveAngle_1.MoveAngle();\n this.attract = new Attract_1.Attract();\n this.direction = Enums_1.MoveDirection.none;\n this.enable = false;\n this.noise = new Noise_1.Noise();\n this.outMode = Enums_1.OutMode.out;\n this.random = false;\n this.speed = 2;\n this.straight = false;\n this.trail = new Trail_1.Trail();\n this.vibrate = false;\n this.warp = false;\n }\n get collisions() {\n return false;\n }\n set collisions(value) {\n }\n get bounce() {\n return this.collisions;\n }\n set bounce(value) {\n this.collisions = value;\n }\n get out_mode() {\n return this.outMode;\n }\n set out_mode(value) {\n this.outMode = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n if (data.angle !== undefined) {\n if (typeof data.angle === \"number\") {\n this.angle.value = data.angle;\n }\n else {\n this.angle.load(data.angle);\n }\n }\n this.attract.load(data.attract);\n if (data.direction !== undefined) {\n this.direction = data.direction;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n this.noise.load(data.noise);\n const outMode = (_a = data.outMode) !== null && _a !== void 0 ? _a : data.out_mode;\n if (outMode !== undefined) {\n this.outMode = outMode;\n }\n if (data.random !== undefined) {\n this.random = data.random;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n if (data.straight !== undefined) {\n this.straight = data.straight;\n }\n this.trail.load(data.trail);\n if (data.vibrate !== undefined) {\n this.vibrate = data.vibrate;\n }\n if (data.warp !== undefined) {\n this.warp = data.warp;\n }\n }\n}\nexports.Move = Move;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Move/Move.js\n// module id = 187\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Attract = void 0;\nclass Attract {\n constructor() {\n this.enable = false;\n this.rotate = {\n x: 3000,\n y: 3000,\n };\n }\n get rotateX() {\n return this.rotate.x;\n }\n set rotateX(value) {\n this.rotate.x = value;\n }\n get rotateY() {\n return this.rotate.y;\n }\n set rotateY(value) {\n this.rotate.y = value;\n }\n load(data) {\n var _a, _b, _c, _d;\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n const rotateX = (_b = (_a = data.rotate) === null || _a === void 0 ? void 0 : _a.x) !== null && _b !== void 0 ? _b : data.rotateX;\n if (rotateX !== undefined) {\n this.rotate.x = rotateX;\n }\n const rotateY = (_d = (_c = data.rotate) === null || _c === void 0 ? void 0 : _c.y) !== null && _d !== void 0 ? _d : data.rotateY;\n if (rotateY !== undefined) {\n this.rotate.y = rotateY;\n }\n }\n}\nexports.Attract = Attract;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Attract.js\n// module id = 188\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Trail = void 0;\nconst OptionsColor_1 = require(\"../OptionsColor\");\nclass Trail {\n constructor() {\n this.enable = false;\n this.length = 10;\n this.fillColor = new OptionsColor_1.OptionsColor();\n this.fillColor.value = \"#000000\";\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n this.fillColor = OptionsColor_1.OptionsColor.create(this.fillColor, data.fillColor);\n if (data.length !== undefined) {\n this.length = data.length;\n }\n }\n}\nexports.Trail = Trail;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Trail.js\n// module id = 189\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Noise = void 0;\nconst NoiseDelay_1 = require(\"./NoiseDelay\");\nclass Noise {\n constructor() {\n this.delay = new NoiseDelay_1.NoiseDelay();\n this.enable = false;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n this.delay.load(data.delay);\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n }\n}\nexports.Noise = Noise;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Noise/Noise.js\n// module id = 190\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.NoiseDelay = void 0;\nconst NoiseRandom_1 = require(\"./NoiseRandom\");\nclass NoiseDelay {\n constructor() {\n this.random = new NoiseRandom_1.NoiseRandom();\n this.value = 0;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n (_a = this.random) === null || _a === void 0 ? void 0 : _a.load(data.random);\n if (data.value !== undefined) {\n this.value = data.value;\n }\n }\n}\nexports.NoiseDelay = NoiseDelay;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Noise/NoiseDelay.js\n// module id = 191\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.NoiseRandom = void 0;\nclass NoiseRandom {\n constructor() {\n this.enable = false;\n this.minimumValue = 0;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.minimumValue !== undefined) {\n this.minimumValue = data.minimumValue;\n }\n }\n}\nexports.NoiseRandom = NoiseRandom;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Noise/NoiseRandom.js\n// module id = 192\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.MoveAngle = void 0;\nclass MoveAngle {\n constructor() {\n this.offset = 45;\n this.value = 90;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.offset !== undefined) {\n this.offset = data.offset;\n }\n if (data.value !== undefined) {\n this.value = data.value;\n }\n }\n}\nexports.MoveAngle = MoveAngle;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Move/MoveAngle.js\n// module id = 193\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ParticlesNumber = void 0;\nconst Density_1 = require(\"./Density\");\nclass ParticlesNumber {\n constructor() {\n this.density = new Density_1.Density();\n this.limit = 0;\n this.value = 100;\n }\n get max() {\n return this.limit;\n }\n set max(value) {\n this.limit = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n this.density.load(data.density);\n const limit = (_a = data.limit) !== null && _a !== void 0 ? _a : data.max;\n if (limit !== undefined) {\n this.limit = limit;\n }\n if (data.value !== undefined) {\n this.value = data.value;\n }\n }\n}\nexports.ParticlesNumber = ParticlesNumber;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/ParticlesNumber.js\n// module id = 194\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Density = void 0;\nclass Density {\n constructor() {\n this.enable = false;\n this.area = 800;\n this.factor = 1000;\n }\n get value_area() {\n return this.area;\n }\n set value_area(value) {\n this.area = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n const area = (_a = data.area) !== null && _a !== void 0 ? _a : data.value_area;\n if (area !== undefined) {\n this.area = area;\n }\n if (data.factor !== undefined) {\n this.factor = data.factor;\n }\n }\n}\nexports.Density = Density;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Density.js\n// module id = 195\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Opacity = void 0;\nconst OpacityAnimation_1 = require(\"./OpacityAnimation\");\nconst OpacityRandom_1 = require(\"./OpacityRandom\");\nclass Opacity {\n constructor() {\n this.animation = new OpacityAnimation_1.OpacityAnimation();\n this.random = new OpacityRandom_1.OpacityRandom();\n this.value = 1;\n }\n get anim() {\n return this.animation;\n }\n set anim(value) {\n this.animation = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n this.animation.load((_a = data.animation) !== null && _a !== void 0 ? _a : data.anim);\n if (data.random !== undefined) {\n if (typeof data.random === \"boolean\") {\n this.random.enable = data.random;\n }\n else {\n this.random.load(data.random);\n }\n }\n if (data.value !== undefined) {\n this.value = data.value;\n }\n }\n}\nexports.Opacity = Opacity;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Opacity/Opacity.js\n// module id = 196\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.OpacityAnimation = void 0;\nclass OpacityAnimation {\n constructor() {\n this.enable = false;\n this.minimumValue = 0;\n this.speed = 2;\n this.sync = false;\n }\n get opacity_min() {\n return this.minimumValue;\n }\n set opacity_min(value) {\n this.minimumValue = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n const minimumValue = (_a = data.minimumValue) !== null && _a !== void 0 ? _a : data.opacity_min;\n if (minimumValue !== undefined) {\n this.minimumValue = minimumValue;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n if (data.sync !== undefined) {\n this.sync = data.sync;\n }\n }\n}\nexports.OpacityAnimation = OpacityAnimation;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Opacity/OpacityAnimation.js\n// module id = 197\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.OpacityRandom = void 0;\nclass OpacityRandom {\n constructor() {\n this.enable = false;\n this.minimumValue = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.minimumValue !== undefined) {\n this.minimumValue = data.minimumValue;\n }\n }\n}\nexports.OpacityRandom = OpacityRandom;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Opacity/OpacityRandom.js\n// module id = 198\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Size = void 0;\nconst SizeAnimation_1 = require(\"./SizeAnimation\");\nconst SizeRandom_1 = require(\"./SizeRandom\");\nclass Size {\n constructor() {\n this.animation = new SizeAnimation_1.SizeAnimation();\n this.random = new SizeRandom_1.SizeRandom();\n this.value = 3;\n }\n get anim() {\n return this.animation;\n }\n set anim(value) {\n this.animation = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n const animation = (_a = data.animation) !== null && _a !== void 0 ? _a : data.anim;\n if (animation !== undefined) {\n this.animation.load(animation);\n }\n if (data.random !== undefined) {\n if (typeof data.random === \"boolean\") {\n this.random.enable = data.random;\n }\n else {\n this.random.load(data.random);\n }\n }\n if (data.value !== undefined) {\n this.value = data.value;\n }\n }\n}\nexports.Size = Size;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Size/Size.js\n// module id = 199\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.SizeAnimation = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nclass SizeAnimation {\n constructor() {\n this.destroy = Enums_1.DestroyType.none;\n this.enable = false;\n this.minimumValue = 0;\n this.speed = 5;\n this.startValue = Enums_1.StartValueType.max;\n this.sync = false;\n }\n get size_min() {\n return this.minimumValue;\n }\n set size_min(value) {\n this.minimumValue = value;\n }\n load(data) {\n var _a;\n if (data === undefined) {\n return;\n }\n if (data.destroy !== undefined) {\n this.destroy = data.destroy;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n const minimumValue = (_a = data.minimumValue) !== null && _a !== void 0 ? _a : data.size_min;\n if (minimumValue !== undefined) {\n this.minimumValue = minimumValue;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n if (data.startValue !== undefined) {\n this.startValue = data.startValue;\n }\n if (data.sync !== undefined) {\n this.sync = data.sync;\n }\n }\n}\nexports.SizeAnimation = SizeAnimation;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Size/SizeAnimation.js\n// module id = 200\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.SizeRandom = void 0;\nclass SizeRandom {\n constructor() {\n this.enable = false;\n this.minimumValue = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.minimumValue !== undefined) {\n this.minimumValue = data.minimumValue;\n }\n }\n}\nexports.SizeRandom = SizeRandom;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Size/SizeRandom.js\n// module id = 201\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Rotate = void 0;\nconst RotateAnimation_1 = require(\"./RotateAnimation\");\nconst Enums_1 = require(\"../../../../Enums\");\nclass Rotate {\n constructor() {\n this.animation = new RotateAnimation_1.RotateAnimation();\n this.direction = Enums_1.RotateDirection.clockwise;\n this.path = false;\n this.random = false;\n this.value = 0;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.direction !== undefined) {\n this.direction = data.direction;\n }\n this.animation.load(data.animation);\n if (data.path !== undefined) {\n this.path = data.path;\n }\n if (data.random !== undefined) {\n this.random = data.random;\n }\n if (data.value !== undefined) {\n this.value = data.value;\n }\n }\n}\nexports.Rotate = Rotate;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Rotate/Rotate.js\n// module id = 202\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RotateAnimation = void 0;\nclass RotateAnimation {\n constructor() {\n this.enable = false;\n this.speed = 0;\n this.sync = false;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n if (data.sync !== undefined) {\n this.sync = data.sync;\n }\n }\n}\nexports.RotateAnimation = RotateAnimation;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Rotate/RotateAnimation.js\n// module id = 203\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Shadow = void 0;\nconst OptionsColor_1 = require(\"../OptionsColor\");\nclass Shadow {\n constructor() {\n this.blur = 0;\n this.color = new OptionsColor_1.OptionsColor();\n this.enable = false;\n this.offset = {\n x: 0,\n y: 0,\n };\n this.color.value = \"#000000\";\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.blur !== undefined) {\n this.blur = data.blur;\n }\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.offset === undefined) {\n return;\n }\n if (data.offset.x !== undefined) {\n this.offset.x = data.offset.x;\n }\n if (data.offset.y !== undefined) {\n this.offset.y = data.offset.y;\n }\n }\n}\nexports.Shadow = Shadow;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Shadow.js\n// module id = 204\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Stroke = void 0;\nconst AnimatableColor_1 = require(\"./AnimatableColor\");\nclass Stroke {\n constructor() {\n this.width = 0;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = AnimatableColor_1.AnimatableColor.create(this.color, data.color);\n }\n if (data.width !== undefined) {\n this.width = data.width;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n }\n}\nexports.Stroke = Stroke;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Stroke.js\n// module id = 205\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ColorAnimation = void 0;\nclass ColorAnimation {\n constructor() {\n this.enable = false;\n this.speed = 1;\n this.sync = true;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.speed !== undefined) {\n this.speed = data.speed;\n }\n if (data.sync !== undefined) {\n this.sync = data.sync;\n }\n }\n}\nexports.ColorAnimation = ColorAnimation;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/ColorAnimation.js\n// module id = 206\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Collisions = void 0;\nconst Enums_1 = require(\"../../../Enums\");\nclass Collisions {\n constructor() {\n this.enable = false;\n this.mode = Enums_1.CollisionMode.bounce;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.mode !== undefined) {\n this.mode = data.mode;\n }\n }\n}\nexports.Collisions = Collisions;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Collisions.js\n// module id = 207\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Twinkle = void 0;\nconst TwinkleValues_1 = require(\"./TwinkleValues\");\nclass Twinkle {\n constructor() {\n this.lines = new TwinkleValues_1.TwinkleValues();\n this.particles = new TwinkleValues_1.TwinkleValues();\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n this.lines.load(data.lines);\n this.particles.load(data.particles);\n }\n}\nexports.Twinkle = Twinkle;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Twinkle/Twinkle.js\n// module id = 208\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.TwinkleValues = void 0;\nconst OptionsColor_1 = require(\"../../OptionsColor\");\nclass TwinkleValues {\n constructor() {\n this.enable = false;\n this.frequency = 0.05;\n this.opacity = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.frequency !== undefined) {\n this.frequency = data.frequency;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n }\n}\nexports.TwinkleValues = TwinkleValues;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Particles/Twinkle/TwinkleValues.js\n// module id = 209\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.BackgroundMask = void 0;\nconst BackgroundMaskCover_1 = require(\"./BackgroundMaskCover\");\nclass BackgroundMask {\n constructor() {\n this.cover = new BackgroundMaskCover_1.BackgroundMaskCover();\n this.enable = false;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.cover !== undefined) {\n const cover = data.cover;\n const color = (typeof data.cover === \"string\" ? { color: data.cover } : data.cover);\n this.cover.load(cover.color !== undefined ? cover : { color: color });\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n }\n}\nexports.BackgroundMask = BackgroundMask;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/BackgroundMask/BackgroundMask.js\n// module id = 210\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.BackgroundMaskCover = void 0;\nconst OptionsColor_1 = require(\"../OptionsColor\");\nclass BackgroundMaskCover {\n constructor() {\n this.color = new OptionsColor_1.OptionsColor();\n this.opacity = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n }\n}\nexports.BackgroundMaskCover = BackgroundMaskCover;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/BackgroundMask/BackgroundMaskCover.js\n// module id = 211\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Background = void 0;\nconst OptionsColor_1 = require(\"../OptionsColor\");\nclass Background {\n constructor() {\n this.color = new OptionsColor_1.OptionsColor();\n this.color.value = \"\";\n this.image = \"\";\n this.position = \"\";\n this.repeat = \"\";\n this.size = \"\";\n this.opacity = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n if (data.image !== undefined) {\n this.image = data.image;\n }\n if (data.position !== undefined) {\n this.position = data.position;\n }\n if (data.repeat !== undefined) {\n this.repeat = data.repeat;\n }\n if (data.size !== undefined) {\n this.size = data.size;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n }\n}\nexports.Background = Background;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Background/Background.js\n// module id = 212\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Infection = void 0;\nconst InfectionStage_1 = require(\"./InfectionStage\");\nclass Infection {\n constructor() {\n this.cure = false;\n this.delay = 0;\n this.enable = false;\n this.infections = 0;\n this.stages = [];\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.cure !== undefined) {\n this.cure = data.cure;\n }\n if (data.delay !== undefined) {\n this.delay = data.delay;\n }\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.infections !== undefined) {\n this.infections = data.infections;\n }\n if (data.stages === undefined) {\n return;\n }\n this.stages = data.stages.map((t) => {\n const s = new InfectionStage_1.InfectionStage();\n s.load(t);\n return s;\n });\n }\n}\nexports.Infection = Infection;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Infection/Infection.js\n// module id = 213\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.InfectionStage = void 0;\nconst OptionsColor_1 = require(\"../OptionsColor\");\nclass InfectionStage {\n constructor() {\n this.color = new OptionsColor_1.OptionsColor();\n this.color.value = \"#ff0000\";\n this.radius = 0;\n this.rate = 1;\n }\n load(data) {\n if (data === undefined) {\n return;\n }\n if (data.color !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n }\n this.duration = data.duration;\n this.infectedStage = data.infectedStage;\n if (data.radius !== undefined) {\n this.radius = data.radius;\n }\n if (data.rate !== undefined) {\n this.rate = data.rate;\n }\n }\n}\nexports.InfectionStage = InfectionStage;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Options/Classes/Infection/InfectionStage.js\n// module id = 214\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Canvas = void 0;\nconst Utils_1 = require(\"../Utils\");\nclass Canvas {\n constructor(container) {\n this.container = container;\n this.size = {\n height: 0,\n width: 0,\n };\n this.context = null;\n this.generatedCanvas = false;\n }\n init() {\n this.resize();\n const options = this.container.options;\n const cover = options.backgroundMask.cover;\n const color = cover.color;\n const trail = options.particles.move.trail;\n const coverRgb = Utils_1.ColorUtils.colorToRgb(color);\n this.coverColor =\n coverRgb !== undefined\n ? {\n r: coverRgb.r,\n g: coverRgb.g,\n b: coverRgb.b,\n a: cover.opacity,\n }\n : undefined;\n this.trailFillColor = Utils_1.ColorUtils.colorToRgb(trail.fillColor);\n this.initBackground();\n this.paint();\n }\n loadCanvas(canvas, generatedCanvas) {\n var _a;\n if (!canvas.className) {\n canvas.className = Utils_1.Constants.canvasClass;\n }\n if (this.generatedCanvas) {\n (_a = this.element) === null || _a === void 0 ? void 0 : _a.remove();\n }\n this.generatedCanvas = generatedCanvas !== null && generatedCanvas !== void 0 ? generatedCanvas : false;\n this.element = canvas;\n this.size.height = canvas.offsetHeight;\n this.size.width = canvas.offsetWidth;\n this.context = this.element.getContext(\"2d\");\n this.container.retina.init();\n this.initBackground();\n }\n destroy() {\n var _a;\n if (this.generatedCanvas) {\n (_a = this.element) === null || _a === void 0 ? void 0 : _a.remove();\n }\n if (this.context) {\n Utils_1.CanvasUtils.clear(this.context, this.size);\n }\n }\n resize() {\n if (!this.element) {\n return;\n }\n this.element.width = this.size.width;\n this.element.height = this.size.height;\n }\n paint() {\n const options = this.container.options;\n if (!this.context) {\n return;\n }\n if (options.backgroundMask.enable && options.backgroundMask.cover && this.coverColor) {\n Utils_1.CanvasUtils.clear(this.context, this.size);\n this.paintBase(Utils_1.ColorUtils.getStyleFromRgb(this.coverColor, this.coverColor.a));\n }\n else {\n this.paintBase();\n }\n }\n clear() {\n const options = this.container.options;\n const trail = options.particles.move.trail;\n if (options.backgroundMask.enable) {\n this.paint();\n }\n else if (trail.enable && trail.length > 0 && this.trailFillColor) {\n this.paintBase(Utils_1.ColorUtils.getStyleFromRgb(this.trailFillColor, 1 / trail.length));\n }\n else if (this.context) {\n Utils_1.CanvasUtils.clear(this.context, this.size);\n }\n }\n drawLinkTriangle(p1, link1, link2) {\n var _a, _b;\n const container = this.container;\n const options = container.options;\n const p2 = link1.destination;\n const p3 = link2.destination;\n const triangleOptions = p1.particlesOptions.links.triangles;\n const opacityTriangle = (_a = triangleOptions.opacity) !== null && _a !== void 0 ? _a : (link1.opacity + link2.opacity) / 2;\n const pos1 = p1.getPosition();\n const pos2 = p2.getPosition();\n const pos3 = p3.getPosition();\n const ctx = this.context;\n if (!ctx) {\n return;\n }\n let colorTriangle = Utils_1.ColorUtils.colorToRgb(triangleOptions.color);\n if (!colorTriangle) {\n const linksOptions = p1.particlesOptions.links;\n const linkColor = linksOptions.id !== undefined\n ? container.particles.linksColors.get(linksOptions.id)\n : container.particles.linksColor;\n if (linkColor === Utils_1.Constants.randomColorValue) {\n colorTriangle = Utils_1.ColorUtils.getRandomRgbColor();\n }\n else if (linkColor === \"mid\") {\n const sourceColor = p1.getFillColor();\n const destColor = p2.getFillColor();\n if (sourceColor && destColor) {\n colorTriangle = Utils_1.ColorUtils.mix(sourceColor, destColor, p1.size.value, p2.size.value);\n }\n else {\n const hslColor = sourceColor !== null && sourceColor !== void 0 ? sourceColor : destColor;\n if (!hslColor) {\n return;\n }\n colorTriangle = Utils_1.ColorUtils.hslToRgb(hslColor);\n }\n }\n else {\n colorTriangle = linkColor;\n }\n }\n const width = (_b = p1.linksWidth) !== null && _b !== void 0 ? _b : container.retina.linksWidth;\n Utils_1.CanvasUtils.drawLinkTriangle(ctx, width, pos1, pos2, pos3, options.backgroundMask.enable, colorTriangle, opacityTriangle);\n }\n drawLinkLine(p1, link) {\n var _a;\n const container = this.container;\n const options = container.options;\n const p2 = link.destination;\n let opacity = link.opacity;\n const pos1 = p1.getPosition();\n const pos2 = p2.getPosition();\n const ctx = this.context;\n if (!ctx) {\n return;\n }\n let colorLine;\n const twinkle = p1.particlesOptions.twinkle.lines;\n if (twinkle.enable) {\n const twinkleFreq = twinkle.frequency;\n const twinkleRgb = Utils_1.ColorUtils.colorToRgb(twinkle.color);\n const twinkling = Math.random() < twinkleFreq;\n if (twinkling && twinkleRgb !== undefined) {\n colorLine = twinkleRgb;\n opacity = twinkle.opacity;\n }\n }\n if (!colorLine) {\n const linksOptions = p1.particlesOptions.links;\n const linkColor = linksOptions.id !== undefined\n ? container.particles.linksColors.get(linksOptions.id)\n : container.particles.linksColor;\n if (linkColor === Utils_1.Constants.randomColorValue) {\n colorLine = Utils_1.ColorUtils.getRandomRgbColor();\n }\n else if (linkColor === \"mid\") {\n const sourceColor = p1.getFillColor();\n const destColor = p2.getFillColor();\n if (sourceColor && destColor) {\n colorLine = Utils_1.ColorUtils.mix(sourceColor, destColor, p1.size.value, p2.size.value);\n }\n else {\n const hslColor = sourceColor !== null && sourceColor !== void 0 ? sourceColor : destColor;\n if (!hslColor) {\n return;\n }\n colorLine = Utils_1.ColorUtils.hslToRgb(hslColor);\n }\n }\n else {\n colorLine = linkColor;\n }\n }\n const width = (_a = p1.linksWidth) !== null && _a !== void 0 ? _a : container.retina.linksWidth;\n Utils_1.CanvasUtils.drawLinkLine(ctx, width, pos1, pos2, p1.particlesOptions.links.distance, container.canvas.size, p1.particlesOptions.links.warp, options.backgroundMask.enable, colorLine, opacity, p1.particlesOptions.links.shadow);\n }\n drawConnectLine(p1, p2) {\n var _a;\n const lineStyle = this.lineStyle(p1, p2);\n if (!lineStyle) {\n return;\n }\n const ctx = this.context;\n if (!ctx) {\n return;\n }\n const pos1 = p1.getPosition();\n const pos2 = p2.getPosition();\n Utils_1.CanvasUtils.drawConnectLine(ctx, (_a = p1.linksWidth) !== null && _a !== void 0 ? _a : this.container.retina.linksWidth, lineStyle, pos1, pos2);\n }\n drawGrabLine(particle, lineColor, opacity, mousePos) {\n var _a;\n const container = this.container;\n const ctx = container.canvas.context;\n if (!ctx) {\n return;\n }\n const beginPos = particle.getPosition();\n Utils_1.CanvasUtils.drawGrabLine(ctx, (_a = particle.linksWidth) !== null && _a !== void 0 ? _a : container.retina.linksWidth, beginPos, mousePos, lineColor, opacity);\n }\n drawParticle(particle, delta) {\n var _a, _b, _c, _d, _e;\n if (((_a = particle.image) === null || _a === void 0 ? void 0 : _a.loaded) === false) {\n return;\n }\n const pfColor = particle.getFillColor();\n if (pfColor === undefined) {\n return;\n }\n const psColor = (_b = particle.getStrokeColor()) !== null && _b !== void 0 ? _b : pfColor;\n const options = this.container.options;\n const twinkle = particle.particlesOptions.twinkle.particles;\n const twinkleFreq = twinkle.frequency;\n const twinkleRgb = Utils_1.ColorUtils.colorToRgb(twinkle.color);\n const twinkling = twinkle.enable && Math.random() < twinkleFreq;\n const radius = (_c = particle.bubble.radius) !== null && _c !== void 0 ? _c : particle.size.value;\n const opacity = twinkling ? twinkle.opacity : (_d = particle.bubble.opacity) !== null && _d !== void 0 ? _d : particle.opacity.value;\n const infectionStage = particle.infecter.infectionStage;\n const infection = options.infection;\n const infectionStages = infection.stages;\n const infectionColor = infectionStage !== undefined ? infectionStages[infectionStage].color : undefined;\n const infectionRgb = Utils_1.ColorUtils.colorToRgb(infectionColor);\n const fColor = twinkling && twinkleRgb !== undefined ? twinkleRgb : infectionRgb !== null && infectionRgb !== void 0 ? infectionRgb : Utils_1.ColorUtils.hslToRgb(pfColor);\n const sColor = twinkling && twinkleRgb !== undefined ? twinkleRgb : infectionRgb !== null && infectionRgb !== void 0 ? infectionRgb : Utils_1.ColorUtils.hslToRgb(psColor);\n const fillColorValue = fColor !== undefined ? Utils_1.ColorUtils.getStyleFromRgb(fColor, opacity) : undefined;\n if (!this.context || !fillColorValue) {\n return;\n }\n const strokeColorValue = sColor !== undefined\n ? Utils_1.ColorUtils.getStyleFromRgb(sColor, (_e = particle.stroke.opacity) !== null && _e !== void 0 ? _e : opacity)\n : fillColorValue;\n if (particle.links.length > 0) {\n this.context.save();\n for (const link of particle.links) {\n if (particle.particlesOptions.links.triangles.enable) {\n const links = particle.links.map((l) => l.destination);\n const vertices = link.destination.links.filter((t) => links.indexOf(t.destination) >= 0);\n if (vertices.length) {\n for (const vertice of vertices) {\n this.drawLinkTriangle(particle, link, vertice);\n }\n }\n }\n this.drawLinkLine(particle, link);\n }\n this.context.restore();\n }\n if (radius > 0) {\n Utils_1.CanvasUtils.drawParticle(this.container, this.context, particle, delta, fillColorValue, strokeColorValue, options.backgroundMask.enable, radius, opacity, particle.particlesOptions.shadow);\n }\n }\n drawPlugin(plugin, delta) {\n if (!this.context) {\n return;\n }\n Utils_1.CanvasUtils.drawPlugin(this.context, plugin, delta);\n }\n paintBase(baseColor) {\n if (!this.context) {\n return;\n }\n Utils_1.CanvasUtils.paintBase(this.context, this.size, baseColor);\n }\n lineStyle(p1, p2) {\n const options = this.container.options;\n const connectOptions = options.interactivity.modes.connect;\n if (this.context) {\n return Utils_1.CanvasUtils.gradient(this.context, p1, p2, connectOptions.links.opacity);\n }\n }\n initBackground() {\n const options = this.container.options;\n const background = options.background;\n const element = this.element;\n if (!element) {\n return;\n }\n const elementStyle = element.style;\n if (background.color) {\n const color = Utils_1.ColorUtils.colorToRgb(background.color);\n if (color) {\n elementStyle.backgroundColor = Utils_1.ColorUtils.getStyleFromRgb(color, background.opacity);\n }\n }\n if (background.image) {\n elementStyle.backgroundImage = background.image;\n }\n if (background.position) {\n elementStyle.backgroundPosition = background.position;\n }\n if (background.repeat) {\n elementStyle.backgroundRepeat = background.repeat;\n }\n if (background.size) {\n elementStyle.backgroundSize = background.size;\n }\n }\n}\nexports.Canvas = Canvas;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Canvas.js\n// module id = 215\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Particles = void 0;\nconst Particle_1 = require(\"./Particle\");\nconst Utils_1 = require(\"../Utils\");\nconst InteractionManager_1 = require(\"./Particle/InteractionManager\");\nclass Particles {\n constructor(container) {\n this.container = container;\n this.array = [];\n this.interactionManager = new InteractionManager_1.InteractionManager(container);\n const canvasSize = this.container.canvas.size;\n this.linksColors = new Map();\n this.quadTree = new Utils_1.QuadTree(new Utils_1.Rectangle(0, 0, canvasSize.width, canvasSize.height), 4);\n }\n get count() {\n return this.array.length;\n }\n init() {\n const container = this.container;\n const options = container.options;\n let handled = false;\n for (const [, plugin] of container.plugins) {\n if (plugin.particlesInitialization !== undefined) {\n handled = plugin.particlesInitialization();\n }\n if (handled) {\n break;\n }\n }\n if (!handled) {\n for (let i = this.count; i < options.particles.number.value; i++) {\n this.addParticle();\n }\n }\n if (options.infection.enable) {\n for (let i = 0; i < options.infection.infections; i++) {\n const notInfected = this.array.map((p) => p.infecter).filter((p) => p.infectionStage === undefined);\n const infected = Utils_1.Utils.itemFromArray(notInfected);\n infected.startInfection(0);\n }\n }\n this.interactionManager.init();\n container.noise.init();\n }\n redraw() {\n this.clear();\n this.init();\n this.draw({ value: 0, factor: 0 });\n }\n removeAt(index, quantity) {\n if (index >= 0 && index <= this.count) {\n for (const particle of this.array.splice(index, quantity !== null && quantity !== void 0 ? quantity : 1)) {\n particle.destroy();\n }\n }\n }\n remove(particle) {\n this.removeAt(this.array.indexOf(particle));\n }\n update(delta) {\n const container = this.container;\n const particlesToDelete = [];\n container.noise.update();\n for (const particle of this.array) {\n particle.move(delta);\n if (particle.destroyed) {\n particlesToDelete.push(particle);\n continue;\n }\n this.quadTree.insert(new Utils_1.Point(particle.getPosition(), particle));\n }\n for (const particle of particlesToDelete) {\n this.remove(particle);\n }\n this.interactionManager.externalInteract(delta);\n for (const particle of this.container.particles.array) {\n particle.update(delta);\n this.interactionManager.particlesInteract(particle, delta);\n }\n }\n draw(delta) {\n const container = this.container;\n container.canvas.clear();\n const canvasSize = this.container.canvas.size;\n this.quadTree = new Utils_1.QuadTree(new Utils_1.Rectangle(0, 0, canvasSize.width, canvasSize.height), 4);\n this.update(delta);\n for (const [, plugin] of container.plugins) {\n container.canvas.drawPlugin(plugin, delta);\n }\n for (const p of this.array) {\n p.draw(delta);\n }\n }\n clear() {\n this.array = [];\n }\n push(nb, mouse, overrideOptions) {\n const container = this.container;\n const options = container.options;\n const limit = options.particles.number.limit * container.density;\n this.pushing = true;\n if (limit > 0) {\n const countToRemove = this.count + nb - limit;\n if (countToRemove > 0) {\n this.removeQuantity(countToRemove);\n }\n }\n for (let i = 0; i < nb; i++) {\n this.addParticle(mouse === null || mouse === void 0 ? void 0 : mouse.position, overrideOptions);\n }\n if (!options.particles.move.enable) {\n this.container.play();\n }\n this.pushing = false;\n }\n addParticle(position, overrideOptions) {\n try {\n const particle = new Particle_1.Particle(this.container, position, overrideOptions);\n this.array.push(particle);\n return particle;\n }\n catch (_a) {\n console.log(\"error adding particle\");\n return;\n }\n }\n removeQuantity(quantity) {\n const options = this.container.options;\n this.removeAt(0, quantity);\n if (!options.particles.move.enable) {\n this.container.play();\n }\n }\n}\nexports.Particles = Particles;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particles.js\n// module id = 216\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Particle = void 0;\nconst Updater_1 = require(\"./Particle/Updater\");\nconst Particles_1 = require(\"../Options/Classes/Particles/Particles\");\nconst Shape_1 = require(\"../Options/Classes/Particles/Shape/Shape\");\nconst Enums_1 = require(\"../Enums\");\nconst Utils_1 = require(\"../Utils\");\nconst Infecter_1 = require(\"./Particle/Infecter\");\nconst Mover_1 = require(\"./Particle/Mover\");\nclass Particle {\n constructor(container, position, overrideOptions) {\n var _a, _b, _c, _d, _e, _f, _g, _h, _j;\n this.container = container;\n this.fill = true;\n this.close = true;\n this.links = [];\n this.lastNoiseTime = 0;\n this.destroyed = false;\n const options = container.options;\n const particlesOptions = new Particles_1.Particles();\n particlesOptions.load(options.particles);\n const shapeType = particlesOptions.shape.type;\n this.shape = shapeType instanceof Array ? Utils_1.Utils.itemFromArray(shapeType) : shapeType;\n if (overrideOptions === null || overrideOptions === void 0 ? void 0 : overrideOptions.shape) {\n if (overrideOptions.shape.type) {\n const overrideShapeType = overrideOptions.shape.type;\n this.shape =\n overrideShapeType instanceof Array ? Utils_1.Utils.itemFromArray(overrideShapeType) : overrideShapeType;\n }\n const shapeOptions = new Shape_1.Shape();\n shapeOptions.load(overrideOptions.shape);\n if (this.shape) {\n const shapeData = shapeOptions.options[this.shape];\n if (shapeData) {\n this.shapeData = Utils_1.Utils.deepExtend({}, shapeData instanceof Array ? Utils_1.Utils.itemFromArray(shapeData) : shapeData);\n }\n }\n }\n else {\n const shapeData = particlesOptions.shape.options[this.shape];\n if (shapeData) {\n this.shapeData = Utils_1.Utils.deepExtend({}, shapeData instanceof Array ? Utils_1.Utils.itemFromArray(shapeData) : shapeData);\n }\n }\n if (overrideOptions !== undefined) {\n particlesOptions.load(overrideOptions);\n }\n if (((_a = this.shapeData) === null || _a === void 0 ? void 0 : _a.particles) !== undefined) {\n particlesOptions.load((_b = this.shapeData) === null || _b === void 0 ? void 0 : _b.particles);\n }\n this.fill = (_d = (_c = this.shapeData) === null || _c === void 0 ? void 0 : _c.fill) !== null && _d !== void 0 ? _d : this.fill;\n this.close = (_f = (_e = this.shapeData) === null || _e === void 0 ? void 0 : _e.close) !== null && _f !== void 0 ? _f : this.close;\n this.particlesOptions = particlesOptions;\n const noiseDelay = this.particlesOptions.move.noise.delay;\n this.noiseDelay =\n (noiseDelay.random.enable\n ? Utils_1.Utils.randomInRange(noiseDelay.random.minimumValue, noiseDelay.value)\n : noiseDelay.value) * 1000;\n container.retina.initParticle(this);\n const color = this.particlesOptions.color;\n const sizeValue = (_g = this.sizeValue) !== null && _g !== void 0 ? _g : container.retina.sizeValue;\n const randomSize = typeof this.particlesOptions.size.random === \"boolean\"\n ? this.particlesOptions.size.random\n : this.particlesOptions.size.random.enable;\n this.size = {\n value: randomSize && this.randomMinimumSize !== undefined\n ? Utils_1.Utils.randomInRange(this.randomMinimumSize, sizeValue)\n : sizeValue,\n };\n this.direction = this.particlesOptions.move.direction;\n this.bubble = {\n inRange: false,\n };\n this.initialVelocity = this.calculateVelocity();\n this.velocity = {\n horizontal: this.initialVelocity.horizontal,\n vertical: this.initialVelocity.vertical,\n };\n const rotateOptions = this.particlesOptions.rotate;\n const degAngle = rotateOptions.random ? Math.random() * 360 : rotateOptions.value;\n this.angle = (degAngle * Math.PI) / 180;\n this.pathAngle = Math.atan2(this.initialVelocity.vertical, this.initialVelocity.horizontal);\n this.rotateDirection = rotateOptions.direction;\n if (this.rotateDirection === Enums_1.RotateDirection.random) {\n const index = Math.floor(Math.random() * 2);\n this.rotateDirection = index > 0 ? Enums_1.RotateDirection.counterClockwise : Enums_1.RotateDirection.clockwise;\n }\n const sizeAnimation = this.particlesOptions.size.animation;\n if (sizeAnimation.enable) {\n switch (sizeAnimation.startValue) {\n case Enums_1.StartValueType.min:\n if (!randomSize) {\n const pxRatio = container.retina.pixelRatio;\n this.size.value = sizeAnimation.minimumValue * pxRatio;\n }\n break;\n }\n this.size.status = Enums_1.SizeAnimationStatus.increasing;\n this.size.velocity = ((_h = this.sizeAnimationSpeed) !== null && _h !== void 0 ? _h : container.retina.sizeAnimationSpeed) / 100;\n if (!sizeAnimation.sync) {\n this.size.velocity *= Math.random();\n }\n }\n this.color = Utils_1.ColorUtils.colorToHsl(color);\n const colorAnimation = this.particlesOptions.color.animation;\n if (colorAnimation.enable) {\n this.colorVelocity = colorAnimation.speed / 100;\n if (!colorAnimation.sync) {\n this.colorVelocity = this.colorVelocity * Math.random();\n }\n }\n else {\n this.colorVelocity = 0;\n }\n if (colorAnimation.enable && !colorAnimation.sync && this.color) {\n this.color.h = Math.random() * 360;\n }\n this.position = this.calcPosition(this.container, position);\n this.offset = {\n x: 0,\n y: 0,\n };\n if (this.particlesOptions.collisions.enable && !this.checkOverlap(position)) {\n throw new Error();\n }\n const opacityOptions = this.particlesOptions.opacity;\n const randomOpacity = opacityOptions.random;\n const opacityValue = opacityOptions.value;\n this.opacity = {\n value: randomOpacity.enable ? Utils_1.Utils.randomInRange(randomOpacity.minimumValue, opacityValue) : opacityValue,\n };\n const opacityAnimation = opacityOptions.animation;\n if (opacityAnimation.enable) {\n this.opacity.status = Enums_1.OpacityAnimationStatus.increasing;\n this.opacity.velocity = opacityAnimation.speed / 100;\n if (!opacityAnimation.sync) {\n this.opacity.velocity *= Math.random();\n }\n }\n let drawer = container.drawers.get(this.shape);\n if (!drawer) {\n drawer = Utils_1.Plugins.getShapeDrawer(this.shape);\n if (drawer) {\n container.drawers.set(this.shape, drawer);\n }\n }\n const imageShape = this.loadImageShape(container, drawer);\n if (imageShape) {\n this.image = imageShape.image;\n this.fill = imageShape.fill;\n this.close = imageShape.close;\n }\n this.stroke =\n this.particlesOptions.stroke instanceof Array\n ? Utils_1.Utils.itemFromArray(this.particlesOptions.stroke)\n : this.particlesOptions.stroke;\n this.strokeWidth = this.stroke.width * container.retina.pixelRatio;\n this.strokeColor = Utils_1.ColorUtils.colorToHsl(this.stroke.color);\n if (typeof this.stroke.color !== \"string\") {\n const strokeColorAnimation = (_j = this.stroke.color) === null || _j === void 0 ? void 0 : _j.animation;\n if (strokeColorAnimation && this.strokeColor) {\n if (strokeColorAnimation.enable) {\n this.strokeColorVelocity = colorAnimation.speed / 100;\n if (!strokeColorAnimation.sync) {\n this.strokeColorVelocity = this.strokeColorVelocity * Math.random();\n }\n }\n else {\n this.strokeColorVelocity = 0;\n }\n if (strokeColorAnimation.enable && !strokeColorAnimation.sync && this.color) {\n this.strokeColor.h = Math.random() * 360;\n }\n }\n }\n this.shadowColor = Utils_1.ColorUtils.colorToRgb(this.particlesOptions.shadow.color);\n this.updater = new Updater_1.Updater(container, this);\n this.infecter = new Infecter_1.Infecter(container, this);\n this.mover = new Mover_1.Mover(container, this);\n }\n move(delta) {\n this.mover.move(delta);\n }\n update(delta) {\n this.updater.update(delta);\n }\n draw(delta) {\n this.container.canvas.drawParticle(this, delta);\n }\n isOverlapping() {\n const container = this.container;\n let collisionFound = false;\n const pos1 = this.getPosition();\n for (const p2 of container.particles.array.filter((t) => t != this)) {\n const pos2 = p2.getPosition();\n const dist = Utils_1.Utils.getDistance(pos1, pos2);\n if (dist <= this.size.value + p2.size.value) {\n collisionFound = true;\n break;\n }\n }\n return collisionFound;\n }\n getPosition() {\n return {\n x: this.position.x + this.offset.x,\n y: this.position.y + this.offset.y,\n };\n }\n getFillColor() {\n var _a;\n return (_a = this.bubble.color) !== null && _a !== void 0 ? _a : this.color;\n }\n getStrokeColor() {\n var _a, _b;\n return (_b = (_a = this.bubble.color) !== null && _a !== void 0 ? _a : this.strokeColor) !== null && _b !== void 0 ? _b : this.color;\n }\n destroy() {\n this.destroyed = true;\n }\n checkOverlap(position, iterations = 0) {\n const container = this.container;\n if (!container.particles.count) {\n return true;\n }\n if (iterations >= container.particles.count) {\n return false;\n }\n const overlapping = this.isOverlapping();\n if (overlapping) {\n this.position.x = position ? position.x : Math.random() * container.canvas.size.width;\n this.position.y = position ? position.y : Math.random() * container.canvas.size.height;\n return this.checkOverlap(undefined, iterations + 1);\n }\n return true;\n }\n calcPosition(container, position) {\n var _a, _b;\n for (const [, plugin] of container.plugins) {\n const pluginPos = plugin.particlePosition !== undefined ? plugin.particlePosition(position, this) : undefined;\n if (pluginPos !== undefined) {\n return Utils_1.Utils.deepExtend({}, pluginPos);\n }\n }\n const pos = {\n x: (_a = position === null || position === void 0 ? void 0 : position.x) !== null && _a !== void 0 ? _a : Math.random() * container.canvas.size.width,\n y: (_b = position === null || position === void 0 ? void 0 : position.y) !== null && _b !== void 0 ? _b : Math.random() * container.canvas.size.height,\n };\n const outMode = this.particlesOptions.move.outMode;\n if (Utils_1.Utils.isInArray(outMode, Enums_1.OutMode.bounce) || Utils_1.Utils.isInArray(outMode, Enums_1.OutMode.bounceHorizontal)) {\n if (pos.x > container.canvas.size.width - this.size.value * 2) {\n pos.x -= this.size.value;\n }\n else if (pos.x < this.size.value * 2) {\n pos.x += this.size.value;\n }\n }\n if (Utils_1.Utils.isInArray(outMode, Enums_1.OutMode.bounce) || Utils_1.Utils.isInArray(outMode, Enums_1.OutMode.bounceVertical)) {\n if (pos.y > container.canvas.size.height - this.size.value * 2) {\n pos.y -= this.size.value;\n }\n else if (pos.y < this.size.value * 2) {\n pos.y += this.size.value;\n }\n }\n return pos;\n }\n calculateVelocity() {\n const baseVelocity = Utils_1.Utils.getParticleBaseVelocity(this);\n const res = {\n horizontal: 0,\n vertical: 0,\n };\n const moveOptions = this.particlesOptions.move;\n let rad;\n let radOffset = Math.PI / 4;\n if (typeof moveOptions.angle === \"number\") {\n rad = (Math.PI / 180) * moveOptions.angle;\n }\n else {\n rad = (Math.PI / 180) * moveOptions.angle.value;\n radOffset = (Math.PI / 180) * moveOptions.angle.offset;\n }\n const range = {\n left: Math.sin(radOffset + rad / 2) - Math.sin(radOffset - rad / 2),\n right: Math.cos(radOffset + rad / 2) - Math.cos(radOffset - rad / 2),\n };\n if (moveOptions.straight) {\n res.horizontal = baseVelocity.x;\n res.vertical = baseVelocity.y;\n if (moveOptions.random) {\n res.horizontal += Utils_1.Utils.randomInRange(range.left, range.right) / 2;\n res.vertical += Utils_1.Utils.randomInRange(range.left, range.right) / 2;\n }\n }\n else {\n res.horizontal = baseVelocity.x + Utils_1.Utils.randomInRange(range.left, range.right) / 2;\n res.vertical = baseVelocity.y + Utils_1.Utils.randomInRange(range.left, range.right) / 2;\n }\n return res;\n }\n loadImageShape(container, drawer) {\n var _a, _b, _c, _d;\n if (!(this.shape === Enums_1.ShapeType.image || this.shape === Enums_1.ShapeType.images)) {\n return;\n }\n const shape = this.particlesOptions.shape;\n const imageDrawer = drawer;\n const imagesOptions = shape.options[this.shape];\n const images = imageDrawer.getImages(container).images;\n const image = Utils_1.Utils.itemFromArray(images);\n const optionsImage = (imagesOptions instanceof Array\n ? imagesOptions.find((t) => t.src === image.source)\n : imagesOptions);\n const color = this.getFillColor();\n let imageRes;\n if ((image === null || image === void 0 ? void 0 : image.svgData) !== undefined && optionsImage.replaceColor && color) {\n const svgColoredData = Utils_1.ColorUtils.replaceColorSvg(image, color, this.opacity.value);\n const svg = new Blob([svgColoredData], { type: \"image/svg+xml\" });\n const domUrl = window.URL || window.webkitURL || window;\n const url = domUrl.createObjectURL(svg);\n const img = new Image();\n imageRes = {\n data: image,\n loaded: false,\n ratio: optionsImage.width / optionsImage.height,\n replaceColor: (_a = optionsImage.replaceColor) !== null && _a !== void 0 ? _a : optionsImage.replace_color,\n source: optionsImage.src,\n };\n img.addEventListener(\"load\", () => {\n if (this.image) {\n this.image.loaded = true;\n image.element = img;\n }\n domUrl.revokeObjectURL(url);\n });\n img.addEventListener(\"error\", () => {\n domUrl.revokeObjectURL(url);\n Utils_1.Utils.loadImage(optionsImage.src).then((img2) => {\n if (this.image) {\n image.element = img2.element;\n this.image.loaded = true;\n }\n });\n });\n img.src = url;\n }\n else {\n imageRes = {\n data: image,\n loaded: true,\n ratio: optionsImage.width / optionsImage.height,\n replaceColor: (_b = optionsImage.replaceColor) !== null && _b !== void 0 ? _b : optionsImage.replace_color,\n source: optionsImage.src,\n };\n }\n if (!imageRes.ratio) {\n imageRes.ratio = 1;\n }\n const fill = (_c = optionsImage.fill) !== null && _c !== void 0 ? _c : this.fill;\n const close = (_d = optionsImage.close) !== null && _d !== void 0 ? _d : this.close;\n return {\n image: imageRes,\n fill,\n close,\n };\n }\n}\nexports.Particle = Particle;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle.js\n// module id = 217\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Updater = void 0;\nconst Utils_1 = require(\"../../Utils\");\nconst Enums_1 = require(\"../../Enums\");\nclass Updater {\n constructor(container, particle) {\n this.container = container;\n this.particle = particle;\n }\n update(delta) {\n if (this.particle.destroyed) {\n return;\n }\n this.updateOpacity(delta);\n this.updateSize(delta);\n this.updateAngle(delta);\n this.updateColor(delta);\n this.updateStrokeColor(delta);\n this.updateOutMode(delta);\n }\n updateOpacity(delta) {\n const particle = this.particle;\n if (particle.particlesOptions.opacity.animation.enable) {\n switch (particle.opacity.status) {\n case Enums_1.OpacityAnimationStatus.increasing:\n if (particle.opacity.value >= particle.particlesOptions.opacity.value) {\n particle.opacity.status = Enums_1.OpacityAnimationStatus.decreasing;\n }\n else {\n particle.opacity.value += (particle.opacity.velocity || 0) * delta.factor;\n }\n break;\n case Enums_1.OpacityAnimationStatus.decreasing:\n if (particle.opacity.value <= particle.particlesOptions.opacity.animation.minimumValue) {\n particle.opacity.status = Enums_1.OpacityAnimationStatus.increasing;\n }\n else {\n particle.opacity.value -= (particle.opacity.velocity || 0) * delta.factor;\n }\n break;\n }\n if (particle.opacity.value < 0) {\n particle.opacity.value = 0;\n }\n }\n }\n updateSize(delta) {\n var _a;\n const container = this.container;\n const particle = this.particle;\n const sizeOpt = particle.particlesOptions.size;\n const sizeAnim = sizeOpt.animation;\n if (sizeAnim.enable) {\n switch (particle.size.status) {\n case Enums_1.SizeAnimationStatus.increasing:\n if (particle.size.value >= ((_a = particle.sizeValue) !== null && _a !== void 0 ? _a : container.retina.sizeValue)) {\n particle.size.status = Enums_1.SizeAnimationStatus.decreasing;\n }\n else {\n particle.size.value += (particle.size.velocity || 0) * delta.factor;\n }\n break;\n case Enums_1.SizeAnimationStatus.decreasing:\n if (particle.size.value <= sizeAnim.minimumValue) {\n particle.size.status = Enums_1.SizeAnimationStatus.increasing;\n }\n else {\n particle.size.value -= (particle.size.velocity || 0) * delta.factor;\n }\n }\n switch (sizeAnim.destroy) {\n case Enums_1.DestroyType.max:\n if (particle.size.value >= sizeOpt.value * container.retina.pixelRatio) {\n particle.destroy();\n }\n break;\n case Enums_1.DestroyType.min:\n if (particle.size.value <= sizeAnim.minimumValue * container.retina.pixelRatio) {\n particle.destroy();\n }\n break;\n }\n if (particle.size.value < 0 && !particle.destroyed) {\n particle.size.value = 0;\n }\n }\n }\n updateAngle(delta) {\n const particle = this.particle;\n const rotate = particle.particlesOptions.rotate;\n const rotateAnimation = rotate.animation;\n const speed = (rotateAnimation.speed / 360) * delta.factor;\n const max = 2 * Math.PI;\n if (rotate.path) {\n particle.pathAngle = Math.atan2(particle.velocity.vertical, particle.velocity.horizontal);\n }\n else {\n if (rotateAnimation.enable) {\n switch (particle.rotateDirection) {\n case Enums_1.RotateDirection.clockwise:\n particle.angle += speed;\n if (particle.angle > max) {\n particle.angle -= max;\n }\n break;\n case Enums_1.RotateDirection.counterClockwise:\n default:\n particle.angle -= speed;\n if (particle.angle < 0) {\n particle.angle += max;\n }\n break;\n }\n }\n }\n }\n updateColor(delta) {\n const particle = this.particle;\n if (particle.color === undefined) {\n return;\n }\n if (particle.particlesOptions.color.animation.enable) {\n particle.color.h += (particle.colorVelocity || 0) * delta.factor;\n if (particle.color.h > 360) {\n particle.color.h -= 360;\n }\n }\n }\n updateStrokeColor(delta) {\n const particle = this.particle;\n const color = particle.stroke.color;\n if (typeof color === \"string\" || color === undefined) {\n return;\n }\n if (particle.strokeColor === undefined) {\n return;\n }\n if (color.animation.enable) {\n particle.strokeColor.h += (particle.colorVelocity || 0) * delta.factor;\n if (particle.strokeColor.h > 360) {\n particle.strokeColor.h -= 360;\n }\n }\n }\n fixOutOfCanvasPosition() {\n const container = this.container;\n const particle = this.particle;\n const wrap = particle.particlesOptions.move.warp;\n const canvasSize = container.canvas.size;\n const newPos = {\n bottom: canvasSize.height + particle.size.value - particle.offset.y,\n left: -particle.size.value - particle.offset.x,\n right: canvasSize.width + particle.size.value + particle.offset.x,\n top: -particle.size.value - particle.offset.y,\n };\n const sizeValue = particle.size.value;\n const nextBounds = Utils_1.Utils.calculateBounds(particle.position, sizeValue);\n if (nextBounds.left > canvasSize.width - particle.offset.x) {\n particle.position.x = newPos.left;\n if (!wrap) {\n particle.position.y = Math.random() * canvasSize.height;\n }\n }\n else if (nextBounds.right < -particle.offset.x) {\n particle.position.x = newPos.right;\n if (!wrap) {\n particle.position.y = Math.random() * canvasSize.height;\n }\n }\n if (nextBounds.top > canvasSize.height - particle.offset.y) {\n if (!wrap) {\n particle.position.x = Math.random() * canvasSize.width;\n }\n particle.position.y = newPos.top;\n }\n else if (nextBounds.bottom < -particle.offset.y) {\n if (!wrap) {\n particle.position.x = Math.random() * canvasSize.width;\n }\n particle.position.y = newPos.bottom;\n }\n }\n updateOutMode(delta) {\n const container = this.container;\n const particle = this.particle;\n switch (particle.particlesOptions.move.outMode) {\n case Enums_1.OutMode.bounce:\n case Enums_1.OutMode.bounceVertical:\n case Enums_1.OutMode.bounceHorizontal:\n this.updateBounce(delta);\n break;\n case Enums_1.OutMode.destroy:\n if (!Utils_1.Utils.isPointInside(particle.position, container.canvas.size, particle.size.value)) {\n particle.destroy();\n container.particles.remove(particle);\n return;\n }\n break;\n case Enums_1.OutMode.out:\n if (!Utils_1.Utils.isPointInside(particle.position, container.canvas.size, particle.size.value)) {\n this.fixOutOfCanvasPosition();\n }\n }\n }\n updateBounce(delta) {\n const container = this.container;\n const particle = this.particle;\n let handled = false;\n for (const [, plugin] of container.plugins) {\n if (plugin.particleBounce !== undefined) {\n handled = plugin.particleBounce(particle, delta);\n }\n if (handled) {\n break;\n }\n }\n if (handled) {\n return;\n }\n const outMode = particle.particlesOptions.move.outMode, pos = particle.getPosition(), offset = particle.offset, size = particle.size.value, bounds = Utils_1.Utils.calculateBounds(pos, size), canvasSize = container.canvas.size;\n if (outMode === Enums_1.OutMode.bounce || outMode === Enums_1.OutMode.bounceHorizontal) {\n const velocity = particle.velocity.horizontal;\n if ((bounds.right >= canvasSize.width && velocity > 0) || (bounds.left <= 0 && velocity < 0)) {\n particle.velocity.horizontal *= -1;\n }\n const minPos = offset.x + size;\n if (bounds.right >= canvasSize.width) {\n particle.position.x = canvasSize.width - minPos;\n }\n else if (bounds.left <= 0) {\n particle.position.x = minPos;\n }\n }\n if (outMode === Enums_1.OutMode.bounce || outMode === Enums_1.OutMode.bounceVertical) {\n const velocity = particle.velocity.vertical;\n if ((bounds.bottom >= container.canvas.size.height && velocity > 0) || (bounds.top <= 0 && velocity < 0)) {\n particle.velocity.vertical *= -1;\n }\n const minPos = offset.y + size;\n if (bounds.bottom >= canvasSize.height) {\n particle.position.y = canvasSize.height - minPos;\n }\n else if (bounds.top <= 0) {\n particle.position.y = minPos;\n }\n }\n }\n}\nexports.Updater = Updater;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Updater.js\n// module id = 218\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Infecter = void 0;\nclass Infecter {\n constructor(container, particle) {\n this.container = container;\n this.particle = particle;\n }\n startInfection(stage) {\n const container = this.container;\n const options = container.options;\n const stages = options.infection.stages;\n const stagesCount = stages.length;\n if (stage > stagesCount || stage < 0) {\n return;\n }\n this.infectionDelay = 0;\n this.infectionDelayStage = stage;\n }\n updateInfectionStage(stage) {\n const container = this.container;\n const options = container.options;\n const stagesCount = options.infection.stages.length;\n if (stage > stagesCount || stage < 0 || (this.infectionStage !== undefined && this.infectionStage > stage)) {\n return;\n }\n this.infectionStage = stage;\n this.infectionTime = 0;\n }\n updateInfection(delta) {\n const options = this.container.options;\n const infection = options.infection;\n const stages = options.infection.stages;\n const stagesCount = stages.length;\n if (this.infectionDelay !== undefined && this.infectionDelayStage !== undefined) {\n const stage = this.infectionDelayStage;\n if (stage > stagesCount || stage < 0) {\n return;\n }\n if (this.infectionDelay > infection.delay * 1000) {\n this.infectionStage = stage;\n this.infectionTime = 0;\n delete this.infectionDelay;\n delete this.infectionDelayStage;\n }\n else {\n this.infectionDelay += delta;\n }\n }\n else {\n delete this.infectionDelay;\n delete this.infectionDelayStage;\n }\n if (this.infectionStage !== undefined && this.infectionTime !== undefined) {\n const infectionStage = stages[this.infectionStage];\n if (infectionStage.duration !== undefined && infectionStage.duration >= 0) {\n if (this.infectionTime > infectionStage.duration * 1000) {\n this.nextInfectionStage();\n }\n else {\n this.infectionTime += delta;\n }\n }\n else {\n this.infectionTime += delta;\n }\n }\n else {\n delete this.infectionStage;\n delete this.infectionTime;\n }\n }\n nextInfectionStage() {\n const options = this.container.options;\n const stagesCount = options.infection.stages.length;\n if (stagesCount <= 0 || this.infectionStage === undefined) {\n return;\n }\n this.infectionTime = 0;\n if (stagesCount <= ++this.infectionStage) {\n if (options.infection.cure) {\n delete this.infectionStage;\n delete this.infectionTime;\n return;\n }\n else {\n this.infectionStage = 0;\n this.infectionTime = 0;\n }\n }\n }\n}\nexports.Infecter = Infecter;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Infecter.js\n// module id = 219\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Mover = void 0;\nconst Utils_1 = require(\"../../Utils\");\nconst Enums_1 = require(\"../../Enums\");\nclass Mover {\n constructor(container, particle) {\n this.container = container;\n this.particle = particle;\n }\n move(delta) {\n const particle = this.particle;\n particle.bubble.inRange = false;\n particle.links = [];\n for (const [, plugin] of this.container.plugins) {\n if (particle.destroyed) {\n break;\n }\n if (plugin.particleUpdate) {\n plugin.particleUpdate(particle, delta);\n }\n }\n if (particle.destroyed) {\n return;\n }\n this.moveParticle(delta);\n this.moveParallax();\n }\n moveParticle(delta) {\n var _a;\n const particle = this.particle;\n const particlesOptions = particle.particlesOptions;\n if (!particlesOptions.move.enable) {\n return;\n }\n const container = this.container;\n const slowFactor = this.getProximitySpeedFactor();\n const baseSpeed = (_a = particle.moveSpeed) !== null && _a !== void 0 ? _a : container.retina.moveSpeed;\n const moveSpeed = (baseSpeed / 2) * slowFactor * delta.factor;\n this.applyNoise(delta);\n particle.position.x += particle.velocity.horizontal * moveSpeed;\n particle.position.y += particle.velocity.vertical * moveSpeed;\n if (particlesOptions.move.vibrate) {\n particle.position.x += Math.sin(particle.position.x * Math.cos(particle.position.y));\n particle.position.y += Math.cos(particle.position.y * Math.sin(particle.position.x));\n }\n }\n applyNoise(delta) {\n const particle = this.particle;\n const particlesOptions = particle.particlesOptions;\n const noiseOptions = particlesOptions.move.noise;\n const noiseEnabled = noiseOptions.enable;\n if (!noiseEnabled) {\n return;\n }\n const container = this.container;\n if (particle.lastNoiseTime <= particle.noiseDelay) {\n particle.lastNoiseTime += delta.value;\n return;\n }\n const noise = container.noise.generate(particle);\n particle.velocity.horizontal += Math.cos(noise.angle) * noise.length;\n particle.velocity.horizontal = Utils_1.Utils.clamp(particle.velocity.horizontal, -1, 1);\n particle.velocity.vertical += Math.sin(noise.angle) * noise.length;\n particle.velocity.vertical = Utils_1.Utils.clamp(particle.velocity.vertical, -1, 1);\n particle.lastNoiseTime -= particle.noiseDelay;\n }\n moveParallax() {\n const container = this.container;\n const options = container.options;\n if (!options.interactivity.events.onHover.parallax.enable) {\n return;\n }\n const particle = this.particle;\n const parallaxForce = options.interactivity.events.onHover.parallax.force;\n const mousePos = container.interactivity.mouse.position;\n if (!mousePos) {\n return;\n }\n const windowDimension = {\n height: window.innerHeight / 2,\n width: window.innerWidth / 2,\n };\n const parallaxSmooth = options.interactivity.events.onHover.parallax.smooth;\n const tmp = {\n x: (mousePos.x - windowDimension.width) * (particle.size.value / parallaxForce),\n y: (mousePos.y - windowDimension.height) * (particle.size.value / parallaxForce),\n };\n particle.offset.x += (tmp.x - particle.offset.x) / parallaxSmooth;\n particle.offset.y += (tmp.y - particle.offset.y) / parallaxSmooth;\n }\n getProximitySpeedFactor() {\n const container = this.container;\n const options = container.options;\n const active = Utils_1.Utils.isInArray(Enums_1.HoverMode.slow, options.interactivity.events.onHover.mode);\n if (!active) {\n return 1;\n }\n const mousePos = this.container.interactivity.mouse.position;\n if (!mousePos) {\n return 1;\n }\n const particlePos = this.particle.getPosition();\n const dist = Utils_1.Utils.getDistance(mousePos, particlePos);\n const radius = container.retina.slowModeRadius;\n if (dist > radius) {\n return 1;\n }\n const proximityFactor = dist / radius || 0;\n const slowFactor = options.interactivity.modes.slow.factor;\n return proximityFactor / slowFactor;\n }\n}\nexports.Mover = Mover;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Mover.js\n// module id = 220\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.InteractionManager = void 0;\nconst Grabber_1 = require(\"./Interactions/Mouse/Grabber\");\nconst Repulser_1 = require(\"./Interactions/Mouse/Repulser\");\nconst Bubbler_1 = require(\"./Interactions/Mouse/Bubbler\");\nconst Connector_1 = require(\"./Interactions/Mouse/Connector\");\nconst Linker_1 = require(\"./Interactions/Particles/Linker\");\nconst Attractor_1 = require(\"./Interactions/Particles/Attractor\");\nconst Collider_1 = require(\"./Interactions/Particles/Collider\");\nconst Infecter_1 = require(\"./Interactions/Particles/Infecter\");\nconst TrailMaker_1 = require(\"./Interactions/Mouse/TrailMaker\");\nconst Attractor_2 = require(\"./Interactions/Mouse/Attractor\");\nclass InteractionManager {\n constructor(container) {\n this.container = container;\n this.externalInteractors = [\n new Attractor_2.Attractor(container),\n new Bubbler_1.Bubbler(container),\n new Connector_1.Connector(container),\n new Grabber_1.Grabber(container),\n new Repulser_1.Repulser(container),\n new TrailMaker_1.TrailMaker(container),\n ];\n this.particleInteractors = [\n new Attractor_1.Attractor(container),\n new Collider_1.Collider(container),\n new Infecter_1.Infecter(container),\n new Linker_1.Linker(container),\n ];\n }\n init() {\n }\n externalInteract(delta) {\n for (const interactor of this.externalInteractors) {\n if (interactor.isEnabled()) {\n interactor.interact(delta);\n }\n }\n }\n particlesInteract(particle, delta) {\n for (const interactor of this.externalInteractors) {\n interactor.reset(particle);\n }\n for (const interactor of this.particleInteractors) {\n if (interactor.isEnabled(particle)) {\n interactor.interact(particle, delta);\n }\n }\n }\n}\nexports.InteractionManager = InteractionManager;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/InteractionManager.js\n// module id = 221\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Grabber = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nconst Modes_1 = require(\"../../../../Enums/Modes\");\nclass Grabber {\n constructor(container) {\n this.container = container;\n }\n isEnabled() {\n const container = this.container;\n const mouse = container.interactivity.mouse;\n const events = container.options.interactivity.events;\n if (!(events.onHover.enable && mouse.position)) {\n return false;\n }\n const hoverMode = events.onHover.mode;\n return Utils_1.Utils.isInArray(Modes_1.HoverMode.grab, hoverMode);\n }\n reset() {\n }\n interact() {\n var _a, _b;\n const container = this.container;\n const options = container.options;\n const interactivity = options.interactivity;\n if (interactivity.events.onHover.enable && container.interactivity.status === Utils_1.Constants.mouseMoveEvent) {\n const mousePos = container.interactivity.mouse.position;\n if (mousePos === undefined) {\n return;\n }\n const distance = container.retina.grabModeDistance;\n const query = container.particles.quadTree.query(new Utils_1.Circle(mousePos.x, mousePos.y, distance));\n for (const particle of query) {\n const pos = particle.getPosition();\n const distance = Utils_1.Utils.getDistance(pos, mousePos);\n if (distance <= container.retina.grabModeDistance) {\n const grabLineOptions = interactivity.modes.grab.links;\n const lineOpacity = grabLineOptions.opacity;\n const grabDistance = container.retina.grabModeDistance;\n const opacityLine = lineOpacity - (distance * lineOpacity) / grabDistance;\n if (opacityLine > 0) {\n const optColor = (_a = grabLineOptions.color) !== null && _a !== void 0 ? _a : particle.particlesOptions.links.color;\n if (!container.particles.grabLineColor) {\n container.particles.grabLineColor =\n optColor === Utils_1.Constants.randomColorValue ||\n ((_b = optColor) === null || _b === void 0 ? void 0 : _b.value) === Utils_1.Constants.randomColorValue\n ? Utils_1.Constants.randomColorValue\n : Utils_1.ColorUtils.colorToRgb(optColor);\n }\n let colorLine;\n if (container.particles.grabLineColor === Utils_1.Constants.randomColorValue) {\n colorLine = Utils_1.ColorUtils.getRandomRgbColor();\n }\n else {\n colorLine = container.particles.grabLineColor;\n }\n if (colorLine === undefined) {\n return;\n }\n container.canvas.drawGrabLine(particle, colorLine, opacityLine, mousePos);\n }\n }\n }\n }\n }\n}\nexports.Grabber = Grabber;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Mouse/Grabber.js\n// module id = 222\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Repulser = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nconst Utils_1 = require(\"../../../../Utils\");\nclass Repulser {\n constructor(container) {\n this.container = container;\n }\n isEnabled() {\n const container = this.container;\n const options = container.options;\n const mouse = container.interactivity.mouse;\n const events = options.interactivity.events;\n const divs = events.onDiv;\n const divRepulse = Utils_1.Utils.isDivModeEnabled(Enums_1.DivMode.repulse, divs);\n if (!(divRepulse || (events.onHover.enable && mouse.position) || (events.onClick.enable && mouse.clickPosition))) {\n return false;\n }\n const hoverMode = events.onHover.mode;\n const clickMode = events.onClick.mode;\n return (Utils_1.Utils.isInArray(Enums_1.HoverMode.repulse, hoverMode) || Utils_1.Utils.isInArray(Enums_1.ClickMode.repulse, clickMode) || divRepulse);\n }\n reset() {\n }\n interact() {\n const container = this.container;\n const options = container.options;\n const mouseMoveStatus = container.interactivity.status === Utils_1.Constants.mouseMoveEvent;\n const events = options.interactivity.events;\n const hoverEnabled = events.onHover.enable;\n const hoverMode = events.onHover.mode;\n const clickEnabled = events.onClick.enable;\n const clickMode = events.onClick.mode;\n const divs = events.onDiv;\n if (mouseMoveStatus && hoverEnabled && Utils_1.Utils.isInArray(Enums_1.HoverMode.repulse, hoverMode)) {\n this.hoverRepulse();\n }\n else if (clickEnabled && Utils_1.Utils.isInArray(Enums_1.ClickMode.repulse, clickMode)) {\n this.clickRepulse();\n }\n else {\n Utils_1.Utils.divModeExecute(Enums_1.DivMode.repulse, divs, (id, div) => this.singleDivRepulse(id, div));\n }\n }\n singleDivRepulse(id, div) {\n const container = this.container;\n const elem = document.getElementById(id);\n if (!elem) {\n return;\n }\n const pxRatio = container.retina.pixelRatio;\n const pos = {\n x: (elem.offsetLeft + elem.offsetWidth / 2) * pxRatio,\n y: (elem.offsetTop + elem.offsetHeight / 2) * pxRatio,\n };\n const repulseRadius = (elem.offsetWidth / 2) * pxRatio;\n const area = div.type === Enums_1.DivType.circle\n ? new Utils_1.Circle(pos.x, pos.y, repulseRadius)\n : new Utils_1.Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio);\n const divs = container.options.interactivity.modes.repulse.divs;\n const divRepulse = Utils_1.Utils.divMode(divs, id);\n this.processRepulse(pos, repulseRadius, area, divRepulse);\n }\n hoverRepulse() {\n const container = this.container;\n const mousePos = container.interactivity.mouse.position;\n if (!mousePos) {\n return;\n }\n const repulseRadius = container.retina.repulseModeDistance;\n this.processRepulse(mousePos, repulseRadius, new Utils_1.Circle(mousePos.x, mousePos.y, repulseRadius));\n }\n processRepulse(position, repulseRadius, area, divRepulse) {\n var _a;\n const container = this.container;\n const query = container.particles.quadTree.query(area);\n for (const particle of query) {\n const { dx, dy, distance } = Utils_1.Utils.getDistances(particle.position, position);\n const normVec = {\n x: dx / distance,\n y: dy / distance,\n };\n const velocity = ((_a = divRepulse === null || divRepulse === void 0 ? void 0 : divRepulse.speed) !== null && _a !== void 0 ? _a : container.options.interactivity.modes.repulse.speed) * 100;\n const repulseFactor = Utils_1.Utils.clamp((1 - Math.pow(distance / repulseRadius, 2)) * velocity, 0, 50);\n particle.position.x = particle.position.x + normVec.x * repulseFactor;\n particle.position.y = particle.position.y + normVec.y * repulseFactor;\n }\n }\n clickRepulse() {\n const container = this.container;\n if (!container.repulse.finish) {\n if (!container.repulse.count) {\n container.repulse.count = 0;\n }\n container.repulse.count++;\n if (container.repulse.count === container.particles.count) {\n container.repulse.finish = true;\n }\n }\n if (container.repulse.clicking) {\n const repulseDistance = container.retina.repulseModeDistance;\n const repulseRadius = Math.pow(repulseDistance / 6, 3);\n const mouseClickPos = container.interactivity.mouse.clickPosition;\n if (mouseClickPos === undefined) {\n return;\n }\n const range = new Utils_1.Circle(mouseClickPos.x, mouseClickPos.y, repulseRadius);\n const query = container.particles.quadTree.query(range);\n for (const particle of query) {\n const { dx, dy, distance } = Utils_1.Utils.getDistances(mouseClickPos, particle.position);\n const d = distance * distance;\n const velocity = container.options.interactivity.modes.repulse.speed;\n const force = (-repulseRadius * velocity) / d;\n if (d <= repulseRadius) {\n container.repulse.particles.push(particle);\n const angle = Math.atan2(dy, dx);\n particle.velocity.horizontal = force * Math.cos(angle);\n particle.velocity.vertical = force * Math.sin(angle);\n }\n }\n }\n else if (container.repulse.clicking === false) {\n for (const particle of container.repulse.particles) {\n particle.velocity.horizontal = particle.initialVelocity.horizontal;\n particle.velocity.vertical = particle.initialVelocity.vertical;\n }\n container.repulse.particles = [];\n }\n }\n}\nexports.Repulser = Repulser;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Mouse/Repulser.js\n// module id = 223\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Bubbler = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nconst Enums_1 = require(\"../../../../Enums\");\nclass Bubbler {\n constructor(container) {\n this.container = container;\n }\n static calculateBubbleValue(particleValue, modeValue, optionsValue, ratio) {\n if (modeValue > optionsValue) {\n const size = particleValue + (modeValue - optionsValue) * ratio;\n return Utils_1.Utils.clamp(size, particleValue, modeValue);\n }\n else if (modeValue < optionsValue) {\n const size = particleValue - (optionsValue - modeValue) * ratio;\n return Utils_1.Utils.clamp(size, modeValue, particleValue);\n }\n }\n isEnabled() {\n const container = this.container;\n const options = container.options;\n const mouse = container.interactivity.mouse;\n const events = options.interactivity.events;\n const divs = events.onDiv;\n const divBubble = Utils_1.Utils.isDivModeEnabled(Enums_1.DivMode.bubble, divs);\n if (!(divBubble || (events.onHover.enable && mouse.position) || (events.onClick.enable && mouse.clickPosition))) {\n return false;\n }\n const hoverMode = events.onHover.mode;\n const clickMode = events.onClick.mode;\n return (Utils_1.Utils.isInArray(Enums_1.HoverMode.bubble, hoverMode) || Utils_1.Utils.isInArray(Enums_1.ClickMode.bubble, clickMode) || divBubble);\n }\n reset(particle, force) {\n if (!particle.bubble.inRange || force) {\n delete particle.bubble.divId;\n delete particle.bubble.opacity;\n delete particle.bubble.radius;\n delete particle.bubble.color;\n }\n }\n interact() {\n const options = this.container.options;\n const events = options.interactivity.events;\n const onHover = events.onHover;\n const onClick = events.onClick;\n const hoverEnabled = onHover.enable;\n const hoverMode = onHover.mode;\n const clickEnabled = onClick.enable;\n const clickMode = onClick.mode;\n const divs = events.onDiv;\n if (hoverEnabled && Utils_1.Utils.isInArray(Enums_1.HoverMode.bubble, hoverMode)) {\n this.hoverBubble();\n }\n else if (clickEnabled && Utils_1.Utils.isInArray(Enums_1.ClickMode.bubble, clickMode)) {\n this.clickBubble();\n }\n else {\n Utils_1.Utils.divModeExecute(Enums_1.DivMode.bubble, divs, (id, div) => this.singleDivHover(id, div));\n }\n }\n singleDivHover(id, div) {\n const container = this.container;\n const elem = document.getElementById(id);\n if (!elem) {\n return;\n }\n const pxRatio = container.retina.pixelRatio;\n const pos = {\n x: (elem.offsetLeft + elem.offsetWidth / 2) * pxRatio,\n y: (elem.offsetTop + elem.offsetHeight / 2) * pxRatio,\n };\n const repulseRadius = (elem.offsetWidth / 2) * pxRatio;\n const area = div.type === Enums_1.DivType.circle\n ? new Utils_1.Circle(pos.x, pos.y, repulseRadius)\n : new Utils_1.Rectangle(elem.offsetLeft * pxRatio, elem.offsetTop * pxRatio, elem.offsetWidth * pxRatio, elem.offsetHeight * pxRatio);\n const query = container.particles.quadTree.query(area);\n for (const particle of query.filter((t) => area.contains(t.getPosition()))) {\n particle.bubble.inRange = true;\n const divs = container.options.interactivity.modes.bubble.divs;\n const divBubble = Utils_1.Utils.divMode(divs, id);\n if (!particle.bubble.divId || particle.bubble.divId !== id) {\n this.reset(particle, true);\n particle.bubble.divId = id;\n }\n this.hoverBubbleSize(particle, 1, divBubble);\n this.hoverBubbleOpacity(particle, 1, divBubble);\n this.hoverBubbleColor(particle, divBubble);\n }\n }\n process(particle, distMouse, timeSpent, data) {\n const container = this.container;\n const bubbleParam = data.bubbleObj.optValue;\n if (bubbleParam === undefined) {\n return;\n }\n const options = container.options;\n const bubbleDuration = options.interactivity.modes.bubble.duration;\n const bubbleDistance = container.retina.bubbleModeDistance;\n const particlesParam = data.particlesObj.optValue;\n const pObjBubble = data.bubbleObj.value;\n const pObj = data.particlesObj.value || 0;\n const type = data.type;\n if (bubbleParam !== particlesParam) {\n if (!container.bubble.durationEnd) {\n if (distMouse <= bubbleDistance) {\n const obj = pObjBubble !== null && pObjBubble !== void 0 ? pObjBubble : pObj;\n if (obj !== bubbleParam) {\n const value = pObj - (timeSpent * (pObj - bubbleParam)) / bubbleDuration;\n if (type === Enums_1.ProcessBubbleType.size) {\n particle.bubble.radius = value;\n }\n if (type === Enums_1.ProcessBubbleType.opacity) {\n particle.bubble.opacity = value;\n }\n }\n }\n else {\n if (type === Enums_1.ProcessBubbleType.size) {\n delete particle.bubble.radius;\n }\n if (type === Enums_1.ProcessBubbleType.opacity) {\n delete particle.bubble.opacity;\n }\n }\n }\n else if (pObjBubble) {\n if (type === Enums_1.ProcessBubbleType.size) {\n delete particle.bubble.radius;\n }\n if (type === Enums_1.ProcessBubbleType.opacity) {\n delete particle.bubble.opacity;\n }\n }\n }\n }\n clickBubble() {\n var _a;\n const container = this.container;\n const options = container.options;\n const mouseClickPos = container.interactivity.mouse.clickPosition;\n if (mouseClickPos === undefined) {\n return;\n }\n const distance = container.retina.bubbleModeDistance;\n const query = container.particles.quadTree.query(new Utils_1.Circle(mouseClickPos.x, mouseClickPos.y, distance));\n for (const particle of query) {\n particle.bubble.inRange = true;\n const pos = particle.getPosition();\n const distMouse = Utils_1.Utils.getDistance(pos, mouseClickPos);\n const timeSpent = (new Date().getTime() - (container.interactivity.mouse.clickTime || 0)) / 1000;\n if (container.bubble.clicking) {\n if (timeSpent > options.interactivity.modes.bubble.duration) {\n container.bubble.durationEnd = true;\n }\n if (timeSpent > options.interactivity.modes.bubble.duration * 2) {\n container.bubble.clicking = false;\n container.bubble.durationEnd = false;\n }\n const sizeData = {\n bubbleObj: {\n optValue: container.retina.bubbleModeSize,\n value: particle.bubble.radius,\n },\n particlesObj: {\n optValue: (_a = particle.sizeValue) !== null && _a !== void 0 ? _a : container.retina.sizeValue,\n value: particle.size.value,\n },\n type: Enums_1.ProcessBubbleType.size,\n };\n this.process(particle, distMouse, timeSpent, sizeData);\n const opacityData = {\n bubbleObj: {\n optValue: options.interactivity.modes.bubble.opacity,\n value: particle.bubble.opacity,\n },\n particlesObj: {\n optValue: particle.particlesOptions.opacity.value,\n value: particle.opacity.value,\n },\n type: Enums_1.ProcessBubbleType.opacity,\n };\n this.process(particle, distMouse, timeSpent, opacityData);\n if (!container.bubble.durationEnd) {\n if (distMouse <= container.retina.bubbleModeDistance) {\n this.hoverBubbleColor(particle);\n }\n else {\n delete particle.bubble.color;\n }\n }\n else {\n delete particle.bubble.color;\n }\n }\n }\n }\n hoverBubble() {\n const container = this.container;\n const mousePos = container.interactivity.mouse.position;\n if (mousePos === undefined) {\n return;\n }\n const distance = container.retina.bubbleModeDistance;\n const query = container.particles.quadTree.query(new Utils_1.Circle(mousePos.x, mousePos.y, distance));\n for (const particle of query) {\n particle.bubble.inRange = true;\n const pos = particle.getPosition();\n const distance = Utils_1.Utils.getDistance(pos, mousePos);\n const ratio = 1 - distance / container.retina.bubbleModeDistance;\n if (distance <= container.retina.bubbleModeDistance) {\n if (ratio >= 0 && container.interactivity.status === Utils_1.Constants.mouseMoveEvent) {\n this.hoverBubbleSize(particle, ratio);\n this.hoverBubbleOpacity(particle, ratio);\n this.hoverBubbleColor(particle);\n }\n }\n else {\n this.reset(particle);\n }\n if (container.interactivity.status === Utils_1.Constants.mouseLeaveEvent) {\n this.reset(particle);\n }\n }\n }\n hoverBubbleSize(particle, ratio, divBubble) {\n var _a;\n const container = this.container;\n const modeSize = (divBubble === null || divBubble === void 0 ? void 0 : divBubble.size) ? divBubble.size * container.retina.pixelRatio\n : container.retina.bubbleModeSize;\n if (modeSize === undefined) {\n return;\n }\n const optSize = (_a = particle.sizeValue) !== null && _a !== void 0 ? _a : container.retina.sizeValue;\n const pSize = particle.size.value;\n const size = Bubbler.calculateBubbleValue(pSize, modeSize, optSize, ratio);\n if (size !== undefined) {\n particle.bubble.radius = size;\n }\n }\n hoverBubbleOpacity(particle, ratio, divBubble) {\n var _a;\n const options = this.container.options;\n const modeOpacity = (_a = divBubble === null || divBubble === void 0 ? void 0 : divBubble.opacity) !== null && _a !== void 0 ? _a : options.interactivity.modes.bubble.opacity;\n if (modeOpacity === undefined) {\n return;\n }\n const optOpacity = particle.particlesOptions.opacity.value;\n const pOpacity = particle.opacity.value;\n const opacity = Bubbler.calculateBubbleValue(pOpacity, modeOpacity, optOpacity, ratio);\n if (opacity !== undefined) {\n particle.bubble.opacity = opacity;\n }\n }\n hoverBubbleColor(particle, divBubble) {\n var _a;\n const options = this.container.options;\n if (particle.bubble.color === undefined) {\n const modeColor = (_a = divBubble === null || divBubble === void 0 ? void 0 : divBubble.color) !== null && _a !== void 0 ? _a : options.interactivity.modes.bubble.color;\n if (modeColor === undefined) {\n return;\n }\n const bubbleColor = modeColor instanceof Array ? Utils_1.Utils.itemFromArray(modeColor) : modeColor;\n particle.bubble.color = Utils_1.ColorUtils.colorToHsl(bubbleColor);\n }\n }\n}\nexports.Bubbler = Bubbler;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Mouse/Bubbler.js\n// module id = 224\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Connector = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nconst Modes_1 = require(\"../../../../Enums/Modes\");\nclass Connector {\n constructor(container) {\n this.container = container;\n }\n isEnabled() {\n const container = this.container;\n const mouse = container.interactivity.mouse;\n const events = container.options.interactivity.events;\n if (!(events.onHover.enable && mouse.position)) {\n return false;\n }\n const hoverMode = events.onHover.mode;\n return Utils_1.Utils.isInArray(Modes_1.HoverMode.connect, hoverMode);\n }\n reset() {\n }\n interact() {\n const container = this.container;\n const options = container.options;\n if (options.interactivity.events.onHover.enable && container.interactivity.status === \"mousemove\") {\n const mousePos = container.interactivity.mouse.position;\n if (!mousePos) {\n return;\n }\n const distance = Math.abs(container.retina.connectModeRadius);\n const query = container.particles.quadTree.query(new Utils_1.Circle(mousePos.x, mousePos.y, distance));\n let i = 0;\n for (const p1 of query) {\n const pos1 = p1.getPosition();\n for (const p2 of query.slice(i + 1)) {\n const pos2 = p2.getPosition();\n const distMax = Math.abs(container.retina.connectModeDistance);\n const xDiff = Math.abs(pos1.x - pos2.x);\n const yDiff = Math.abs(pos1.y - pos2.y);\n if (xDiff < distMax && yDiff < distMax) {\n container.canvas.drawConnectLine(p1, p2);\n }\n }\n ++i;\n }\n }\n }\n}\nexports.Connector = Connector;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Mouse/Connector.js\n// module id = 225\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Linker = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nclass Linker {\n constructor(container) {\n this.container = container;\n }\n isEnabled(particle) {\n return particle.particlesOptions.links.enable;\n }\n reset() {\n }\n interact(p1) {\n var _a;\n const container = this.container;\n const linkOpt1 = p1.particlesOptions.links;\n const optOpacity = linkOpt1.opacity;\n const optDistance = (_a = p1.linksDistance) !== null && _a !== void 0 ? _a : container.retina.linksDistance;\n const canvasSize = container.canvas.size;\n const warp = linkOpt1.warp;\n const pos1 = p1.getPosition();\n const range = warp\n ? new Utils_1.CircleWarp(pos1.x, pos1.y, optDistance, canvasSize)\n : new Utils_1.Circle(pos1.x, pos1.y, optDistance);\n const query = container.particles.quadTree.query(range);\n for (const p2 of query) {\n const linkOpt2 = p2.particlesOptions.links;\n if (p1 === p2 || !linkOpt2.enable || linkOpt1.id !== linkOpt2.id) {\n continue;\n }\n const pos2 = p2.getPosition();\n let distance = Utils_1.Utils.getDistance(pos1, pos2);\n if (warp) {\n if (distance > optDistance) {\n const pos2NE = {\n x: pos2.x - canvasSize.width,\n y: pos2.y,\n };\n distance = Utils_1.Utils.getDistance(pos1, pos2NE);\n if (distance > optDistance) {\n const pos2SE = {\n x: pos2.x - canvasSize.width,\n y: pos2.y - canvasSize.height,\n };\n distance = Utils_1.Utils.getDistance(pos1, pos2SE);\n if (distance > optDistance) {\n const pos2SW = {\n x: pos2.x,\n y: pos2.y - canvasSize.height,\n };\n distance = Utils_1.Utils.getDistance(pos1, pos2SW);\n }\n }\n }\n }\n if (distance > optDistance) {\n return;\n }\n const opacityLine = optOpacity - (distance * optOpacity) / optDistance;\n if (opacityLine > 0) {\n const linksOptions = p1.particlesOptions.links;\n let linkColor = linksOptions.id !== undefined\n ? container.particles.linksColors.get(linksOptions.id)\n : container.particles.linksColor;\n if (!linkColor) {\n const optColor = linksOptions.color;\n const color = typeof optColor === \"string\" ? optColor : optColor.value;\n if (color === Utils_1.Constants.randomColorValue) {\n if (linksOptions.consent) {\n linkColor = Utils_1.ColorUtils.colorToRgb({\n value: color,\n });\n }\n else if (linksOptions.blink) {\n linkColor = Utils_1.Constants.randomColorValue;\n }\n else {\n linkColor = Utils_1.Constants.midColorValue;\n }\n }\n else {\n linkColor = Utils_1.ColorUtils.colorToRgb({\n value: color,\n });\n }\n if (linksOptions.id !== undefined) {\n container.particles.linksColors.set(linksOptions.id, linkColor);\n }\n else {\n container.particles.linksColor = linkColor;\n }\n }\n if (p2.links.map((t) => t.destination).indexOf(p1) === -1 &&\n p1.links.map((t) => t.destination).indexOf(p2) === -1) {\n p1.links.push({\n destination: p2,\n opacity: opacityLine,\n });\n }\n }\n }\n }\n}\nexports.Linker = Linker;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Particles/Linker.js\n// module id = 226\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Attractor = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nclass Attractor {\n constructor(container) {\n this.container = container;\n }\n interact(p1) {\n var _a;\n const container = this.container;\n const options = container.options;\n const distance = (_a = p1.linksDistance) !== null && _a !== void 0 ? _a : container.retina.linksDistance;\n const pos1 = p1.getPosition();\n const query = container.particles.quadTree.query(new Utils_1.Circle(pos1.x, pos1.y, distance));\n for (const p2 of query) {\n if (p1 === p2 || p2.particlesOptions.move.attract.enable) {\n continue;\n }\n const pos2 = p2.getPosition();\n const { dx, dy } = Utils_1.Utils.getDistances(pos1, pos2);\n const rotate = options.particles.move.attract.rotate;\n const ax = dx / (rotate.x * 1000);\n const ay = dy / (rotate.y * 1000);\n p1.velocity.horizontal -= ax;\n p1.velocity.vertical -= ay;\n p2.velocity.horizontal += ax;\n p2.velocity.vertical += ay;\n }\n }\n isEnabled(particle) {\n return particle.particlesOptions.move.attract.enable;\n }\n reset() {\n }\n}\nexports.Attractor = Attractor;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Particles/Attractor.js\n// module id = 227\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Collider = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nconst Enums_1 = require(\"../../../../Enums\");\nclass Collider {\n constructor(container) {\n this.container = container;\n }\n static rotate(velocity, angle) {\n return {\n horizontal: velocity.horizontal * Math.cos(angle) - velocity.vertical * Math.sin(angle),\n vertical: velocity.horizontal * Math.sin(angle) + velocity.vertical * Math.cos(angle),\n };\n }\n static collisionVelocity(v1, v2, m1, m2) {\n return {\n horizontal: (v1.horizontal * (m1 - m2)) / (m1 + m2) + (v2.horizontal * 2 * m2) / (m1 + m2),\n vertical: v1.vertical,\n };\n }\n static bounce(p1, p2) {\n const pos1 = p1.getPosition();\n const pos2 = p2.getPosition();\n const xVelocityDiff = p1.velocity.horizontal - p2.velocity.horizontal;\n const yVelocityDiff = p1.velocity.vertical - p2.velocity.vertical;\n const xDist = pos2.x - pos1.x;\n const yDist = pos2.y - pos1.y;\n if (xVelocityDiff * xDist + yVelocityDiff * yDist >= 0) {\n const angle = -Math.atan2(pos2.y - pos1.y, pos2.x - pos1.x);\n const m1 = p1.size.value;\n const m2 = p2.size.value;\n const u1 = Collider.rotate(p1.velocity, angle);\n const u2 = Collider.rotate(p2.velocity, angle);\n const v1 = Collider.collisionVelocity(u1, u2, m1, m2);\n const v2 = Collider.collisionVelocity(u2, u1, m1, m2);\n const vFinal1 = Collider.rotate(v1, -angle);\n const vFinal2 = Collider.rotate(v2, -angle);\n p1.velocity.horizontal = vFinal1.horizontal;\n p1.velocity.vertical = vFinal1.vertical;\n p2.velocity.horizontal = vFinal2.horizontal;\n p2.velocity.vertical = vFinal2.vertical;\n }\n }\n static destroy(p1, p2) {\n if (p1.size.value === undefined && p2.size.value !== undefined) {\n p1.destroy();\n }\n else if (p1.size.value !== undefined && p2.size.value === undefined) {\n p2.destroy();\n }\n else if (p1.size.value !== undefined && p2.size.value !== undefined) {\n if (p1.size.value >= p2.size.value) {\n p2.destroy();\n }\n else {\n p1.destroy();\n }\n }\n }\n static getRadius(particle, fallback) {\n return particle.bubble.radius || particle.size.value || fallback;\n }\n isEnabled(particle) {\n return particle.particlesOptions.collisions.enable;\n }\n reset() {\n }\n interact(p1) {\n const container = this.container;\n const pos1 = p1.getPosition();\n const query = container.particles.quadTree.query(new Utils_1.Circle(pos1.x, pos1.y, p1.size.value * 2));\n for (const p2 of query) {\n if (p1 === p2 ||\n !p2.particlesOptions.collisions.enable ||\n p1.particlesOptions.collisions.mode !== p2.particlesOptions.collisions.mode) {\n continue;\n }\n const pos2 = p2.getPosition();\n const dist = Utils_1.Utils.getDistance(pos1, pos2);\n const defaultSize = container.retina.sizeValue;\n const radius1 = Collider.getRadius(p1, defaultSize);\n const radius2 = Collider.getRadius(p2, defaultSize);\n const distP = radius1 + radius2;\n if (dist <= distP) {\n this.resolveCollision(p1, p2);\n }\n }\n }\n resolveCollision(p1, p2) {\n switch (p1.particlesOptions.collisions.mode) {\n case Enums_1.CollisionMode.absorb: {\n this.absorb(p1, p2);\n break;\n }\n case Enums_1.CollisionMode.bounce: {\n Collider.bounce(p1, p2);\n break;\n }\n case Enums_1.CollisionMode.destroy: {\n Collider.destroy(p1, p2);\n break;\n }\n }\n }\n absorb(p1, p2) {\n const container = this.container;\n const fps = container.options.fpsLimit / 1000;\n if (p1.size.value === undefined && p2.size.value !== undefined) {\n p1.destroy();\n }\n else if (p1.size.value !== undefined && p2.size.value === undefined) {\n p2.destroy();\n }\n else if (p1.size.value !== undefined && p2.size.value !== undefined) {\n if (p1.size.value >= p2.size.value) {\n const factor = Utils_1.Utils.clamp(p1.size.value / p2.size.value, 0, p2.size.value) * fps;\n p1.size.value += factor;\n p2.size.value -= factor;\n if (p2.size.value <= container.retina.pixelRatio) {\n p2.size.value = 0;\n p2.destroy();\n }\n }\n else {\n const factor = Utils_1.Utils.clamp(p2.size.value / p1.size.value, 0, p1.size.value) * fps;\n p1.size.value -= factor;\n p2.size.value += factor;\n if (p1.size.value <= container.retina.pixelRatio) {\n p1.size.value = 0;\n p1.destroy();\n }\n }\n }\n }\n}\nexports.Collider = Collider;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Particles/Collider.js\n// module id = 228\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Infecter = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nclass Infecter {\n constructor(container) {\n this.container = container;\n }\n isEnabled() {\n return this.container.options.infection.enable;\n }\n reset() {\n }\n interact(p1, delta) {\n var _a, _b;\n const infecter1 = p1.infecter;\n infecter1.updateInfection(delta.value);\n if (infecter1.infectionStage === undefined) {\n return;\n }\n const container = this.container;\n const options = container.options;\n const infectionOptions = options.infection;\n if (!infectionOptions.enable || infectionOptions.stages.length < 1) {\n return;\n }\n const infectionStage1 = infectionOptions.stages[infecter1.infectionStage];\n const pxRatio = container.retina.pixelRatio;\n const radius = p1.size.value * 2 + infectionStage1.radius * pxRatio;\n const pos = p1.getPosition();\n const infectedStage1 = (_a = infectionStage1.infectedStage) !== null && _a !== void 0 ? _a : infecter1.infectionStage;\n const query = container.particles.quadTree\n .query(new Utils_1.Circle(pos.x, pos.y, radius))\n .filter((p) => p.infecter.infectionStage === undefined || p.infecter.infectionStage !== infecter1.infectionStage);\n const infections = infectionStage1.rate;\n const neighbors = query.length;\n for (const p2 of query) {\n const infecter2 = p2.infecter;\n if (Math.random() < infections / neighbors) {\n if (infecter2.infectionStage === undefined) {\n infecter2.startInfection(infectedStage1);\n }\n else if (infecter2.infectionStage < infecter1.infectionStage) {\n infecter2.updateInfectionStage(infectedStage1);\n }\n else if (infecter2.infectionStage > infecter1.infectionStage) {\n const infectionStage2 = infectionOptions.stages[infecter2.infectionStage];\n const infectedStage2 = (_b = infectionStage2 === null || infectionStage2 === void 0 ? void 0 : infectionStage2.infectedStage) !== null && _b !== void 0 ? _b : infecter2.infectionStage;\n infecter1.updateInfectionStage(infectedStage2);\n }\n }\n }\n }\n}\nexports.Infecter = Infecter;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Particles/Infecter.js\n// module id = 229\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.TrailMaker = void 0;\nconst Utils_1 = require(\"../../../../Utils\");\nconst Modes_1 = require(\"../../../../Enums/Modes\");\nclass TrailMaker {\n constructor(container) {\n this.container = container;\n this.delay = 0;\n }\n interact(delta) {\n const container = this.container;\n const options = container.options;\n const trailOptions = options.interactivity.modes.trail;\n const optDelay = trailOptions.delay * 1000;\n if (this.delay < optDelay) {\n this.delay += delta.value;\n }\n if (this.delay >= optDelay) {\n container.particles.push(trailOptions.quantity, container.interactivity.mouse, trailOptions.particles);\n this.delay -= optDelay;\n }\n }\n isEnabled() {\n const container = this.container;\n const options = container.options;\n const mouse = container.interactivity.mouse;\n const events = options.interactivity.events;\n return ((mouse.clicking &&\n mouse.inside &&\n !!mouse.position &&\n Utils_1.Utils.isInArray(Modes_1.ClickMode.trail, events.onClick.mode)) ||\n (mouse.inside && !!mouse.position && Utils_1.Utils.isInArray(Modes_1.HoverMode.trail, events.onHover.mode)));\n }\n reset() {\n }\n}\nexports.TrailMaker = TrailMaker;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Mouse/TrailMaker.js\n// module id = 230\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Attractor = void 0;\nconst Enums_1 = require(\"../../../../Enums\");\nconst Utils_1 = require(\"../../../../Utils\");\nclass Attractor {\n constructor(container) {\n this.container = container;\n }\n isEnabled() {\n const container = this.container;\n const options = container.options;\n const mouse = container.interactivity.mouse;\n const events = options.interactivity.events;\n if (!((events.onHover.enable && mouse.position) || (events.onClick.enable && mouse.clickPosition))) {\n return false;\n }\n const hoverMode = events.onHover.mode;\n const clickMode = events.onClick.mode;\n return Utils_1.Utils.isInArray(Enums_1.HoverMode.attract, hoverMode) || Utils_1.Utils.isInArray(Enums_1.ClickMode.attract, clickMode);\n }\n reset() {\n }\n interact() {\n const container = this.container;\n const options = container.options;\n const mouseMoveStatus = container.interactivity.status === Utils_1.Constants.mouseMoveEvent;\n const events = options.interactivity.events;\n const hoverEnabled = events.onHover.enable;\n const hoverMode = events.onHover.mode;\n const clickEnabled = events.onClick.enable;\n const clickMode = events.onClick.mode;\n if (mouseMoveStatus && hoverEnabled && Utils_1.Utils.isInArray(Enums_1.HoverMode.attract, hoverMode)) {\n this.hoverAttract();\n }\n else if (clickEnabled && Utils_1.Utils.isInArray(Enums_1.ClickMode.attract, clickMode)) {\n this.clickAttract();\n }\n }\n hoverAttract() {\n const container = this.container;\n const mousePos = container.interactivity.mouse.position;\n if (!mousePos) {\n return;\n }\n const attractRadius = container.retina.attractModeDistance;\n this.processAttract(mousePos, attractRadius, new Utils_1.Circle(mousePos.x, mousePos.y, attractRadius));\n }\n processAttract(position, attractRadius, area) {\n const container = this.container;\n const query = container.particles.quadTree.query(area);\n for (const particle of query) {\n const { dx, dy, distance } = Utils_1.Utils.getDistances(particle.position, position);\n const normVec = {\n x: dx / distance,\n y: dy / distance,\n };\n const velocity = container.options.interactivity.modes.attract.speed;\n const attractFactor = Utils_1.Utils.clamp((1 - Math.pow(distance / attractRadius, 2)) * velocity, 0, 50);\n particle.position.x = particle.position.x - normVec.x * attractFactor;\n particle.position.y = particle.position.y - normVec.y * attractFactor;\n }\n }\n clickAttract() {\n const container = this.container;\n if (!container.attract.finish) {\n if (!container.attract.count) {\n container.attract.count = 0;\n }\n container.attract.count++;\n if (container.attract.count === container.particles.count) {\n container.attract.finish = true;\n }\n }\n if (container.attract.clicking) {\n const mousePos = container.interactivity.mouse.clickPosition;\n if (!mousePos) {\n return;\n }\n const attractRadius = container.retina.attractModeDistance;\n this.processAttract(mousePos, attractRadius, new Utils_1.Circle(mousePos.x, mousePos.y, attractRadius));\n }\n else if (container.attract.clicking === false) {\n container.attract.particles = [];\n }\n return;\n }\n}\nexports.Attractor = Attractor;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Particle/Interactions/Mouse/Attractor.js\n// module id = 231\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Retina = void 0;\nconst Utils_1 = require(\"../Utils\");\nclass Retina {\n constructor(container) {\n this.container = container;\n }\n init() {\n const container = this.container;\n const options = container.options;\n if (options.detectRetina) {\n this.pixelRatio = Utils_1.Utils.isSsr() ? 1 : window.devicePixelRatio;\n }\n else {\n this.pixelRatio = 1;\n }\n const ratio = this.pixelRatio;\n if (container.canvas.element) {\n const element = container.canvas.element;\n container.canvas.size.width = element.offsetWidth * ratio;\n container.canvas.size.height = element.offsetHeight * ratio;\n }\n const particles = options.particles;\n this.linksDistance = particles.links.distance * ratio;\n this.linksWidth = particles.links.width * ratio;\n this.moveSpeed = particles.move.speed * ratio;\n this.sizeValue = particles.size.value * ratio;\n this.sizeAnimationSpeed = particles.size.animation.speed * ratio;\n const modes = options.interactivity.modes;\n this.connectModeDistance = modes.connect.distance * ratio;\n this.connectModeRadius = modes.connect.radius * ratio;\n this.grabModeDistance = modes.grab.distance * ratio;\n this.repulseModeDistance = modes.repulse.distance * ratio;\n this.attractModeDistance = modes.attract.distance * ratio;\n this.slowModeRadius = modes.slow.radius * ratio;\n this.bubbleModeDistance = modes.bubble.distance * ratio;\n if (modes.bubble.size) {\n this.bubbleModeSize = modes.bubble.size * ratio;\n }\n }\n initParticle(particle) {\n const particlesOptions = particle.particlesOptions;\n const ratio = this.pixelRatio;\n particle.linksDistance = particlesOptions.links.distance * ratio;\n particle.linksWidth = particlesOptions.links.width * ratio;\n particle.moveSpeed = particlesOptions.move.speed * ratio;\n particle.sizeValue = particlesOptions.size.value * ratio;\n if (typeof particlesOptions.size.random !== \"boolean\") {\n particle.randomMinimumSize = particlesOptions.size.random.minimumValue * ratio;\n }\n particle.sizeAnimationSpeed = particlesOptions.size.animation.speed * ratio;\n }\n}\nexports.Retina = Retina;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Retina.js\n// module id = 232\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.FrameManager = void 0;\nclass FrameManager {\n constructor(container) {\n this.container = container;\n }\n nextFrame(timestamp) {\n const container = this.container;\n const options = container.options;\n const fpsLimit = options.fpsLimit > 0 ? options.fpsLimit : 60;\n if (container.lastFrameTime !== undefined && timestamp < container.lastFrameTime + 1000 / fpsLimit) {\n container.draw();\n return;\n }\n const deltaValue = timestamp - container.lastFrameTime;\n const delta = {\n value: deltaValue,\n factor: options.fpsLimit > 0 ? (60 * deltaValue) / 1000 : 3.6,\n };\n container.lastFrameTime = timestamp;\n container.particles.draw(delta);\n if (options.particles.move.enable && container.getAnimationStatus()) {\n container.draw();\n }\n }\n}\nexports.FrameManager = FrameManager;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/FrameManager.js\n// module id = 233\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonMaskInstance = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Enums_1 = require(\"./Enums\");\nconst Utils_1 = require(\"../../Utils\");\nconst PolygonMask_1 = require(\"./Options/Classes/PolygonMask\");\nclass PolygonMaskInstance {\n constructor(container) {\n this.container = container;\n this.dimension = {\n height: 0,\n width: 0,\n };\n this.path2DSupported = !!window.Path2D;\n this.options = new PolygonMask_1.PolygonMask();\n this.polygonMaskMoveRadius = this.options.move.radius * container.retina.pixelRatio;\n }\n static polygonBounce(particle) {\n particle.velocity.horizontal = particle.velocity.vertical / 2 - particle.velocity.horizontal;\n particle.velocity.vertical = particle.velocity.horizontal / 2 - particle.velocity.vertical;\n }\n static drawPolygonMask(context, rawData, stroke) {\n const color = Utils_1.ColorUtils.colorToRgb(stroke.color);\n if (!color) {\n return;\n }\n context.beginPath();\n context.moveTo(rawData[0].x, rawData[0].y);\n for (const item of rawData) {\n context.lineTo(item.x, item.y);\n }\n context.closePath();\n context.strokeStyle = Utils_1.ColorUtils.getStyleFromRgb(color);\n context.lineWidth = stroke.width;\n context.stroke();\n }\n static drawPolygonMaskPath(context, path, stroke, position) {\n context.translate(position.x, position.y);\n const color = Utils_1.ColorUtils.colorToRgb(stroke.color);\n if (!color) {\n return;\n }\n context.strokeStyle = Utils_1.ColorUtils.getStyleFromRgb(color, stroke.opacity);\n context.lineWidth = stroke.width;\n context.stroke(path);\n }\n static parsePaths(paths, scale, offset) {\n const res = [];\n for (const path of paths) {\n const segments = path.element.pathSegList;\n const len = segments.numberOfItems;\n const p = {\n x: 0,\n y: 0,\n };\n for (let i = 0; i < len; i++) {\n const segment = segments.getItem(i);\n const svgPathSeg = window.SVGPathSeg;\n switch (segment.pathSegType) {\n case svgPathSeg.PATHSEG_MOVETO_ABS:\n case svgPathSeg.PATHSEG_LINETO_ABS:\n case svgPathSeg.PATHSEG_CURVETO_CUBIC_ABS:\n case svgPathSeg.PATHSEG_CURVETO_QUADRATIC_ABS:\n case svgPathSeg.PATHSEG_ARC_ABS:\n case svgPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_ABS:\n case svgPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS: {\n const absSeg = segment;\n p.x = absSeg.x;\n p.y = absSeg.y;\n break;\n }\n case svgPathSeg.PATHSEG_LINETO_HORIZONTAL_ABS:\n p.x = segment.x;\n break;\n case svgPathSeg.PATHSEG_LINETO_VERTICAL_ABS:\n p.y = segment.y;\n break;\n case svgPathSeg.PATHSEG_LINETO_REL:\n case svgPathSeg.PATHSEG_MOVETO_REL:\n case svgPathSeg.PATHSEG_CURVETO_CUBIC_REL:\n case svgPathSeg.PATHSEG_CURVETO_QUADRATIC_REL:\n case svgPathSeg.PATHSEG_ARC_REL:\n case svgPathSeg.PATHSEG_CURVETO_CUBIC_SMOOTH_REL:\n case svgPathSeg.PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL: {\n const relSeg = segment;\n p.x += relSeg.x;\n p.y += relSeg.y;\n break;\n }\n case svgPathSeg.PATHSEG_LINETO_HORIZONTAL_REL:\n p.x += segment.x;\n break;\n case svgPathSeg.PATHSEG_LINETO_VERTICAL_REL:\n p.y += segment.y;\n break;\n case svgPathSeg.PATHSEG_UNKNOWN:\n case svgPathSeg.PATHSEG_CLOSEPATH:\n continue;\n }\n res.push({\n x: p.x * scale + offset.x,\n y: p.y * scale + offset.y,\n });\n }\n }\n return res;\n }\n initAsync(options) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n this.options.load(options === null || options === void 0 ? void 0 : options.polygon);\n const polygonMaskOptions = this.options;\n this.polygonMaskMoveRadius = polygonMaskOptions.move.radius * this.container.retina.pixelRatio;\n if (polygonMaskOptions.enable) {\n yield this.initRawData();\n }\n });\n }\n resize() {\n const container = this.container;\n const options = this.options;\n if (!(options.enable && options.type !== Enums_1.Type.none)) {\n return;\n }\n if (this.redrawTimeout) {\n clearTimeout(this.redrawTimeout);\n }\n this.redrawTimeout = window.setTimeout(() => tslib_1.__awaiter(this, void 0, void 0, function* () {\n yield this.initRawData(true);\n container.particles.redraw();\n }), 250);\n }\n stop() {\n delete this.raw;\n delete this.paths;\n }\n particlesInitialization() {\n const options = this.options;\n if (options.enable &&\n options.type === Enums_1.Type.inline &&\n (options.inline.arrangement === Enums_1.InlineArrangement.onePerPoint ||\n options.inline.arrangement === Enums_1.InlineArrangement.perPoint)) {\n this.drawPoints();\n return true;\n }\n return false;\n }\n particlePosition(position, particle) {\n var _a, _b;\n const options = this.options;\n if (!(options.enable && ((_b = (_a = this.raw) === null || _a === void 0 ? void 0 : _a.length) !== null && _b !== void 0 ? _b : 0) > 0)) {\n return;\n }\n const pos = Utils_1.Utils.deepExtend({}, position ? position : this.randomPoint());\n if (options.type === Enums_1.Type.inline && particle) {\n particle.initialPosition = pos;\n }\n return pos;\n }\n particleBounce(particle) {\n const options = this.options;\n if (options.enable && options.type !== Enums_1.Type.none && options.type !== Enums_1.Type.inline) {\n if (!this.checkInsidePolygon(particle.getPosition())) {\n PolygonMaskInstance.polygonBounce(particle);\n return true;\n }\n }\n else if (options.enable && options.type === Enums_1.Type.inline && particle.initialPosition) {\n const dist = Utils_1.Utils.getDistance(particle.initialPosition, particle.getPosition());\n if (dist > this.polygonMaskMoveRadius) {\n PolygonMaskInstance.polygonBounce(particle);\n return true;\n }\n }\n return false;\n }\n clickPositionValid(position) {\n const options = this.options;\n return (options.enable &&\n options.type !== Enums_1.Type.none &&\n options.type !== Enums_1.Type.inline &&\n this.checkInsidePolygon(position));\n }\n draw(context) {\n var _a;\n if (!((_a = this.paths) === null || _a === void 0 ? void 0 : _a.length)) {\n return;\n }\n const options = this.options;\n const polygonDraw = options.draw;\n if (!(options.enable && polygonDraw.enable)) {\n return;\n }\n const rawData = this.raw;\n for (const path of this.paths) {\n const path2d = path.path2d;\n const path2dSupported = this.path2DSupported;\n if (!context) {\n continue;\n }\n if (path2dSupported && path2d && this.offset) {\n PolygonMaskInstance.drawPolygonMaskPath(context, path2d, polygonDraw.stroke, this.offset);\n }\n else if (rawData) {\n PolygonMaskInstance.drawPolygonMask(context, rawData, polygonDraw.stroke);\n }\n }\n }\n checkInsidePolygon(position) {\n var _a, _b;\n const container = this.container;\n const options = this.options;\n if (!options.enable || options.type === Enums_1.Type.none || options.type === Enums_1.Type.inline) {\n return true;\n }\n if (!this.raw) {\n throw new Error(Utils_1.Constants.noPolygonFound);\n }\n const canvasSize = container.canvas.size;\n const x = (_a = position === null || position === void 0 ? void 0 : position.x) !== null && _a !== void 0 ? _a : Math.random() * canvasSize.width;\n const y = (_b = position === null || position === void 0 ? void 0 : position.y) !== null && _b !== void 0 ? _b : Math.random() * canvasSize.height;\n let inside = false;\n for (let i = 0, j = this.raw.length - 1; i < this.raw.length; j = i++) {\n const pi = this.raw[i];\n const pj = this.raw[j];\n const intersect = pi.y > y !== pj.y > y && x < ((pj.x - pi.x) * (y - pi.y)) / (pj.y - pi.y) + pi.x;\n if (intersect) {\n inside = !inside;\n }\n }\n return options.type === Enums_1.Type.inside ? inside : options.type === Enums_1.Type.outside ? !inside : false;\n }\n parseSvgPath(xml, force) {\n var _a, _b, _c;\n const forceDownload = force !== null && force !== void 0 ? force : false;\n if (this.paths !== undefined && !forceDownload) {\n return this.raw;\n }\n const container = this.container;\n const options = this.options;\n const parser = new DOMParser();\n const doc = parser.parseFromString(xml, \"image/svg+xml\");\n const svg = doc.getElementsByTagName(\"svg\")[0];\n let svgPaths = svg.getElementsByTagName(\"path\");\n if (!svgPaths.length) {\n svgPaths = doc.getElementsByTagName(\"path\");\n }\n this.paths = [];\n for (let i = 0; i < svgPaths.length; i++) {\n const path = svgPaths.item(i);\n if (path) {\n this.paths.push({\n element: path,\n length: path.getTotalLength(),\n });\n }\n }\n const pxRatio = container.retina.pixelRatio;\n const scale = options.scale / pxRatio;\n this.dimension.width = parseFloat((_a = svg.getAttribute(\"width\")) !== null && _a !== void 0 ? _a : \"0\") * scale;\n this.dimension.height = parseFloat((_b = svg.getAttribute(\"height\")) !== null && _b !== void 0 ? _b : \"0\") * scale;\n const position = (_c = options.position) !== null && _c !== void 0 ? _c : {\n x: 50,\n y: 50,\n };\n this.offset = {\n x: (container.canvas.size.width * position.x) / (100 * pxRatio) - this.dimension.width / 2,\n y: (container.canvas.size.height * position.y) / (100 * pxRatio) - this.dimension.height / 2,\n };\n return PolygonMaskInstance.parsePaths(this.paths, scale, this.offset);\n }\n downloadSvgPath(svgUrl, force) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const options = this.options;\n const url = svgUrl || options.url;\n const forceDownload = force !== null && force !== void 0 ? force : false;\n if (!url || (this.paths !== undefined && !forceDownload)) {\n return this.raw;\n }\n const req = yield fetch(url);\n if (!req.ok) {\n throw new Error(\"tsParticles Error - Error occurred during polygon mask download\");\n }\n return this.parseSvgPath(yield req.text(), force);\n });\n }\n drawPoints() {\n if (!this.raw) {\n return;\n }\n for (const item of this.raw) {\n this.container.particles.addParticle({\n x: item.x,\n y: item.y,\n });\n }\n }\n randomPoint() {\n const container = this.container;\n const options = this.options;\n let position;\n if (options.type === Enums_1.Type.inline) {\n switch (options.inline.arrangement) {\n case Enums_1.InlineArrangement.randomPoint:\n position = this.getRandomPoint();\n break;\n case Enums_1.InlineArrangement.randomLength:\n position = this.getRandomPointByLength();\n break;\n case Enums_1.InlineArrangement.equidistant:\n position = this.getEquidistantPointByIndex(container.particles.count);\n break;\n case Enums_1.InlineArrangement.onePerPoint:\n case Enums_1.InlineArrangement.perPoint:\n default:\n position = this.getPointByIndex(container.particles.count);\n }\n }\n else {\n position = {\n x: Math.random() * container.canvas.size.width,\n y: Math.random() * container.canvas.size.height,\n };\n }\n if (this.checkInsidePolygon(position)) {\n return position;\n }\n else {\n return this.randomPoint();\n }\n }\n getRandomPoint() {\n if (!this.raw || !this.raw.length) {\n throw new Error(Utils_1.Constants.noPolygonDataLoaded);\n }\n const coords = Utils_1.Utils.itemFromArray(this.raw);\n return {\n x: coords.x,\n y: coords.y,\n };\n }\n getRandomPointByLength() {\n var _a, _b, _c;\n const options = this.options;\n if (!this.raw || !this.raw.length || !((_a = this.paths) === null || _a === void 0 ? void 0 : _a.length)) {\n throw new Error(Utils_1.Constants.noPolygonDataLoaded);\n }\n const path = Utils_1.Utils.itemFromArray(this.paths);\n const distance = Math.floor(Math.random() * path.length) + 1;\n const point = path.element.getPointAtLength(distance);\n return {\n x: point.x * options.scale + (((_b = this.offset) === null || _b === void 0 ? void 0 : _b.x) || 0),\n y: point.y * options.scale + (((_c = this.offset) === null || _c === void 0 ? void 0 : _c.y) || 0),\n };\n }\n getEquidistantPointByIndex(index) {\n var _a, _b, _c, _d, _e, _f, _g;\n const options = this.container.options;\n const polygonMaskOptions = this.options;\n if (!this.raw || !this.raw.length || !((_a = this.paths) === null || _a === void 0 ? void 0 : _a.length))\n throw new Error(Utils_1.Constants.noPolygonDataLoaded);\n let offset = 0;\n let point;\n const totalLength = this.paths.reduce((tot, path) => tot + path.length, 0);\n const distance = totalLength / options.particles.number.value;\n for (const path of this.paths) {\n const pathDistance = distance * index - offset;\n if (pathDistance <= path.length) {\n point = path.element.getPointAtLength(pathDistance);\n break;\n }\n else {\n offset += path.length;\n }\n }\n return {\n x: ((_b = point === null || point === void 0 ? void 0 : point.x) !== null && _b !== void 0 ? _b : 0) * polygonMaskOptions.scale + ((_d = (_c = this.offset) === null || _c === void 0 ? void 0 : _c.x) !== null && _d !== void 0 ? _d : 0),\n y: ((_e = point === null || point === void 0 ? void 0 : point.y) !== null && _e !== void 0 ? _e : 0) * polygonMaskOptions.scale + ((_g = (_f = this.offset) === null || _f === void 0 ? void 0 : _f.y) !== null && _g !== void 0 ? _g : 0),\n };\n }\n getPointByIndex(index) {\n if (!this.raw || !this.raw.length) {\n throw new Error(Utils_1.Constants.noPolygonDataLoaded);\n }\n const coords = this.raw[index % this.raw.length];\n return {\n x: coords.x,\n y: coords.y,\n };\n }\n createPath2D() {\n var _a, _b;\n const options = this.options;\n if (!this.path2DSupported || !((_a = this.paths) === null || _a === void 0 ? void 0 : _a.length)) {\n return;\n }\n for (const path of this.paths) {\n const pathData = (_b = path.element) === null || _b === void 0 ? void 0 : _b.getAttribute(\"d\");\n if (pathData) {\n const path2d = new Path2D(pathData);\n const matrix = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\").createSVGMatrix();\n const finalPath = new Path2D();\n const transform = matrix.scale(options.scale);\n if (finalPath.addPath) {\n finalPath.addPath(path2d, transform);\n path.path2d = finalPath;\n }\n else {\n delete path.path2d;\n }\n }\n else {\n delete path.path2d;\n }\n if (path.path2d || !this.raw) {\n continue;\n }\n path.path2d = new Path2D();\n path.path2d.moveTo(this.raw[0].x, this.raw[0].y);\n this.raw.forEach((pos, i) => {\n var _a;\n if (i > 0) {\n (_a = path.path2d) === null || _a === void 0 ? void 0 : _a.lineTo(pos.x, pos.y);\n }\n });\n path.path2d.closePath();\n }\n }\n initRawData(force) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const options = this.options;\n if (options.url) {\n this.raw = yield this.downloadSvgPath(options.url, force);\n }\n else if (options.data) {\n const data = options.data;\n let svg;\n if (typeof data !== \"string\") {\n const path = data.path instanceof Array\n ? data.path.map((t) => ``).join(\"\")\n : ``;\n const namespaces = 'xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\"';\n svg = `${path}`;\n }\n else {\n svg = data;\n }\n this.raw = this.parseSvgPath(svg, force);\n }\n this.createPath2D();\n });\n }\n}\nexports.PolygonMaskInstance = PolygonMaskInstance;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/PolygonMaskInstance.js\n// module id = 234\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.InlineArrangement = void 0;\nvar InlineArrangement;\n(function (InlineArrangement) {\n InlineArrangement[\"equidistant\"] = \"equidistant\";\n InlineArrangement[\"onePerPoint\"] = \"one-per-point\";\n InlineArrangement[\"perPoint\"] = \"per-point\";\n InlineArrangement[\"randomLength\"] = \"random-length\";\n InlineArrangement[\"randomPoint\"] = \"random-point\";\n})(InlineArrangement = exports.InlineArrangement || (exports.InlineArrangement = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Enums/InlineArrangement.js\n// module id = 235\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.MoveType = void 0;\nvar MoveType;\n(function (MoveType) {\n MoveType[\"path\"] = \"path\";\n MoveType[\"radius\"] = \"radius\";\n})(MoveType = exports.MoveType || (exports.MoveType = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Enums/MoveType.js\n// module id = 236\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Type = void 0;\nvar Type;\n(function (Type) {\n Type[\"inline\"] = \"inline\";\n Type[\"inside\"] = \"inside\";\n Type[\"outside\"] = \"outside\";\n Type[\"none\"] = \"none\";\n})(Type = exports.Type || (exports.Type = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Enums/Type.js\n// module id = 237\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Draw = void 0;\nconst DrawStroke_1 = require(\"./DrawStroke\");\nconst OptionsColor_1 = require(\"../../../../Options/Classes/OptionsColor\");\nclass Draw {\n constructor() {\n this.enable = false;\n this.stroke = new DrawStroke_1.DrawStroke();\n }\n get lineWidth() {\n return this.stroke.width;\n }\n set lineWidth(value) {\n this.stroke.width = value;\n }\n get lineColor() {\n return this.stroke.color;\n }\n set lineColor(value) {\n this.stroke.color = OptionsColor_1.OptionsColor.create(this.stroke.color, value);\n }\n load(data) {\n var _a;\n if (data !== undefined) {\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n const stroke = (_a = data.stroke) !== null && _a !== void 0 ? _a : {\n color: data.lineColor,\n width: data.lineWidth,\n };\n this.stroke.load(stroke);\n }\n }\n}\nexports.Draw = Draw;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Options/Classes/Draw.js\n// module id = 238\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.DrawStroke = void 0;\nconst OptionsColor_1 = require(\"../../../../Options/Classes/OptionsColor\");\nconst Utils_1 = require(\"../../../../Utils\");\nclass DrawStroke {\n constructor() {\n this.color = new OptionsColor_1.OptionsColor();\n this.width = 0.5;\n this.opacity = 1;\n }\n load(data) {\n var _a;\n if (data !== undefined) {\n this.color = OptionsColor_1.OptionsColor.create(this.color, data.color);\n if (typeof this.color.value === \"string\") {\n this.opacity = (_a = Utils_1.ColorUtils.stringToAlpha(this.color.value)) !== null && _a !== void 0 ? _a : this.opacity;\n }\n if (data.opacity !== undefined) {\n this.opacity = data.opacity;\n }\n if (data.width !== undefined) {\n this.width = data.width;\n }\n }\n }\n}\nexports.DrawStroke = DrawStroke;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Options/Classes/DrawStroke.js\n// module id = 239\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Move = void 0;\nconst Enums_1 = require(\"../../Enums\");\nclass Move {\n constructor() {\n this.radius = 10;\n this.type = Enums_1.MoveType.path;\n }\n load(data) {\n if (data !== undefined) {\n if (data.radius !== undefined) {\n this.radius = data.radius;\n }\n if (data.type !== undefined) {\n this.type = data.type;\n }\n }\n }\n}\nexports.Move = Move;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Options/Classes/Move.js\n// module id = 240\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Inline = void 0;\nconst Enums_1 = require(\"../../Enums\");\nclass Inline {\n constructor() {\n this.arrangement = Enums_1.InlineArrangement.onePerPoint;\n }\n load(data) {\n if (data !== undefined) {\n if (data.arrangement !== undefined) {\n this.arrangement = data.arrangement;\n }\n }\n }\n}\nexports.Inline = Inline;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Options/Classes/Inline.js\n// module id = 241\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.LocalSvg = void 0;\nclass LocalSvg {\n constructor() {\n this.path = [];\n this.size = {\n height: 0,\n width: 0,\n };\n }\n load(data) {\n if (data !== undefined) {\n if (data.path !== undefined) {\n this.path = data.path;\n }\n if (data.size !== undefined) {\n if (data.size.width !== undefined) {\n this.size.width = data.size.width;\n }\n if (data.size.height !== undefined) {\n this.size.height = data.size.height;\n }\n }\n }\n }\n}\nexports.LocalSvg = LocalSvg;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/PolygonMask/Options/Classes/LocalSvg.js\n// module id = 242\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.tsParticles = exports.pJSDom = exports.particlesJS = void 0;\nconst tslib_1 = require(\"tslib\");\nconst pjs_1 = require(\"./pjs\");\nconst main_1 = require(\"./main\");\nconst tsParticles = new main_1.Main();\nexports.tsParticles = tsParticles;\ntsParticles.init();\nconst { particlesJS, pJSDom } = pjs_1.initPjs(tsParticles);\nexports.particlesJS = particlesJS;\nexports.pJSDom = pJSDom;\ntslib_1.__exportStar(require(\"./Enums\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/index.js\n// module id = 243\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.initPjs = void 0;\nconst initPjs = (main) => {\n const particlesJS = (tagId, options) => {\n return main.load(tagId, options);\n };\n particlesJS.load = (tagId, pathConfigJson, callback) => {\n main.loadJSON(tagId, pathConfigJson).then((container) => {\n if (container) {\n callback(container);\n }\n });\n };\n particlesJS.setOnClickHandler = (callback) => {\n main.setOnClickHandler(callback);\n };\n const pJSDom = main.dom();\n return { particlesJS, pJSDom };\n};\nexports.initPjs = initPjs;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/pjs.js\n// module id = 244\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Main = void 0;\nconst main_slim_1 = require(\"./main.slim\");\nconst AbsorbersPlugin_1 = require(\"./Plugins/Absorbers/AbsorbersPlugin\");\nconst EmittersPlugin_1 = require(\"./Plugins/Emitters/EmittersPlugin\");\nconst PolygonMaskPlugin_1 = require(\"./Plugins/PolygonMask/PolygonMaskPlugin\");\nclass Main extends main_slim_1.MainSlim {\n constructor() {\n super();\n this.addPlugin(AbsorbersPlugin_1.AbsorbersPlugin);\n this.addPlugin(EmittersPlugin_1.EmittersPlugin);\n this.addPlugin(PolygonMaskPlugin_1.PolygonMaskPlugin);\n }\n}\nexports.Main = Main;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/main.js\n// module id = 245\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.MainSlim = void 0;\nconst tslib_1 = require(\"tslib\");\nconst SquareDrawer_1 = require(\"./ShapeDrawers/SquareDrawer\");\nconst TextDrawer_1 = require(\"./ShapeDrawers/TextDrawer\");\nconst ImageDrawer_1 = require(\"./ShapeDrawers/ImageDrawer\");\nconst Utils_1 = require(\"./Utils\");\nconst Types_1 = require(\"./Enums/Types\");\nconst LineDrawer_1 = require(\"./ShapeDrawers/LineDrawer\");\nconst CircleDrawer_1 = require(\"./ShapeDrawers/CircleDrawer\");\nconst TriangleDrawer_1 = require(\"./ShapeDrawers/TriangleDrawer\");\nconst StarDrawer_1 = require(\"./ShapeDrawers/StarDrawer\");\nconst PolygonDrawer_1 = require(\"./ShapeDrawers/PolygonDrawer\");\nconst Loader_1 = require(\"./Core/Loader\");\nclass MainSlim {\n constructor() {\n this.initialized = false;\n const squareDrawer = new SquareDrawer_1.SquareDrawer();\n const textDrawer = new TextDrawer_1.TextDrawer();\n const imageDrawer = new ImageDrawer_1.ImageDrawer();\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.line, new LineDrawer_1.LineDrawer());\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.circle, new CircleDrawer_1.CircleDrawer());\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.edge, squareDrawer);\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.square, squareDrawer);\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.triangle, new TriangleDrawer_1.TriangleDrawer());\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.star, new StarDrawer_1.StarDrawer());\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.polygon, new PolygonDrawer_1.PolygonDrawer());\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.char, textDrawer);\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.character, textDrawer);\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.image, imageDrawer);\n Utils_1.Plugins.addShapeDrawer(Types_1.ShapeType.images, imageDrawer);\n }\n init() {\n if (!this.initialized) {\n this.initialized = true;\n }\n }\n loadFromArray(tagId, options, index) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n return Loader_1.Loader.loadFromArray(tagId, options, index);\n });\n }\n load(tagId, options) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n return Loader_1.Loader.load(tagId, options);\n });\n }\n set(id, element, options) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n return Loader_1.Loader.set(id, element, options);\n });\n }\n loadJSON(tagId, pathConfigJson) {\n return Loader_1.Loader.loadJSON(tagId, pathConfigJson);\n }\n setOnClickHandler(callback) {\n Loader_1.Loader.setOnClickHandler(callback);\n }\n dom() {\n return Loader_1.Loader.dom();\n }\n domItem(index) {\n return Loader_1.Loader.domItem(index);\n }\n addShape(shape, drawer, init, afterEffect, destroy) {\n let customDrawer;\n if (typeof drawer === \"function\") {\n customDrawer = {\n afterEffect: afterEffect,\n destroy: destroy,\n draw: drawer,\n init: init,\n };\n }\n else {\n customDrawer = drawer;\n }\n Utils_1.Plugins.addShapeDrawer(shape, customDrawer);\n }\n addPreset(preset, options) {\n Utils_1.Plugins.addPreset(preset, options);\n }\n addPlugin(plugin) {\n Utils_1.Plugins.addPlugin(plugin);\n }\n}\nexports.MainSlim = MainSlim;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/main.slim.js\n// module id = 246\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.SquareDrawer = void 0;\nclass SquareDrawer {\n draw(context, particle, radius) {\n context.rect(-radius, -radius, radius * 2, radius * 2);\n }\n}\nexports.SquareDrawer = SquareDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/SquareDrawer.js\n// module id = 247\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.TextDrawer = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Utils_1 = require(\"../Utils\");\nconst Enums_1 = require(\"../Enums\");\nclass TextDrawer {\n init(container) {\n var _a;\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const options = container.options;\n if (Utils_1.Utils.isInArray(Enums_1.ShapeType.char, options.particles.shape.type) ||\n Utils_1.Utils.isInArray(Enums_1.ShapeType.character, options.particles.shape.type)) {\n const shapeOptions = ((_a = options.particles.shape.options[Enums_1.ShapeType.character]) !== null && _a !== void 0 ? _a : options.particles.shape.options[Enums_1.ShapeType.char]);\n if (shapeOptions instanceof Array) {\n for (const character of shapeOptions) {\n yield Utils_1.Utils.loadFont(character);\n }\n }\n else {\n if (shapeOptions !== undefined) {\n yield Utils_1.Utils.loadFont(shapeOptions);\n }\n }\n }\n });\n }\n draw(context, particle, radius) {\n const character = particle.shapeData;\n if (character === undefined) {\n return;\n }\n const textData = character.value;\n if (textData === undefined) {\n return;\n }\n const textParticle = particle;\n if (textParticle.text === undefined) {\n textParticle.text =\n textData instanceof Array ? Utils_1.Utils.itemFromArray(textData, particle.randomIndexData) : textData;\n }\n const text = textParticle.text;\n const style = character.style;\n const weight = character.weight;\n const size = Math.round(radius) * 2;\n const font = character.font;\n const fill = particle.fill;\n const offsetX = (text.length * radius) / 2;\n context.font = `${style} ${weight} ${size}px \"${font}\"`;\n const pos = {\n x: -offsetX,\n y: radius / 2,\n };\n if (fill) {\n context.fillText(text, pos.x, pos.y);\n }\n else {\n context.strokeText(text, pos.x, pos.y);\n }\n }\n}\nexports.TextDrawer = TextDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/TextDrawer.js\n// module id = 248\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ImageDrawer = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Utils_1 = require(\"../Utils\");\nconst Enums_1 = require(\"../Enums\");\nclass ImageDrawer {\n constructor() {\n this.images = [];\n }\n getImages(container) {\n const containerImages = this.images.filter((t) => t.id === container.id);\n if (!containerImages.length) {\n this.images.push({\n id: container.id,\n images: [],\n });\n return this.getImages(container);\n }\n else {\n return containerImages[0];\n }\n }\n addImage(container, image) {\n const containerImages = this.getImages(container);\n containerImages === null || containerImages === void 0 ? void 0 : containerImages.images.push(image);\n }\n init(container) {\n var _a;\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const options = container.options;\n const shapeOptions = options.particles.shape;\n if (!Utils_1.Utils.isInArray(Enums_1.ShapeType.image, shapeOptions.type) &&\n !Utils_1.Utils.isInArray(Enums_1.ShapeType.images, shapeOptions.type)) {\n return;\n }\n const imageOptions = (_a = shapeOptions.options[Enums_1.ShapeType.images]) !== null && _a !== void 0 ? _a : shapeOptions.options[Enums_1.ShapeType.image];\n if (imageOptions instanceof Array) {\n for (const optionsImage of imageOptions) {\n yield this.loadImageShape(container, optionsImage);\n }\n }\n else {\n yield this.loadImageShape(container, imageOptions);\n }\n });\n }\n destroy() {\n this.images = [];\n }\n loadImageShape(container, imageShape) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n try {\n const image = imageShape.replaceColor\n ? yield Utils_1.Utils.downloadSvgImage(imageShape.src)\n : yield Utils_1.Utils.loadImage(imageShape.src);\n this.addImage(container, image);\n }\n catch (_a) {\n console.warn(`tsParticles error - ${imageShape.src} not found`);\n }\n });\n }\n draw(context, particle, radius, opacity) {\n var _a, _b;\n if (!context) {\n return;\n }\n const image = particle.image;\n const element = (_a = image === null || image === void 0 ? void 0 : image.data) === null || _a === void 0 ? void 0 : _a.element;\n if (!element) {\n return;\n }\n const ratio = (_b = image === null || image === void 0 ? void 0 : image.ratio) !== null && _b !== void 0 ? _b : 1;\n const pos = {\n x: -radius,\n y: -radius,\n };\n if (!(image === null || image === void 0 ? void 0 : image.data.svgData) || !(image === null || image === void 0 ? void 0 : image.replaceColor)) {\n context.globalAlpha = opacity;\n }\n context.drawImage(element, pos.x, pos.y, radius * 2, (radius * 2) / ratio);\n if (!(image === null || image === void 0 ? void 0 : image.data.svgData) || !(image === null || image === void 0 ? void 0 : image.replaceColor)) {\n context.globalAlpha = 1;\n }\n }\n}\nexports.ImageDrawer = ImageDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/ImageDrawer.js\n// module id = 249\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.LineDrawer = void 0;\nclass LineDrawer {\n draw(context, particle, radius) {\n context.moveTo(0, -radius / 2);\n context.lineTo(0, radius / 2);\n }\n}\nexports.LineDrawer = LineDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/LineDrawer.js\n// module id = 250\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.CircleDrawer = void 0;\nclass CircleDrawer {\n draw(context, particle, radius) {\n context.arc(0, 0, radius, 0, Math.PI * 2, false);\n }\n}\nexports.CircleDrawer = CircleDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/CircleDrawer.js\n// module id = 251\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.TriangleDrawer = void 0;\nconst PolygonDrawerBase_1 = require(\"./PolygonDrawerBase\");\nclass TriangleDrawer extends PolygonDrawerBase_1.PolygonDrawerBase {\n getSidesData(particle, radius) {\n return {\n count: {\n denominator: 2,\n numerator: 3,\n },\n length: radius * 2,\n };\n }\n getCenter(particle, radius) {\n return {\n x: -radius,\n y: radius / 1.66,\n };\n }\n}\nexports.TriangleDrawer = TriangleDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/TriangleDrawer.js\n// module id = 252\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.StarDrawer = void 0;\nclass StarDrawer {\n draw(context, particle, radius) {\n var _a, _b, _c;\n const star = particle.shapeData;\n const sides = (_b = (_a = star === null || star === void 0 ? void 0 : star.sides) !== null && _a !== void 0 ? _a : star === null || star === void 0 ? void 0 : star.nb_sides) !== null && _b !== void 0 ? _b : 5;\n const inset = (_c = star === null || star === void 0 ? void 0 : star.inset) !== null && _c !== void 0 ? _c : 2;\n context.moveTo(0, 0 - radius);\n for (let i = 0; i < sides; i++) {\n context.rotate(Math.PI / sides);\n context.lineTo(0, 0 - radius * inset);\n context.rotate(Math.PI / sides);\n context.lineTo(0, 0 - radius);\n }\n }\n}\nexports.StarDrawer = StarDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/StarDrawer.js\n// module id = 253\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonDrawer = void 0;\nconst PolygonDrawerBase_1 = require(\"./PolygonDrawerBase\");\nclass PolygonDrawer extends PolygonDrawerBase_1.PolygonDrawerBase {\n getSidesData(particle, radius) {\n var _a, _b;\n const polygon = particle.shapeData;\n const sides = (_b = (_a = polygon === null || polygon === void 0 ? void 0 : polygon.sides) !== null && _a !== void 0 ? _a : polygon === null || polygon === void 0 ? void 0 : polygon.nb_sides) !== null && _b !== void 0 ? _b : 5;\n return {\n count: {\n denominator: 1,\n numerator: sides,\n },\n length: (radius * 2.66) / (sides / 3),\n };\n }\n getCenter(particle, radius) {\n var _a, _b;\n const polygon = particle.shapeData;\n const sides = (_b = (_a = polygon === null || polygon === void 0 ? void 0 : polygon.sides) !== null && _a !== void 0 ? _a : polygon === null || polygon === void 0 ? void 0 : polygon.nb_sides) !== null && _b !== void 0 ? _b : 5;\n return {\n x: -radius / (sides / 3.5),\n y: -radius / (2.66 / 3.5),\n };\n }\n}\nexports.PolygonDrawer = PolygonDrawer;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/ShapeDrawers/PolygonDrawer.js\n// module id = 254\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Loader = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Container_1 = require(\"./Container\");\nconst Utils_1 = require(\"../Utils\");\nconst tsParticlesDom = [];\nclass Loader {\n static dom() {\n return tsParticlesDom;\n }\n static domItem(index) {\n const dom = Loader.dom();\n const item = dom[index];\n if (item && !item.destroyed) {\n return item;\n }\n dom.splice(index, 1);\n }\n static loadFromArray(tagId, options, index) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n return Loader.load(tagId, Utils_1.Utils.itemFromArray(options, index));\n });\n }\n static setFromArray(id, domContainer, options, index) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n return Loader.set(id, domContainer, Utils_1.Utils.itemFromArray(options, index));\n });\n }\n static load(tagId, options) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const domContainer = document.getElementById(tagId);\n if (!domContainer) {\n return;\n }\n return Loader.set(tagId, domContainer, options);\n });\n }\n static set(id, domContainer, options) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const dom = Loader.dom();\n const oldIndex = dom.findIndex((v) => v.id === id);\n if (oldIndex >= 0) {\n const old = Loader.domItem(oldIndex);\n if (old && !old.destroyed) {\n old.destroy();\n dom.splice(oldIndex, 1);\n }\n }\n let canvasEl;\n let generatedCanvas;\n if (domContainer.tagName.toLowerCase() === \"canvas\") {\n canvasEl = domContainer;\n generatedCanvas = false;\n }\n else {\n const existingCanvases = domContainer.getElementsByTagName(\"canvas\");\n if (existingCanvases.length) {\n canvasEl = existingCanvases[0];\n if (!canvasEl.className) {\n canvasEl.className = Utils_1.Constants.canvasClass;\n }\n generatedCanvas = false;\n }\n else {\n generatedCanvas = true;\n canvasEl = document.createElement(\"canvas\");\n canvasEl.className = Utils_1.Constants.canvasClass;\n canvasEl.style.width = \"100%\";\n canvasEl.style.height = \"100%\";\n domContainer.appendChild(canvasEl);\n }\n }\n const newItem = new Container_1.Container(id, options);\n if (oldIndex >= 0) {\n dom.splice(oldIndex, 0, newItem);\n }\n else {\n dom.push(newItem);\n }\n newItem.canvas.loadCanvas(canvasEl, generatedCanvas);\n yield newItem.start();\n return newItem;\n });\n }\n static loadJSON(tagId, jsonUrl) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const response = yield fetch(jsonUrl);\n if (response.ok) {\n const options = yield response.json();\n if (options instanceof Array) {\n return Loader.loadFromArray(tagId, options);\n }\n else {\n return Loader.load(tagId, options);\n }\n }\n else {\n Loader.fetchError(response.status);\n }\n });\n }\n static setJSON(id, domContainer, jsonUrl) {\n return tslib_1.__awaiter(this, void 0, void 0, function* () {\n const response = yield fetch(jsonUrl);\n if (response.ok) {\n const options = yield response.json();\n if (options instanceof Array) {\n return Loader.setFromArray(id, domContainer, options);\n }\n else {\n return Loader.set(id, domContainer, options);\n }\n }\n else {\n Loader.fetchError(response.status);\n }\n });\n }\n static setOnClickHandler(callback) {\n const dom = Loader.dom();\n if (dom.length === 0) {\n throw new Error(\"Can only set click handlers after calling tsParticles.load() or tsParticles.loadJSON()\");\n }\n for (const domItem of dom) {\n const el = domItem.interactivity.element;\n if (!el) {\n continue;\n }\n const clickOrTouchHandler = (e, pos) => {\n if (domItem.destroyed) {\n return;\n }\n const pxRatio = domItem.retina.pixelRatio;\n const particles = domItem.particles.quadTree.query(new Utils_1.Circle(pos.x * pxRatio, pos.y * pxRatio, domItem.retina.sizeValue));\n callback(e, particles);\n };\n const clickHandler = (e) => {\n if (domItem.destroyed) {\n return;\n }\n const mouseEvent = e;\n const pos = {\n x: mouseEvent.offsetX || mouseEvent.clientX,\n y: mouseEvent.offsetY || mouseEvent.clientY,\n };\n clickOrTouchHandler(e, pos);\n };\n const touchStartHandler = () => {\n if (domItem.destroyed) {\n return;\n }\n touched = true;\n touchMoved = false;\n };\n const touchMoveHandler = () => {\n if (domItem.destroyed) {\n return;\n }\n touchMoved = true;\n };\n const touchEndHandler = (e) => {\n var _a, _b, _c;\n if (domItem.destroyed) {\n return;\n }\n if (touched && !touchMoved) {\n const touchEvent = e;\n const lastTouch = touchEvent.touches[touchEvent.touches.length - 1];\n const canvasRect = (_a = domItem.canvas.element) === null || _a === void 0 ? void 0 : _a.getBoundingClientRect();\n const pos = {\n x: lastTouch.clientX - ((_b = canvasRect === null || canvasRect === void 0 ? void 0 : canvasRect.left) !== null && _b !== void 0 ? _b : 0),\n y: lastTouch.clientY - ((_c = canvasRect === null || canvasRect === void 0 ? void 0 : canvasRect.top) !== null && _c !== void 0 ? _c : 0),\n };\n clickOrTouchHandler(e, pos);\n }\n touched = false;\n touchMoved = false;\n };\n const touchCancelHandler = () => {\n if (domItem.destroyed) {\n return;\n }\n touched = false;\n touchMoved = false;\n };\n let touched = false;\n let touchMoved = false;\n el.addEventListener(\"click\", clickHandler);\n el.addEventListener(\"touchstart\", touchStartHandler);\n el.addEventListener(\"touchmove\", touchMoveHandler);\n el.addEventListener(\"touchend\", touchEndHandler);\n el.addEventListener(\"touchcancel\", touchCancelHandler);\n }\n }\n static fetchError(statusCode) {\n console.error(`Error tsParticles - fetch status: ${statusCode}`);\n console.error(\"Error tsParticles - File config not found\");\n }\n}\nexports.Loader = Loader;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Core/Loader.js\n// module id = 255\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.AbsorbersPlugin = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Absorbers_1 = require(\"./Absorbers\");\nconst Utils_1 = require(\"../../Utils\");\nconst Enums_1 = require(\"./Enums\");\nconst Absorber_1 = require(\"./Options/Classes/Absorber\");\nclass AbsorbersPlugin {\n constructor() {\n this.id = \"absorbers\";\n }\n getPlugin(container) {\n return new Absorbers_1.Absorbers(container);\n }\n needsPlugin(options) {\n var _a, _b, _c;\n if (options === undefined) {\n return false;\n }\n const absorbers = options.absorbers;\n let loadAbsorbers = false;\n if (absorbers instanceof Array) {\n if (absorbers.length) {\n loadAbsorbers = true;\n }\n }\n else if (absorbers !== undefined) {\n loadAbsorbers = true;\n }\n else if (((_c = (_b = (_a = options.interactivity) === null || _a === void 0 ? void 0 : _a.events) === null || _b === void 0 ? void 0 : _b.onClick) === null || _c === void 0 ? void 0 : _c.mode) &&\n Utils_1.Utils.isInArray(Enums_1.AbsorberClickMode.absorber, options.interactivity.events.onClick.mode)) {\n loadAbsorbers = true;\n }\n return loadAbsorbers;\n }\n loadOptions(options, source) {\n var _a, _b;\n if (!this.needsPlugin(options) && !this.needsPlugin(source)) {\n return;\n }\n const optionsCast = options;\n if (source === null || source === void 0 ? void 0 : source.absorbers) {\n if ((source === null || source === void 0 ? void 0 : source.absorbers) instanceof Array) {\n optionsCast.absorbers = source === null || source === void 0 ? void 0 : source.absorbers.map((s) => {\n const tmp = new Absorber_1.Absorber();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n let absorberOptions = optionsCast.absorbers;\n if ((absorberOptions === null || absorberOptions === void 0 ? void 0 : absorberOptions.load) === undefined) {\n optionsCast.absorbers = absorberOptions = new Absorber_1.Absorber();\n }\n absorberOptions.load(source === null || source === void 0 ? void 0 : source.absorbers);\n }\n }\n const interactivityAbsorbers = (_b = (_a = source === null || source === void 0 ? void 0 : source.interactivity) === null || _a === void 0 ? void 0 : _a.modes) === null || _b === void 0 ? void 0 : _b.absorbers;\n if (interactivityAbsorbers) {\n if (interactivityAbsorbers instanceof Array) {\n optionsCast.interactivity.modes.absorbers = interactivityAbsorbers.map((s) => {\n const tmp = new Absorber_1.Absorber();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n let absorberOptions = optionsCast.interactivity.modes.absorbers;\n if ((absorberOptions === null || absorberOptions === void 0 ? void 0 : absorberOptions.load) === undefined) {\n optionsCast.interactivity.modes.absorbers = absorberOptions = new Absorber_1.Absorber();\n }\n absorberOptions.load(interactivityAbsorbers);\n }\n }\n }\n}\nconst plugin = new AbsorbersPlugin();\nexports.AbsorbersPlugin = plugin;\ntslib_1.__exportStar(require(\"./Enums\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/AbsorbersPlugin.js\n// module id = 256\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Absorbers = void 0;\nconst AbsorberInstance_1 = require(\"./AbsorberInstance\");\nconst Utils_1 = require(\"../../Utils\");\nconst Absorber_1 = require(\"./Options/Classes/Absorber\");\nconst Enums_1 = require(\"./Enums\");\nclass Absorbers {\n constructor(container) {\n this.container = container;\n this.array = [];\n this.absorbers = [];\n this.interactivityAbsorbers = [];\n }\n init(options) {\n var _a, _b;\n if (!options) {\n return;\n }\n if (options.absorbers) {\n if (options.absorbers instanceof Array) {\n this.absorbers = options.absorbers.map((s) => {\n const tmp = new Absorber_1.Absorber();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.absorbers instanceof Array) {\n this.absorbers = new Absorber_1.Absorber();\n }\n this.absorbers.load(options.absorbers);\n }\n }\n const interactivityAbsorbers = (_b = (_a = options.interactivity) === null || _a === void 0 ? void 0 : _a.modes) === null || _b === void 0 ? void 0 : _b.absorbers;\n if (interactivityAbsorbers) {\n if (interactivityAbsorbers instanceof Array) {\n this.interactivityAbsorbers = interactivityAbsorbers.map((s) => {\n const tmp = new Absorber_1.Absorber();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.interactivityAbsorbers instanceof Array) {\n this.interactivityAbsorbers = new Absorber_1.Absorber();\n }\n this.interactivityAbsorbers.load(interactivityAbsorbers);\n }\n }\n if (this.absorbers instanceof Array) {\n for (const absorberOptions of this.absorbers) {\n const absorber = new AbsorberInstance_1.AbsorberInstance(this, this.container, absorberOptions);\n this.addAbsorber(absorber);\n }\n }\n else {\n const absorberOptions = this.absorbers;\n const absorber = new AbsorberInstance_1.AbsorberInstance(this, this.container, absorberOptions);\n this.addAbsorber(absorber);\n }\n }\n particleUpdate(particle) {\n for (const absorber of this.array) {\n absorber.attract(particle);\n if (particle.destroyed) {\n break;\n }\n }\n }\n draw(context) {\n for (const absorber of this.array) {\n context.save();\n absorber.draw(context);\n context.restore();\n }\n }\n stop() {\n this.array = [];\n }\n resize() {\n for (const absorber of this.array) {\n absorber.resize();\n }\n }\n handleClickMode(mode) {\n const container = this.container;\n const absorberOptions = this.absorbers;\n const modeAbsorbers = this.interactivityAbsorbers;\n if (mode === Enums_1.AbsorberClickMode.absorber) {\n let absorbersModeOptions;\n if (modeAbsorbers instanceof Array) {\n if (modeAbsorbers.length > 0) {\n absorbersModeOptions = Utils_1.Utils.itemFromArray(modeAbsorbers);\n }\n }\n else {\n absorbersModeOptions = modeAbsorbers;\n }\n const absorbersOptions = absorbersModeOptions !== null && absorbersModeOptions !== void 0 ? absorbersModeOptions : (absorberOptions instanceof Array ? Utils_1.Utils.itemFromArray(absorberOptions) : absorberOptions);\n const aPosition = container.interactivity.mouse.clickPosition;\n const absorber = new AbsorberInstance_1.AbsorberInstance(this, this.container, absorbersOptions, aPosition);\n this.addAbsorber(absorber);\n }\n }\n addAbsorber(absorber) {\n this.array.push(absorber);\n }\n removeAbsorber(absorber) {\n const index = this.array.indexOf(absorber);\n if (index >= 0) {\n this.array.splice(index, 1);\n }\n }\n}\nexports.Absorbers = Absorbers;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/Absorbers.js\n// module id = 257\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.AbsorberInstance = void 0;\nconst Utils_1 = require(\"../../Utils\");\nclass AbsorberInstance {\n constructor(absorbers, container, options, position) {\n var _a, _b;\n this.absorbers = absorbers;\n this.container = container;\n this.initialPosition = position;\n this.options = options;\n this.dragging = false;\n let size = options.size.value * container.retina.pixelRatio;\n const random = typeof options.size.random === \"boolean\" ? options.size.random : options.size.random.enable;\n const minSize = typeof options.size.random === \"boolean\" ? 1 : options.size.random.minimumValue;\n if (random) {\n size = Utils_1.Utils.randomInRange(minSize, size);\n }\n this.opacity = this.options.opacity;\n this.size = size * container.retina.pixelRatio;\n this.mass = this.size * options.size.density;\n const limit = options.size.limit;\n this.limit = limit !== undefined ? limit * container.retina.pixelRatio : limit;\n const color = typeof options.color === \"string\" ? { value: options.color } : options.color;\n this.color = (_a = Utils_1.ColorUtils.colorToRgb(color)) !== null && _a !== void 0 ? _a : {\n b: 0,\n g: 0,\n r: 0,\n };\n this.position = (_b = this.initialPosition) !== null && _b !== void 0 ? _b : this.calcPosition();\n }\n attract(particle) {\n const options = this.options;\n if (options.draggable) {\n const mouse = this.container.interactivity.mouse;\n if (mouse.clicking && mouse.downPosition) {\n const mouseDist = Utils_1.Utils.getDistance(this.position, mouse.downPosition);\n if (mouseDist <= this.size) {\n this.dragging = true;\n }\n }\n else {\n this.dragging = false;\n }\n if (this.dragging && mouse.position) {\n this.position.x = mouse.position.x;\n this.position.y = mouse.position.y;\n }\n }\n const pos = particle.getPosition();\n const { dx, dy, distance } = Utils_1.Utils.getDistances(this.position, pos);\n const angle = Math.atan2(dx, dy);\n const acceleration = this.mass / Math.pow(distance, 2);\n if (distance < this.size + particle.size.value) {\n const sizeFactor = particle.size.value * 0.033 * this.container.retina.pixelRatio;\n if (this.size > particle.size.value && distance < this.size - particle.size.value) {\n if (options.destroy) {\n particle.destroy();\n }\n else {\n particle.needsNewPosition = true;\n this.updateParticlePosition(particle, angle, acceleration);\n }\n }\n else {\n if (options.destroy) {\n particle.size.value -= sizeFactor;\n }\n this.updateParticlePosition(particle, angle, acceleration);\n }\n if (this.limit === undefined || this.size < this.limit) {\n this.size += sizeFactor;\n }\n this.mass += sizeFactor * this.options.size.density;\n }\n else {\n this.updateParticlePosition(particle, angle, acceleration);\n }\n }\n resize() {\n const initialPosition = this.initialPosition;\n this.position =\n initialPosition && Utils_1.Utils.isPointInside(initialPosition, this.container.canvas.size)\n ? initialPosition\n : this.calcPosition();\n }\n draw(context) {\n context.translate(this.position.x, this.position.y);\n context.beginPath();\n context.arc(0, 0, this.size, 0, Math.PI * 2, false);\n context.closePath();\n context.fillStyle = Utils_1.ColorUtils.getStyleFromRgb(this.color, this.opacity);\n context.fill();\n }\n calcPosition() {\n var _a;\n const container = this.container;\n const percentPosition = (_a = this.options.position) !== null && _a !== void 0 ? _a : {\n x: Math.random() * 100,\n y: Math.random() * 100,\n };\n return {\n x: (percentPosition.x / 100) * container.canvas.size.width,\n y: (percentPosition.y / 100) * container.canvas.size.height,\n };\n }\n updateParticlePosition(particle, angle, acceleration) {\n var _a;\n if (particle.destroyed) {\n return;\n }\n const canvasSize = this.container.canvas.size;\n if (particle.needsNewPosition) {\n const pSize = particle.size.value;\n particle.position.x = Math.random() * (canvasSize.width - pSize * 2) + pSize;\n particle.position.y = Math.random() * (canvasSize.height - pSize * 2) + pSize;\n particle.needsNewPosition = false;\n }\n if (this.options.orbits) {\n if (particle.orbitRadius === undefined) {\n particle.orbitRadius = Utils_1.Utils.getDistance(particle.getPosition(), this.position);\n }\n if (particle.orbitRadius <= this.size && !this.options.destroy) {\n particle.orbitRadius = Math.random() * Math.max(canvasSize.width, canvasSize.height);\n }\n if (particle.orbitAngle === undefined) {\n particle.orbitAngle = Math.random() * Math.PI * 2;\n }\n const orbitRadius = particle.orbitRadius;\n const orbitAngle = particle.orbitAngle;\n particle.velocity.horizontal = 0;\n particle.velocity.vertical = 0;\n particle.position.x = this.position.x + orbitRadius * Math.cos(orbitAngle);\n particle.position.y = this.position.y + orbitRadius * Math.sin(orbitAngle);\n particle.orbitRadius -= acceleration;\n particle.orbitAngle += ((_a = particle.moveSpeed) !== null && _a !== void 0 ? _a : this.container.retina.moveSpeed) / 100;\n }\n else {\n particle.velocity.horizontal += Math.sin(angle) * acceleration;\n particle.velocity.vertical += Math.cos(angle) * acceleration;\n }\n }\n}\nexports.AbsorberInstance = AbsorberInstance;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/AbsorberInstance.js\n// module id = 258\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.AbsorberSize = void 0;\nconst AbsorberRandomSize_1 = require(\"./AbsorberRandomSize\");\nclass AbsorberSize {\n constructor() {\n this.density = 5;\n this.random = new AbsorberRandomSize_1.AbsorberRandomSize();\n this.value = 50;\n }\n load(data) {\n if (data !== undefined) {\n if (data.density !== undefined) {\n this.density = data.density;\n }\n if (data.value !== undefined) {\n this.value = data.value;\n }\n if (data.random !== undefined) {\n if (typeof data.random === \"boolean\") {\n this.random.load({ enable: data.random });\n }\n else {\n this.random.load(data.random);\n }\n }\n if (data.limit !== undefined) {\n this.limit = data.limit;\n }\n }\n }\n}\nexports.AbsorberSize = AbsorberSize;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/Options/Classes/AbsorberSize.js\n// module id = 259\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.AbsorberRandomSize = void 0;\nclass AbsorberRandomSize {\n constructor() {\n this.enable = false;\n this.minimumValue = 1;\n }\n load(data) {\n if (data !== undefined) {\n if (data.enable !== undefined) {\n this.enable = data.enable;\n }\n if (data.minimumValue !== undefined) {\n this.minimumValue = data.minimumValue;\n }\n }\n }\n}\nexports.AbsorberRandomSize = AbsorberRandomSize;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/Options/Classes/AbsorberRandomSize.js\n// module id = 260\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.AbsorberClickMode = void 0;\nvar AbsorberClickMode;\n(function (AbsorberClickMode) {\n AbsorberClickMode[\"absorber\"] = \"absorber\";\n})(AbsorberClickMode = exports.AbsorberClickMode || (exports.AbsorberClickMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Absorbers/Enums/AbsorberClickMode.js\n// module id = 261\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EmittersPlugin = void 0;\nconst tslib_1 = require(\"tslib\");\nconst Utils_1 = require(\"../../Utils\");\nconst Emitters_1 = require(\"./Emitters\");\nconst Enums_1 = require(\"./Enums\");\nconst Emitter_1 = require(\"./Options/Classes/Emitter\");\nclass EmittersPlugin {\n constructor() {\n this.id = \"emitters\";\n }\n getPlugin(container) {\n return new Emitters_1.Emitters(container);\n }\n needsPlugin(options) {\n var _a, _b, _c;\n if (options === undefined) {\n return false;\n }\n const emitters = options.emitters;\n let loadEmitters = false;\n if (emitters instanceof Array) {\n if (emitters.length) {\n loadEmitters = true;\n }\n }\n else if (emitters !== undefined) {\n loadEmitters = true;\n }\n else if (((_c = (_b = (_a = options.interactivity) === null || _a === void 0 ? void 0 : _a.events) === null || _b === void 0 ? void 0 : _b.onClick) === null || _c === void 0 ? void 0 : _c.mode) &&\n Utils_1.Utils.isInArray(Enums_1.EmitterClickMode.emitter, options.interactivity.events.onClick.mode)) {\n loadEmitters = true;\n }\n return loadEmitters;\n }\n loadOptions(options, source) {\n var _a, _b;\n if (!this.needsPlugin(options) && !this.needsPlugin(source)) {\n return;\n }\n const optionsCast = options;\n if (source === null || source === void 0 ? void 0 : source.emitters) {\n if ((source === null || source === void 0 ? void 0 : source.emitters) instanceof Array) {\n optionsCast.emitters = source === null || source === void 0 ? void 0 : source.emitters.map((s) => {\n const tmp = new Emitter_1.Emitter();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n let emitterOptions = optionsCast.emitters;\n if ((emitterOptions === null || emitterOptions === void 0 ? void 0 : emitterOptions.load) === undefined) {\n optionsCast.emitters = emitterOptions = new Emitter_1.Emitter();\n }\n emitterOptions.load(source === null || source === void 0 ? void 0 : source.emitters);\n }\n }\n const interactivityEmitters = (_b = (_a = source === null || source === void 0 ? void 0 : source.interactivity) === null || _a === void 0 ? void 0 : _a.modes) === null || _b === void 0 ? void 0 : _b.emitters;\n if (interactivityEmitters) {\n if (interactivityEmitters instanceof Array) {\n optionsCast.interactivity.modes.emitters = interactivityEmitters.map((s) => {\n const tmp = new Emitter_1.Emitter();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n let emitterOptions = optionsCast.interactivity.modes.emitters;\n if ((emitterOptions === null || emitterOptions === void 0 ? void 0 : emitterOptions.load) === undefined) {\n optionsCast.interactivity.modes.emitters = emitterOptions = new Emitter_1.Emitter();\n }\n emitterOptions.load(interactivityEmitters);\n }\n }\n }\n}\nconst plugin = new EmittersPlugin();\nexports.EmittersPlugin = plugin;\ntslib_1.__exportStar(require(\"./Enums\"), exports);\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/EmittersPlugin.js\n// module id = 262\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.Emitters = void 0;\nconst EmitterInstance_1 = require(\"./EmitterInstance\");\nconst Utils_1 = require(\"../../Utils\");\nconst Emitter_1 = require(\"./Options/Classes/Emitter\");\nconst Enums_1 = require(\"./Enums\");\nclass Emitters {\n constructor(container) {\n this.container = container;\n this.array = [];\n this.emitters = [];\n this.interactivityEmitters = [];\n }\n init(options) {\n var _a, _b;\n if (!options) {\n return;\n }\n if (options.emitters) {\n if (options.emitters instanceof Array) {\n this.emitters = options.emitters.map((s) => {\n const tmp = new Emitter_1.Emitter();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.emitters instanceof Array) {\n this.emitters = new Emitter_1.Emitter();\n }\n this.emitters.load(options.emitters);\n }\n }\n const interactivityEmitters = (_b = (_a = options.interactivity) === null || _a === void 0 ? void 0 : _a.modes) === null || _b === void 0 ? void 0 : _b.emitters;\n if (interactivityEmitters) {\n if (interactivityEmitters instanceof Array) {\n this.interactivityEmitters = interactivityEmitters.map((s) => {\n const tmp = new Emitter_1.Emitter();\n tmp.load(s);\n return tmp;\n });\n }\n else {\n if (this.interactivityEmitters instanceof Array) {\n this.interactivityEmitters = new Emitter_1.Emitter();\n }\n this.interactivityEmitters.load(interactivityEmitters);\n }\n }\n if (this.emitters instanceof Array) {\n for (const emitterOptions of this.emitters) {\n const emitter = new EmitterInstance_1.EmitterInstance(this, this.container, emitterOptions);\n this.addEmitter(emitter);\n }\n }\n else {\n const emitterOptions = this.emitters;\n const emitter = new EmitterInstance_1.EmitterInstance(this, this.container, emitterOptions);\n this.addEmitter(emitter);\n }\n }\n play() {\n for (const emitter of this.array) {\n emitter.play();\n }\n }\n pause() {\n for (const emitter of this.array) {\n emitter.pause();\n }\n }\n stop() {\n this.array = [];\n }\n handleClickMode(mode) {\n const container = this.container;\n const emitterOptions = this.emitters;\n const modeEmitters = this.interactivityEmitters;\n if (mode === Enums_1.EmitterClickMode.emitter) {\n let emitterModeOptions;\n if (modeEmitters instanceof Array) {\n if (modeEmitters.length > 0) {\n emitterModeOptions = Utils_1.Utils.itemFromArray(modeEmitters);\n }\n }\n else {\n emitterModeOptions = modeEmitters;\n }\n const emittersOptions = emitterModeOptions !== null && emitterModeOptions !== void 0 ? emitterModeOptions : (emitterOptions instanceof Array ? Utils_1.Utils.itemFromArray(emitterOptions) : emitterOptions);\n const ePosition = container.interactivity.mouse.clickPosition;\n const emitter = new EmitterInstance_1.EmitterInstance(this, this.container, Utils_1.Utils.deepExtend({}, emittersOptions), ePosition);\n this.addEmitter(emitter);\n }\n }\n resize() {\n for (const emitter of this.array) {\n emitter.resize();\n }\n }\n addEmitter(emitter) {\n this.array.push(emitter);\n }\n removeEmitter(emitter) {\n const index = this.array.indexOf(emitter);\n if (index >= 0) {\n this.array.splice(index, 1);\n }\n }\n}\nexports.Emitters = Emitters;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Emitters.js\n// module id = 263\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EmitterInstance = void 0;\nconst Utils_1 = require(\"../../Utils\");\nconst Enums_1 = require(\"../../Enums\");\nconst EmitterSize_1 = require(\"./Options/Classes/EmitterSize\");\nclass EmitterInstance {\n constructor(emitters, container, emitterOptions, position) {\n var _a, _b, _c;\n this.emitters = emitters;\n this.container = container;\n this.initialPosition = position;\n this.emitterOptions = Utils_1.Utils.deepExtend({}, emitterOptions);\n this.position = (_a = this.initialPosition) !== null && _a !== void 0 ? _a : this.calcPosition();\n let particlesOptions = Utils_1.Utils.deepExtend({}, this.emitterOptions.particles);\n if (particlesOptions === undefined) {\n particlesOptions = {};\n }\n if (particlesOptions.move === undefined) {\n particlesOptions.move = {};\n }\n if (particlesOptions.move.direction === undefined) {\n particlesOptions.move.direction = this.emitterOptions.direction;\n }\n this.particlesOptions = particlesOptions;\n this.size = (_b = this.emitterOptions.size) !== null && _b !== void 0 ? _b : (() => {\n const size = new EmitterSize_1.EmitterSize();\n size.load({\n height: 0,\n mode: Enums_1.SizeMode.percent,\n width: 0,\n });\n return size;\n })();\n this.lifeCount = (_c = this.emitterOptions.life.count) !== null && _c !== void 0 ? _c : -1;\n this.immortal = this.lifeCount <= 0;\n this.play();\n }\n play() {\n if (this.lifeCount > 0 || this.immortal || !this.emitterOptions.life.count) {\n if (this.startInterval === undefined) {\n this.startInterval = window.setInterval(() => {\n this.emit();\n }, 1000 * this.emitterOptions.rate.delay);\n }\n if (this.lifeCount > 0 || this.immortal) {\n this.prepareToDie();\n }\n }\n }\n pause() {\n const interval = this.startInterval;\n if (interval !== undefined) {\n clearInterval(interval);\n delete this.startInterval;\n }\n }\n resize() {\n const initialPosition = this.initialPosition;\n this.position =\n initialPosition && Utils_1.Utils.isPointInside(initialPosition, this.container.canvas.size)\n ? initialPosition\n : this.calcPosition();\n }\n prepareToDie() {\n var _a;\n const duration = (_a = this.emitterOptions.life) === null || _a === void 0 ? void 0 : _a.duration;\n if ((this.lifeCount > 0 || this.immortal) && duration !== undefined && duration > 0) {\n window.setTimeout(() => {\n var _a;\n this.pause();\n if (!this.immortal) {\n this.lifeCount--;\n }\n if (this.lifeCount > 0 || this.immortal) {\n this.position = this.calcPosition();\n window.setTimeout(() => {\n this.play();\n }, ((_a = this.emitterOptions.life.delay) !== null && _a !== void 0 ? _a : 0) * 1000);\n }\n else {\n this.destroy();\n }\n }, duration * 1000);\n }\n }\n destroy() {\n this.emitters.removeEmitter(this);\n }\n calcPosition() {\n var _a;\n const container = this.container;\n const percentPosition = (_a = this.emitterOptions.position) !== null && _a !== void 0 ? _a : {\n x: Math.random() * 100,\n y: Math.random() * 100,\n };\n return {\n x: (percentPosition.x / 100) * container.canvas.size.width,\n y: (percentPosition.y / 100) * container.canvas.size.height,\n };\n }\n emit() {\n const container = this.container;\n const position = this.position;\n const offset = {\n x: this.size.mode === Enums_1.SizeMode.percent\n ? (container.canvas.size.width * this.size.width) / 100\n : this.size.width,\n y: this.size.mode === Enums_1.SizeMode.percent\n ? (container.canvas.size.height * this.size.height) / 100\n : this.size.height,\n };\n for (let i = 0; i < this.emitterOptions.rate.quantity; i++) {\n container.particles.addParticle({\n x: position.x + offset.x * (Math.random() - 0.5),\n y: position.y + offset.y * (Math.random() - 0.5),\n }, this.particlesOptions);\n }\n }\n}\nexports.EmitterInstance = EmitterInstance;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/EmitterInstance.js\n// module id = 264\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EmitterRate = void 0;\nclass EmitterRate {\n constructor() {\n this.quantity = 1;\n this.delay = 0.1;\n }\n load(data) {\n if (data !== undefined) {\n if (data.quantity !== undefined) {\n this.quantity = data.quantity;\n }\n if (data.delay !== undefined) {\n this.delay = data.delay;\n }\n }\n }\n}\nexports.EmitterRate = EmitterRate;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Options/Classes/EmitterRate.js\n// module id = 265\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EmitterLife = void 0;\nclass EmitterLife {\n load(data) {\n if (data !== undefined) {\n if (data.count !== undefined) {\n this.count = data.count;\n }\n if (data.delay !== undefined) {\n this.delay = data.delay;\n }\n if (data.duration !== undefined) {\n this.duration = data.duration;\n }\n }\n }\n}\nexports.EmitterLife = EmitterLife;\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Options/Classes/EmitterLife.js\n// module id = 266\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.EmitterClickMode = void 0;\nvar EmitterClickMode;\n(function (EmitterClickMode) {\n EmitterClickMode[\"emitter\"] = \"emitter\";\n})(EmitterClickMode = exports.EmitterClickMode || (exports.EmitterClickMode = {}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Plugins/Emitters/Enums/EmitterClickMode.js\n// module id = 267\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.MoveDirection = void 0;\nconst Directions_1 = require(\"./Directions\");\nObject.defineProperty(exports, \"MoveDirection\", { enumerable: true, get: function () { return Directions_1.MoveDirection; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/MoveDirection.js\n// module id = 268\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.OutMode = void 0;\nconst Modes_1 = require(\"./Modes\");\nObject.defineProperty(exports, \"OutMode\", { enumerable: true, get: function () { return Modes_1.OutMode; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/OutMode.js\n// module id = 269\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonMaskInlineArrangement = void 0;\nconst Enums_1 = require(\"../Plugins/PolygonMask/Enums\");\nObject.defineProperty(exports, \"PolygonMaskInlineArrangement\", { enumerable: true, get: function () { return Enums_1.InlineArrangement; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/PolygonMaskInlineArrangement.js\n// module id = 270\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonMaskMoveType = void 0;\nconst Enums_1 = require(\"../Plugins/PolygonMask/Enums\");\nObject.defineProperty(exports, \"PolygonMaskMoveType\", { enumerable: true, get: function () { return Enums_1.MoveType; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/PolygonMaskMoveType.js\n// module id = 271\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.PolygonMaskType = void 0;\nconst Enums_1 = require(\"../Plugins/PolygonMask/Enums\");\nObject.defineProperty(exports, \"PolygonMaskType\", { enumerable: true, get: function () { return Enums_1.Type; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/PolygonMaskType.js\n// module id = 272\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ProcessBubbleType = void 0;\nconst Types_1 = require(\"./Types\");\nObject.defineProperty(exports, \"ProcessBubbleType\", { enumerable: true, get: function () { return Types_1.ProcessBubbleType; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/ProcessBubbleType.js\n// module id = 273\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.RotateDirection = void 0;\nconst Directions_1 = require(\"./Directions\");\nObject.defineProperty(exports, \"RotateDirection\", { enumerable: true, get: function () { return Directions_1.RotateDirection; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/RotateDirection.js\n// module id = 274\n// module chunks = 0","\"use strict\";\nObject.defineProperty(exports, \"__esModule\", { value: true });\nexports.ShapeType = void 0;\nconst Types_1 = require(\"./Types\");\nObject.defineProperty(exports, \"ShapeType\", { enumerable: true, get: function () { return Types_1.ShapeType; } });\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./node_modules/tsparticles/dist/Enums/ShapeType.js\n// module id = 275\n// module chunks = 0"],"sourceRoot":""}
Ensemble Systems LLC
Tel: 908.240.5434\n Email: greg@ensemblesys.com